Overview of Current FinTech Trends That Make Businesses Stay Afloat
A detailed overview of the latest trends in financial technology software that change things in financial industry once and for all.
I need a garden dome designed primarily for recreational use, inspired by the Oculus Dome style. Essential requirements include: - Oculus Dome architectural design - Suitable for recreational activities - Durable materials for outdoor use Ideal skills and experience: - Expertise in dome structures - Experience with recreational space design - Knowledge of weather-resistant materials and construction techniques
I'm looking for a skilled developer to create a VR Gorilla Tag fan game for the Oculus Quest platform. The game will feature multiplayer modes and a variety of immersive environments, including forests, mountains, shops, and caves for mining. Key Requirements: - Develop for Oculus Quest - Multiplayer game mode - Environments: forests, mountains, shops, caves - Mining mechanics in caves Ideal Skills: - Experience in VR game development, particularly for Oculus Quest - Strong background in multiplayer game mechanics - Proficiency in creating diverse and engaging game environments - Familiarity with mining mechanics and integrating them into gameplay Please provide examples of previous VR projects and your approach to game development. Looking forward to your bids...
...for a bespoke drone that streams a smooth first-person view straight to a VR headset. The goal is a reliable 1–5 km flight radius with low-latency video so the headset feels as if I’m in the cockpit. Here’s the full picture. I need a compact airframe, HD camera and transmitter, and a ground station that plugs into (or comes pre-paired with) a common VR headset—preferably something open like an Oculus/Meta or DJI Goggles, but I’m flexible if another model makes integration cleaner. Control will be through a traditional RC transmitter; please size the receiver and firmware accordingly and map failsafes for loss of signal or low battery. Because I’ll be flying beyond line-of-sight at times, rock-solid telemetry matters. GPS lock, battery health ...
...on my cloud server Must auto‑restart if needed Must run without crashing 7. LMS Integration Livestream URL must embed cleanly into LearnWorlds and Thinkific Students should NOT download anything Budget: $450–$700 total Timeline: 2–4 weeks To be considered, answer these questions: Have you built Unity avatars before? Send examples. Have you integrated real‑time lipsync or TTS (SALSA, Oculus, ElevenLabs)? Have you streamed Unity to RTMP (Runstream, Upstream, YouTube Live)? Have you deployed Unity apps to cloud servers (Kamatera, Paperspace, Azure)? Provide a milestone breakdown and timeline. What part of this project is the most challenging for you, and how will you solve it? SKILLS NEEDED Unity 3D, C# Programming, 3D Animation, Rigging, Facial Animation...
I have an important trade show coming up and I’d like to step inside the booth long before t...our floor plan • High-resolution brand graphics and logos mapped to walls, hanging signs, and counters • Interactive elements—think hotspot pop-ups, video triggers, or simple object manipulation—so stakeholders can test engagement ideas I’ll supply drawings, brand assets, and any reference photos the moment the project starts. In return, I expect a fully navigable VR environment that runs on Oculus and desktop (WebGL or standalone build), plus all editable project files so we can iterate internally. If this sounds familiar to work you’ve already done, let me see a sample and tell me which engine or toolset you prefer. Looking forward to virtual...
Dont need the company and agency. only required individual developer. I’m building an educational virtual-tour application for Oculus Quest 2 and Quest 3 and need a Unity developer who can both code and test on the headsets directly. The goal is to let learners explore immersive scenes, move between key points of interest, and interact with contextual media—text panels, voice-overs, and simple quizzes—without breaking presence or exceeding the standalone devices’ performance limits. You’ll be responsible for setting up the Unity project with the official Oculus Integration, implementing locomotion (teleport or smooth), gaze- or controller-based interactions, and an intuitive UI that works in-world. I’ll supply the learning script and any ...
I need comprehensive house plans for Oculus for an entire house, including detailed interior and exterior features. Requirements: - Interior Plans: Bedrooms, bathrooms, kitchen, and living spaces. - Exterior Plans: Landscape design and facade details. Ideal Skills and Experience: - Proficiency in Oculus design tools - Strong architectural design background - Experience with landscape and facade design - Attention to detail and creativity in space planning
...finishes and proportions as if they were standing there in person. I will supply complete architectural drawings, elevations, and reference photos the moment we start. From there I need you to model the interior and exterior accurately, light it so it feels true to life, texture walls, floors, fixtures, and then export the experience so it runs smoothly on standard WebGL and headset platforms (Oculus Quest preferred, desktop VR acceptable). Unity or Unreal Engine is fine—whichever will give the best balance of visual fidelity and performance. For hand-off I’ll need: • The compiled VR build plus any WebGL package ready to upload to a URL • Source project files with clear folder structure for future edits • Simple user guide outlining controls and recom...
I need a GLB model converted to VRM format for use in virtual reality on Oculus Quest. The VRM model should include a talking animation and full body movement. Requirements: - Experience with 3D model conversion - Familiarity with VRM format and Oculus Quest - Ability to integrate talking animations
...already has two things working out of the box: the Quest color-passthrough and smooth locomotion. The main goal is to open the scene, press Play on device, and immediately be able to walk around my room using the left stick while the headset shows the real-world passthrough. Here is what I expect to receive: • A clean UE5.3 (or later) project configured for Quest that compiles and deploys via Oculus/Meta XR plugin. • Blueprint or C++ implementation of smooth locomotion bound to the default Quest controller thumbstick, including optional snap-turn. • Passthrough enabled with proper permissions and a simple translucent background material so real-world surroundings are visible. • A starter indoor level (e.g., a floor mesh or basic room geometry) to veri...
I'm looking for a talented VR developer to create an interactive lesson on 17th century social mobility for middle school students. The lesson should be compatible with Oculus and cover economic, cultural, and political factors. Key Requirements: - Interactive VR experience - Oculus compatibility - Engaging for middle school students - Cover economic, cultural, and political factors Ideal Skills and Experience: - VR development experience - Educational content creation - Familiarity with 17th-century history - Ability to create engaging, age-appropriate content
...will provide the main measurements and any existing references; you transform them into production-ready floor plans, elevation drawings and section drawings that I can forward to consultants and builders. 3D scope From those same drawings I need photo-realistic renderings that capture lighting, materials and landscaping, plus a smooth walkthrough video and a virtual-reality model I can open on Oculus or similar gear for live reviews with stakeholders. Deliverables • Floor plans, elevations and sections in DWG + printable PDF • Rendered stills (4K PNG/JPEG) from agreed camera angles • Walkthrough video (1080p or higher, MP4) • VR-ready model (FBX/OBJ or native format with textures) A short revision loop is expected so everything aligns perfectly...
...locomotion styles—smooth walking/gliding as well as point-and-click teleportation—selectable at runtime so users can switch to their comfort preference. Performance expectations Target a stable 72–90 FPS on Meta Quest-class hardware (or equivalent PC VR) through efficient LODs, baked lighting where possible and aggressive draw-call batching. Please profile frequently with the Unity Profiler and Oculus/SteamVR tools; the final build should feel fluid even during lake-view vistas. Deliverables 1. Complete Unity project folder (2020 LTS or later) with clean hierarchy and commented scripts. 2. VR-ready build and install guide. 3. Short video capture inside the headset demonstrating both navigation modes and a walking tour of every landmark. I will suppl...
I'm looking for an experienced VR game developer to create a game for the Oculus Quest, with a primary focus on advanced hand tracking. Key Requirements: - Expertise in VR game development, particularly for Oculus Quest. - Proficiency in implementing advanced hand tracking technology. - Strong coding skills to ensure smooth gameplay and integration of hand tracking. - Good communication skills for regular updates and feedback. Ideal Skills: - Experience with Unity or Unreal Engine. - Background in developing for Oculus Quest specifically. - Familiarity with hand tracking SDKs and APIs. - Strong problem-solving abilities and creativity in gameplay design. Please provide a portfolio showcasing relevant work.
Hello, I would like to know if it is possible for you to provide this service. We have an internal web application with an animated 3D avatar (GLB format) created using Ready Player Me. This avatar was exported with visemes (ARKit and Oculus), so with our current implementation we are able to generate TTS and synchronize it with lip movements. Additionally, we use some Mixamo animations (such as listening, talking, idle, etc.). We would like this avatar (while maintaining all its current functionality) to look more realistic. Ideally, it would be a MetaHuman, as it currently looks somewhat cartoonish or artificial. Any approach that represents a real visual improvement would be useful for us. We are currently using an AI-generated image for initial testing; conceptually, the avata...
I'm looking for an experienced VR game developer to create a military combat VR shooter for the Oculus Quest platform. The game should focus on multiplayer battles. Key Requirements: - Military combat theme - Engaging multiplayer battle mechanics - Developed specifically for Oculus Quest Ideal Skills and Experience: - Proven experience in VR game development, especially for Oculus Quest - Strong background in designing multiplayer battle modes - Expertise in military-themed game design and environments - Knowledge of optimizing performance for VR to ensure a smooth user experience Please include examples of similar past projects and your approach to this development.
...turn it into an immersive Oculus VR walkthrough. My goal is to explore every space freely and click on information points that reveal text or images as I move through the environment. Scope • Take my native Revit file and convert or rebuild it in a VR-ready engine (Unity, Unreal Engine, or another solution you prefer) optimized for Oculus headsets. • Apply medium-level detailing—standard, well-balanced textures that look polished without over-taxing performance. • Integrate clickable information points at specific locations I will mark on a floor plan. When a user gazes at or selects one of these points, a pop-up panel or overlay should appear with the supplied content. • Package the final build so I can launch it on an Oculus headse...
I’m turning a set of high-resolution 360° photos into an interactive lesson that learners can explore on an Oculus Quest 3. The goal is an engaging, story-driven experience rather than a simple slideshow, built entirely in Unity. Here’s the vision • Each panoramic scene surrounds the user; hotspots appear where they can trigger voice-over, text call-outs, short video overlays, or jump to the next branch of the narrative. • The flow follows my storyboard but allows simple branching so participants feel part of the story, not passive viewers. • Performance must stay at a comfortable 90 fps on typical Rift hardware, so texture handling and scene transitions need to be efficient. Assets already provided – 360° JPEGs for every loc...
I am in need of a skilled Unity programmer for our project called Hey Waifu. You can view the project at the link below. Requirements: - A single freelancer, no teams with middlemen are accepted - a VR headset (preferably an Oculus Quest 2 or 3) - Someone who can work between the following hours: UTC 10:00 - UTC 16:00 - Some experience with AI
I’m looking to commission a stripped-down but fully playable military-themed FPS that runs natively on Oculus Quest and supports online multiplayer. My total budget is capped at forty dollars, so the scope needs to stay tight and focused on a single polished map and core gun-play mechanics rather than elaborate content. Core brief • Platform: Oculus Quest (stand-alone build, no PC tether) • Mode: Online multiplayer lobby that lets 2–6 players join, spawn, and track kills/deaths in real time • Setting: Modern military environment—think concrete bunkers, crates, and sandbags rather than sci-fi textures What I expect to receive 1. An APK I can sideload to a Quest headset and test with friends 2. Basic assault-rifle weapon model with f...
I'm seeking an experienced 3D modeller with AR/VR skills. The project primarily involves creating medium-poly 3D models for use on PC/Desktop platforms. Key Requirements: - Create medium-poly 3D models - Develop AR/VR content compatible with PC/Desktop - Experience with AR/VR headsets (e.g., Oculus, HoloLens) is a plus Ideal Skills: - Proficiency in 3D modelling software (e.g., Blender, Maya) - Strong understanding of AR/VR environments - Ability to deliver high-quality, detailed work within budget Please provide relevant portfolio samples with your bids.
...Solid structure: engaging lead, data-rich body, succinct takeaway. • At least five recent, reputable scientific sources (USGS, GVP, peer-reviewed papers, official observatory bulletins). • Two short expert quotes—either from published statements or fresh outreach (your network or verified email responses). • Plain-English explanations of key terms (e.g., plume height, VEI, subduction zone, rift volcanism). • Include figure captions for up to two satellite or observatory images; I will secure usage rights. Acceptance criteria ✓ Accurate comparison of both volcanoes’ tectonic settings and eruption styles. ✓ Clear timeline of seismic or gas-emission signals leading up to each eruption. ✓ No speculation beyond referenced data; uncertaint...
I am in need of a skilled Unity programmer for our project called Hey Waifu. You can view the project at the link below. Requirements: - A single freelancer, no teams with middlemen are accepted - a VR headset (preferably an Oculus Quest 2 or 3) - Someone who can work between the following hours: UTC 10:00 - UTC 16:00 - Some experience with AI
...ChatGPT/Replit that you can plug into Unity and adjust as needed. - Direction on the concept, flows, and what the demo should do. -------------------------------------------------- Your Main Tasks -------------------------------------------------- 1) Create the Unity VR Base Project (Meta Quest) Set up a Unity project that: - Targets Meta Quest (Android build). - Uses XR Interaction Toolkit and Meta/Oculus Integration. - Has: - Working XR rig (player) with visible controllers/hands. - Teleport locomotion + snap turning (comfort-friendly). - A simple world-space menu (Start, Exit; Settings stub is a plus). - Includes at least one test scene that: - Loads correctly on Quest. - Lets the user stand in a room, teleport, snap turn, and press a basic button. This project ...
...similar). Responsibilities: Develop core VR interactions and navigation in Unity 3D. Integrate 360° video and spatial audio into the app. Implement a simple UI for session selection and progress tracking. Collaborate on bilingual (Arabic/English) interface design. Optimize performance for standalone VR headsets. Preferred Experience: Unity 3D (VR & AR experience required). Familiarity with Oculus SDK or OpenXR. Experience with 360° video playback in Unity. Strong understanding of UX for immersive environments. Interest in psychology, mindfulness, or wellness apps is a plus....
...streams a 360° video tour for an Oculus/Meta headset. The video plays, but the camera stays locked straight ahead—head-tracking data isn’t being applied, so users can’t look left, right, up, or behind them. Your task is to jump into the project, identify why the XR Rig (or any custom camera script) is ignoring rotation, and restore full 3-DoF/6-DoF head tracking while the video continues to run smoothly. The end result should let me slip on the headset and freely look around the entire scene with natural movement. Please deliver: • A corrected Unity project (or patch file) with the issue fixed • A packaged build tested on an Oculus/Meta device • A short note explaining what you changed so I can maintain it going forward Unity...
...gameplay elements firmly in place: • Interactive obstacles that react to player movement—swaying planks, gusts of wind, or sudden creature encounters. • A rich soundscape and adaptive music track that intensifies the further the player ventures. • Multiplayer capability so multiple visitors can share reactions (co-op or competitive) inside the same environment. Platform-wise I’m flexible; Oculus, HTC Vive, or PlayStation VR could all work, so recommend what suits your pipeline best. Unity or Unreal Engine are both acceptable—go with whichever will let us hit high visual fidelity while keeping performance solid. When you reply, please outline: – Your proposed production schedule with milestone dates (prototype, alpha, beta, final). ...
I’m planning a full-scale educational simulation game built with Unity for Oculus headsets and need an experienced hand to take it from concept to a playable, polished release. The core objective is to deliver a believable, immersive learning environment that takes advantage of true 6-DoF interaction, hand tracking, and room-scale movement. Unity 2022 LTS, C#, the Oculus Integration SDK and—where appropriate—the XR Interaction Toolkit will be the backbone of development. Clean, modular code and an optimized asset pipeline are essential so the final build maintains a steady 90 FPS on Quest-class hardware without sacrificing visual quality. Key Game Systems • Physics-based object interaction that feels intuitive in VR • A progression loop similar ...
...virtual robot guide, solve topic-based challenges, and take quizzes to progress to the next level. The platform promotes better engagement and concept clarity by merging technology, storytelling, and gameplay. This innovative solution offers a futuristic way of learning that ensures high retention, student motivation, and an enjoyable educational journey. The entire platform is designed to work with Oculus VR headsets for complete immersion, and is powered by Unity, Blender, and Firebase. Students often struggle to grasp DSA concepts due to a lack of visual and interactive teaching tools. Traditional resources fail to maintain long-term interest and provide real-time feedback. There's a need for a platform that can offer immersive learning, continuous motivation, and better ...
I have a small Oculus Quest app built in Unity. The main menu launches an equirectangular 360° video through Unity’s built-in Video Player, but the clip is stuck to the headset—wherever I turn my head, the frame turns with me. When I sideload the exact same .mp4 through SideQuest it behaves perfectly, so I know the source file is fine. All I need is a simple, in-editor fix that makes the video wrap around the viewer as a proper skybox or inside a sphere so I can look left, right, up, and down naturally. No C# scripting is required; I’d like to keep everything configurable through the Inspector. Deliverable: • A corrected Unity scene (or clear step-by-step instructions) that plays the equirectangular video in true 360° on Quest using the standard ...
...with the link below ( mouthOpened, EyesClosed,....) I’ll consider the job complete when the avatar imports into talkingHead project, passes the lip-sync test, and convincingly portrays that signature happy expression. the supported files in my project is glb. Here's a working glb file that works within my project: ,Oculus+Visemes,mouthOpen,mouthSmile,eyesClosed,eyesLookUp,eyesLookDown&textureSizeLimit=1024&textureFormat=png...
I’m creating a short 360° clip that will play on an Oculus headset and place the viewer inside a submarine’s periscope. The mood should feel overcast and brooding—low, grey clouds and muted light—yet still bright enough that the ocean horizon and several vessels remain clearly visible. Core scene requirements • Point-of-view: inside the periscope, full 360° equirectangular video. Its impotant for realism that view not move with the waves. but a still view. • Realism: moderate—clean texturing and believable water, but not ultra-photoreal. • Ships: 3–4 distinct classes (for example, a destroyer, cargo freighter, patrol boat, and small ferry). • Placement: a mix of distant silhouettes and nearer ships slowly circling...
...performance coaching – Live, one-on-one sessions (voice or video) that cover stance, grip, map reading, and endurance drills until I can confidently clear Expert and Expert + tracks. – Song-specific strategies plus warm-up routines that sharpen accuracy and consistency. • Discreet score-modifying software – A dependable tool that lets me adjust the overall score and combo multiplier on my Oculus Quest 2. – Step-by-step install guide (I already run BMBF) and safety advice so the mod stays undetected on ScoreSaber and won’t jeopardize the headset. – Follow-up troubleshooting to keep everything running smoothly. Proficiency with Beat Saber modding (BMBF, QuestPatcher, ScoreSaber, QOS data editors, etc.) is essential. Del...
...seamlessly switching as they move through each hotspot. Scope • Capture or stitch high-quality 360° imagery for every key location on-site. • Build an interactive VR interface that supports a mixture of guided narration and open self-navigation. • Integrate embedded video segments at selected points to deepen the storytelling. • Optimise for smooth playback on web browsers and popular headsets (Oculus/Meta Quest, HTC Vive, Google Cardboard). Workflow I Expect 1. Initial storyboard: outline each scene, navigation logic, and where the embedded videos will appear. 2. Prototype: deliver a functional draft link so I can test navigation flow and video placement. 3. Refinement round: apply my feedback on hotspots, narration timing, and UI cues. ...
I want a browser-first, fully interactive 3-D space scene that can also run in an Oculus headset through WebXR when available. At the centre of the scene sits a glowing nucleus (final label still TBD). Around it, a fixed constellation of realistically rendered stars or miniature worlds appears exactly where I place them in the data file—no in-app editing by end users. Users should be able to do three things smoothly: • look freely in every direction, whether on desktop, mobile, or VR • click or gaze at any star to reveal a concise tooltip that I provide • fly or instant-teleport from one star to another with gentle ambient camera motion between stops I am comfortable with , , or a Unity WebGL build—choose whichever you feel gives the cleanest vis...
...on the toolchain—Unity, Unreal Engine, or Blender can all work—so long as the final workflow is clear and repeatable on my Windows machine. Here’s what I’m after: • A sample scene or project that takes microphone or WAV/MP3 input, analyses the phonemes, and drives mouth shapes, eye/brow movement, and subtle head or torso motion. • Either configuration of an existing solution (SALSA LipSync, Oculus LipSync, Faceware, Live Link, etc.) or a custom script/plugin that achieves comparable smoothness. • A lightweight sample avatar or the modification of my existing model to prove the concept. • Step-by-step documentation or a short screencast showing how I can swap in my own character and adjust blend-shapes or animation curves. &bul...
...(priority) VR version for Meta Quest (secondary) Bug fixes and performance optimization UX/UI polish Testing across different hardware Final delivery with documentation MUST-HAVE QUALIFICATIONS: CRITICAL - Do not apply if you don't meet these: 3+ years of Unreal Engine development experience Portfolio showing COMPLETED UE5 projects (not tutorials or WIP) VR development experience (Meta Quest/Oculus) API integration experience (REST APIs, HTTP requests in Unreal) Experience taking over and completing others' code Available to start immediately (within 7 days) Can work US time zones or overlap significantly NICE TO HAVE: ConvAI or similar conversational AI integration experience GPT-4/OpenAI API integration experience Training/education software development background...
...(priority) VR version for Meta Quest (secondary) Bug fixes and performance optimization UX/UI polish Testing across different hardware Final delivery with documentation MUST-HAVE QUALIFICATIONS: CRITICAL - Do not apply if you don't meet these: 3+ years of Unreal Engine development experience Portfolio showing COMPLETED UE5 projects (not tutorials or WIP) VR development experience (Meta Quest/Oculus) API integration experience (REST APIs, HTTP requests in Unreal) Experience taking over and completing others' code Available to start immediately (within 7 days) Can work US time zones or overlap significantly NICE TO HAVE: ConvAI or similar conversational AI integration experience GPT-4/OpenAI API integration experience Training/education software development background...
We are a company engaged in the distribution and wholesale supply of VR equipment and game consoles. Due to the expansion of our business, we are looking for a freelance specialist to find reliable wholesale suppliers in Asian markets. The main tasks include establishing contacts with Oculus (Meta) suppliers at Yongsan Electronics Market in Seoul and Sony PlayStation and other game console suppliers at Akihabara Market in Tokyo, collecting information on purchase conditions (prices, minimum lots, terms of cooperation) and preparing a report with verified contacts and companies, preferably with video materials from the site.. Experience in the field of procurement or supplier search will be an advantage. The necessary requirement is proficiency in Korean and/or Japanese, knowledge of...
We are a company engaged in the distribution and wholesale supply of VR equipment and game consoles. Due to the expansion of our business, we are looking for a freelance specialist to find reliable wholesale suppliers in Asian markets. The main tasks include establishing contacts with Oculus (Meta) suppliers at Yongsan Electronics Market in Seoul and Sony PlayStation and other game console suppliers at Akihabara Market in Tokyo, collecting information on purchase conditions (prices, minimum lots, terms of cooperation) and preparing a report with verified contacts and companies, preferably with video materials from the site.. Experience in the field of procurement or supplier search will be an advantage. The necessary requirement is proficiency in Korean and/or Japanese, knowledge of...
...communication with Oculus. Once the voice is converted to text, it will fetch and play a corresponding video. Currently, while the voice-to-text conversion and database retrieval processes are working, the video being displayed is compressed into a square format, and it doesn't show as a proper 360-degree video. The scope of this task includes: - Making the button on the main screen clickable and ensuring it triggers the correct voice-to-text action. - Ensuring the text generated by the voice conversion fetches the correct video from the database and displays it in a proper 360-degree format. The deliverables should ensure the app performs as expected and runs smoothly across supported devices. If you have experience with Unity development, UI troubleshooting, and working ...
...turn it into an immersive Oculus VR walkthrough. My goal is to explore every space freely and click on information points that reveal text or images as I move through the environment. Scope • Take my native Revit file and convert or rebuild it in a VR-ready engine (Unity, Unreal Engine, or another solution you prefer) optimized for Oculus headsets. • Apply medium-level detailing—standard, well-balanced textures that look polished without over-taxing performance. • Integrate clickable information points at specific locations I will mark on a floor plan. When a user gazes at or selects one of these points, a pop-up panel or overlay should appear with the supplied content. • Package the final build so I can launch it on an Oculus headse...
...are already fixed; what I’m after is a full spatial concept—layout optimization, color palette, furniture, lighting, materials, and décor—translated into 3D so potential buyers can virtually step inside and explore every corner. Deliverables • Photorealistic renders for living room, kitchen, bedrooms, and bathrooms (all three apartments share the same model) • A VR experience compatible with Oculus/Meta or a WebVR link, allowing navigation from room to room • Source files (e.g., SketchUp, 3ds Max, or Revit plus the chosen VR engine such as Twinmotion, Enscape, or Unreal) for any future tweaks Acceptance criteria • Consistent modern style throughout, matching finishes and furnishings across the three units • Smooth, l...
...exterior of a building through the entrance, across the waiting area, and into a final room. I need this footage transformed into a fully immersive 360° experience that plays flawlessly on an Oculus headset. ill provide voice over and music for the video You will receive the original clip as soon as we start. I’m looking for an equirectangular output (ideally 4K) that lets viewers freely look around as they move along the same exterior-to-interior route. The sense of presence is crucial: no warping at edges, stable horizon, and natural depth throughout the walkthrough. Deliverables: • Final 360° video file, Oculus-ready (H.264/H.265, 4K equirectangular). • A brief note on the workflow and any software/plugins used, so I can replicate updates lat...
...done in 7-10 days and have worked on unity before, don't just bid - Message Me!!! Thank you Unity VR Warehouse Simulation Project Plan Project Overview Develop a Unity-based VR simulation of a warehouse with three semi-autonomous robotic tasks: sorting, packaging, and inspection. Users monitor robot performance, configure task parameters, and intervene to correct errors using VR controllers (e.g., Oculus Quest). All logic, visualization, and interaction are in Unity, supporting a 12-participant pilot study on human performance under varying workloads (low, medium, high). The project demonstrates technical expertise for an NHMRC funding application in a non-medical warehouse context. Objectives • Simulate realistic robotic tasks with configurable parameters (pace, error ...
I need high-quality VR interior renderings for a residential project covering the entire house—living areas, kitchen, bedrooms, bathrooms, halls, every space. The aim is to let my client slip on a headset and instantly feel they are walk...room (equirectangular 4K panoramas or a standalone walkthrough build in Unreal/Unity—whichever workflow you prefer) • Still renders of key viewpoints for sign-off • Source project files so my in-house team can make minor tweaks later Acceptance criteria • Consistent materials and lighting across all rooms • No visible geometry or texture glitches in VR • Final output runs smoothly on Oculus/Meta Quest and desktop WebVR If you have a proven portfolio of residential VR work and can hit tight deadlin...
I'm looking for an experienced VR game developer to create a series of adventure games, designed specifically for play within a tunnel environment. The games must be compatible with Oculus Quest. Requirements: - Develop engaging adventure VR games - Suitable for a tunnel setup - Compatible with Oculus Quest Ideal Skills and Experience: - Proven experience in VR game development - Strong portfolio of past work - Expertise in Oculus Quest platform Please include your past work in your application.
...though I am not yet sure whether they are related—so I will rely on your diagnosis. Once the code is running cleanly I plan to extend the functionality, but that can only begin after the current errors are fixed. I must submit runnable project details by 26 September 2025, so time matters. Deliverables (acceptance criteria) • A working install that loads without errors on VR (Meta quest and oculus ). • Updated dependency definitions and a brief change log explaining what was replaced or patched. • Step-by-step setup notes so I can reproduce the working environment locally. If you spot quick wins—such as replacing an abandoned package with an actively maintained fork—please include them in your plan. Feel free to suggest improvement...
A detailed overview of the latest trends in financial technology software that change things in financial industry once and for all.