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    215 openscenegraph direct3d jobs found, pricing in INR

    We need an expert in the QT framework. To help us complete our OpenGL C++ render engine. It has already been started but we need a QT expert to continue it. We also need to integrate OpenSceneGraph into our QT renderEngine so we need someone who understands how to use openscenegraph or someone who can learn fast by reading the openscenegraph documentation. We will need someone who understands volume rendering and knows advanced Opengl and GLSL

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    ...and experience in modding the Elder Scrolls III: Morrowind, and whom also have experience with OpenMW, or are willing to learn both in order to develop a game with this open source engine. The OpenMW engine can be found here: What technologies does OpenMW/OpenMW-CS use? OpenMW is built with various open source tools and libraries: Programming language: C++ Graphics: OpenSceneGraph (OSG) Physics: Bullet Sound: OpenAL GUI: MyGUI Input: SDL2 OpenMW-Launcher and OpenMW-CS both use Qt for their GUI. Morrowind’s scripting engine was reimplemented and improved. The ESM/ESP and BSA loading code was written from scratch, but with much help from available community-generated documentation. Likewise, the NIF (proprietary 3D mesh) loading code was written with the help of availab...

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    It would be nice if someone could add Direct3D 9.0c support to a plugin used by a program (the program is a PC Port of The Legend of Zelda: Ocarina of Time). I would like it added so that it can be played under Windows XP/2003/ReactOS.

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    I am looking for a 3D modeler to create models, with motions for Direct3D based MMO (private server). Experience with tools such as 3ds Max is required. The nature of work consists on creating monsters / clothes models based on 2D images ideas, and you can be free to involve your imagination as well. It's a seasonal work, so the salary is not fixed so we must talk about that further.

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    I am forming a new private server of the MMO Asda Global and will be looking to develop upon a custom made emulator. What this means is you as an developer will need ...developer will need to script and code within this emulator to fix bugs, correct the game to match what it is in the official servers and if you are good at what you do we can hire you with a good salary. C++/.NET or C# skills are required to apply. Experience with online games is required. Knowledge of Asda2 or Asda Global and its gaming mechanics would be a bonus. (Experience in modeling and Direct3D is also a great plus.) The salary is not fixed so we must talk about that further, but we are hoping to build a continuous and well paid team. PM me if you are interested. Will not accept any offers without talking...

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    Draw a Book using Direct3D 11 (Buffers, Shaders and HLSL ) Program to be used: Visual Studio 2019 Should be compatible with : Windows 10

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    หาคนเขียนระบบป้องกันโกงเกม Anticheat เพื่อใช้กับเกมออนไลน์ (เกมยิงปืน 2D) ป้องกันทับไฟล์ / แท็ก .dll ต่างๆ ป้องกัน cheat engine ป้องกัน Injector dll ป้องกัน Memory Client ป้องกันการ Stop Game, Stop Threads ป้องกันการ Jump Client ป้องกัน Speedhack ป้องกันการ Kill Threads, ป้องกันการลบ Token ระบบเสริม ซ่อนค่า Memory, Assembly, ล็อก Threads, ตรวจ Direct3D,ๆลๆ ต่างๆ ปิดกั้นการส่อง Modules เบื้องต้น ป้องกัน ดึงปลั๊กถ้าเน็ตไม่เสถียรสั้งให้หยุดแล้วปิดเกมลง ป้องกันการ DEBUG เพื่อไม่ให้หาช่องโหว่ในการ bypass เบื้องต้น ป้องกันการ Callback ก่อนฉีด ๆลๆ ระบบบันทึกค่า Auto Save Memory Data

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    I need assistance with OpenSceneGraph (or similar software). I am developing a program to visualize and operate a 3D model of a piece of electronic equipment.

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    We need an experienced OSG developer to start a prototype application showing same code for both Desktop and cloud/browser. There are a few OSG prototype requirement including tri/quad face facelist display, face-based data color rendering and vertex data color rendering. This is a quick prototyping project. Details will be provided. Please do a quick estimate of the cost if possible. Thanks! For details (as a few asked): the prototype code should read a list of vertex 3D coordinate and a face list of triangle faces from these vertices. It should also read data values associated with each vertex (e.g. from 0 to 100). After display faces in uniform color, the OSG display should show a rendered color of R,G,B (form 0 to 256) based on the vertex data value continuous across faces (vertex-b...

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    ...programmer with motivation and energy for MMORPG game server. Hi, We are looking for expert in DB and C# / C++ programmer with motivation and energy to provide perfect service which will work with our team to run MMORPG game server. Some of the functions / systems not working so the job isto rewrite them with the right functions / right packets . The game running with a C# and DirectX 3D (Direct3D 9Ex) engine base and MSSQL DB . Since the game is up and running there is no need in heavy coding only to fix the bugs and write new codes for small function that missing here and there if necessary . The main job is debugging and write some new code if needed. We need to work ongoing (play and debug) because we know most of the bugs but still, if we want to make it perfect we need...

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    ...The CUDA platform is a software layer that gives direct access to the GPU's virtual instruction set and parallel computational elements, for the execution of compute kernels. The CUDA platform is designed to work with programming languages such as C, C++, and Fortran. This accessibility makes it easier for specialists in parallel programming to use GPU resources, in contrast to prior APIs like Direct3D and OpenGL, which required advanced skills in graphics programming CUDA-powered GPUs also support programming frameworks such as OpenACC and OpenCL; and HIP by compiling such code to CUDA. When CUDA was first introduced by Nvidia, the name was an acronym for Compute Unified Device Architecture, but Nvidia subsequently dropped the common use of the acronym....

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    I'm looking for a programmer who is proficient in Direct3D and VB.NET. The details will be shared via chat.

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    I have two projects created in Visual C++ 6.0 using MFC (Microsoft Foundation Classes). One of them is a Windows GUI application and the other one is a DLL. I need those projects to be converted into C# Dot Net applications. These projects use libraries & features including DirectX (Direct3D), GDI+, GDI, ODBC (with SQL Server and MySQL), COM/DCOM, ActiveX, Excel integration, etc. My main reason to convert them into C# .NET is to make my applications portable (and platform independent) web apps that can be published on a cloud like Azure. I need help with choosing a technology stack and then rewriting those projects in that technology.

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    I need to develop an OpenGL pixel shader in C++ that utilizes hdr images and tone mapping. Preferably it would use OpenGL 2.0. All I really need is some sample code that does something like the Direct3D sample found here: (v%3Dvs.85) Gary Crocker

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    We are looking for motivated and skilled C ++ graphics programmers to participate in the development of prototype. It should improve the costume 3d renderer written in OpenGL to realize real time 3D rendering. Requirements: - Strong C ++ knowledge and object-oriented development - High-level graphics knowledge using Direct3D, DirectX 11 or OpenGL. - Strong knowledge in 3D math. - Experience with costum engine programming - Problem solving and open mind - Full time job with flexible time schedule

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    Hi Changying F., I noticed your profile and would like to offer you my project. We can discuss any details over chat. I need a simple cheat for a very old online game (WarRock - 2007). I need only 2 features (ESP + no spread). The important part is that it needs to be fully undetectable by their anti cheat system (EAC). Ideally it will be a Direct3D hook. Many old source codes are available here: Regards.

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    Hi Mohamed J., I noticed your profile from a google topic and would like to offer you my project. We can discuss any details over chat. I need a simple cheat for a very old online game (WarRock - 2007). I need only 2 features (ESP + no spread). The important part is that it needs to be fully undetectable by their anti cheat system (EAC). Ideally it will be a Direct3D hook. Many old source codes are available here: Regards.

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    We are looking for the developers who got very good experience on video codec Good understanding over image/video and other encoding techniques OpenGL Direct3D CUDA DirectX DeskRT codec

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    I have two projects created in Visual C++ 6.0 using MFC (Microsoft Foundation Classes). One of them is a Windows GUI application and the other one is a DLL. I need those projects to be converted into C# Dot Net applications. These projects use libraries & features including DirectX (Direct3D), GDI+, GDI, ODBC (with SQL Server and MySQL), COM/DCOM, ActiveX, Excel integration, etc. My main reason to convert them into C# .NET is to make my applications portable (and platform independent) web apps that can be published on a cloud like Azure.

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    We are a Scottish educational charity and an opensource control app that we had developed to control our 3D shows was previously on the Apple app store, but as it was 32 bit it is no longer available. We now require it to be updated to 64bit, no other updates are required. The app is an ios-based app to display and control osg-files and p3d-files. It supports loading file...from a remote location via http. It also supports forwarding events via the osc-protocol to control other p3d-presentations on other computers. We will require the app to be updated to 64bit to comply with all current App store requirements and be accepted by Apple for the App store. The existing project is currently on Github. Although probably not required a working knowledge of the OpenSceneGraph might b...

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    We need a graphics programmer who can write some shaders (basic lighting (spot, point and directional light) with blinn phong specular , texturing, normal mapping and soft shadows. Our engine has no graphics pipeline yet so you can choose which one you want to use!

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    Current game software (Platform: Windows only) needs to be updated, as one part is outdated. The project should also be further developed and completed. You need to have strong knowledge with C++, Direct3D / DirectX11 and Computer Graphics. The task(s) will be processed remotely, for this please make sure to have AnyDesk.

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    I am going to build a app by using OpenScenegraph. This app is to show 3D objects from parsing xml file. I hired already a developer and he is building a app now I need a OpenScenegraph expert to support him. If you have a experienc in OSG, please apply Thank you

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    SweetHome Pro is an interior design software for private users, for professionals and construction companies. The application can be divided into 3 main components: 2d floor plan editor, 3d editor and catalog. 2D flo...place 3D items into the room such as windows, doors or furnitures. Catalog A catalog with predefined 3D elements (windows, doors, furnitures ... etc.) Job Description: We are looking for motivated and skilled C ++ programmers to participate in the development of SweetHome Pro prototype. Requirements: - Strong C ++ knowledge and object-oriented development - High-level graphics knowledge using Direct3D, DirectX 11 or OpenGL. Strong knowledge in 3D math. - Experience with costum engine programming - Problem solving and open mind - Full time job with flexible tim...

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    ...motivation and energy to provide perfect service which will work with our Developers team to run MMORPG game server. We've the full game server and client files and we need assistance with debugging and activate some functions in the game. Some of the files are probably not connected as they should , so we need to re-write them with the right functions. The game running with a C# and DirectX 3D (Direct3D 9Ex) engine base and a lot of MSSQL DB and tables that we need to mapping all the connection and function . Since the game is up and running there is no need in heavy coding only to fix the bugs and write new codes for small function that missing here and there if necessary The main job is debugging and activate some functions in the game and write some new code if needed....

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    ...looking for an expert in DB and C# / C++ programmer with motivation and energy to provide perfect service which will work with our team to run MMORPG game server. We've got the full game server and client files and we need assistance with debugging the game. Some of the files are probably corrupted, so we need to rewrite them with the right functions. The game running with a C# and DirectX 3D (Direct3D 9Ex) engine base and a lot of MSSQL DB and tables that we need to mapping all the connection and function in Excel file with notes first before debugging. Since the game is up and running there is no need in heavy coding only to fix the bugs and write new codes for a small function that missing here and there if necessary We have a list of main bugs and issues but there are...

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    ...looking for an expert in DB and C# / C++ programmer with motivation and energy to provide perfect service which will work with our team to run MMORPG game server. We've got the full game server and client files and we need assistance with debugging the game. Some of the files are probably corrupted, so we need to rewrite them with the right functions. The game running with a C# and DirectX 3D (Direct3D 9Ex) engine base and a lot of MSSQL DB and tables that we need to mapping all the connection and function in Excel file with notes first before debugging. Since the game is up and running there is no need in heavy coding only to fix the bugs and write new codes for a small function that missing here and there if necessary We have a list of main bugs and issues but there are...

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    ...all samples - Write geometry buffer code and other code - Test samples framework to see all examples are rendered correctly - Use Saga3D's SDL2 input system to detect keyboard, mouse events and send to CEGUI - Test if GUI reacts correctly with key/mouse input Description: CEGUI will generate vertex list, texture list, etc ... (you'll need to learn what CEGUI does by looking at its code: OpenGL, Direct3D, Irrlicht, Ogre renderer). After CEGUI generate those, we need to render to the screen using Saga3D, which is is an abstraction of Vulkan API that I make. So the work is mostly to understand CEGUI's rendering code then you can ask me how to draw that with Saga3D. To get accepted: After posting the bid you will spend 15 minutes looking through my code on bitbucket ...

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    ... More information about our software can be found here: More information about Proland can be found here: More information about osgEarth can be found here: More information about OpenSceneGraph can be found here: Requirements - -Experienced with C++, OpenGL, osgEarth and OSG. -Understands the flow, knows how to communicate (English) and respond. -At least 3 years of experience. -Can finish the work (entirely!) as per schedule (within 3-4 month). -we will have a fixed price that is accepted by both parties that are needed for the work to be completed

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    Dll code which when loaded into a matlab script allows a matrix of numbers to displayed on a direct3d surface, quickly,

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    Hi there, i need a simple ingame overlay for directx games (dx9, 10, 11, maybe 12). this will become a tool for online game streamers. Should be pure managed C#, no matter if injected or sideloaded or whatever, must be able to draw Text, Sprites, Lines, boxes etc (primitives), draw and delete you may use for this NO external overlay! must be visible on fullscreen games. should be a forms application (later for changing settings etc) this is not too complicated, i tested the linked sample and it works fine but needs some handlers for lines etc. as for i have a lack of free time, i am looking for someone doing it for me. maybe add a option to hide the overlay from obs (https://obsproject

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    Hi guys, I am looking for expert with experiences on OpenSceneGraph and Vuforia. I am trying to Integrat OpenSceneGraph and Vuforia on iOS Device. If you would be expert, please contact me. Thanks.

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    I am looking for expert experienced on iOS app using OSG. Right now, I am trying to build OSG iOS project. But is shows the issues. Please guide me how to build it. Please have a look the link below. Thanks.

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    Hi, I am looking for OSG Expert with iOS App Development Experiences. My point is to show camera video and apply any 3d model on over it using OSG. I want demo application. At that time, you need to make OSG as Framework as Source Codes. Please let me know if you are expert. Thanks.

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    SweetHome Pro is an interior design software for private users, for professionals and construction companies. The application can be divided into 3 main components: 2d floor plan editor, 3d editor and catalog. 2...items into the room such as windows, doors or furnitures. Catalog A catalog with predefined 3D elements (windows, doors, furnitures ... etc.) Job Description: We are looking for motivated and skilled C ++ programmers to participate in the development of SweetHome Pro prototype. Requirements: - Strong C ++ knowledge and object-oriented development - High-level graphics knowledge using Direct3D, DirectX 11 or OpenGL. Strong knowledge in 3D math. - Experience with costum engine programming - Problem solving and open mind - Full time job with flexible tim...

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    Hello, I 'm looking for a 3D modeler and animator that can create realistic human characters with few animation sequences like standing, walking, running, squatting and crawling. The 3D models need to run in OpenSceneGraph (OSG). It could be any format as long it is compatible with OSG. I need few 2 different men. Maybe carrying something that needs to move during movement. ThnX!!

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    ... Required Skills/Experience · BSc or MSc degree in Software Engineering, Computer Science or equivalent practical experience · 5+ years of professional software development experience, including at least 2 years of C++ development · Strong math skills, particularly linear algebra and geometry (computer graphics) · Experience with 3D graphics, preferably Direct3D or OpenGL · Strong C++ skills · Experience with error tracking tools, e.g. JIRA · Deep knowledge of Unix/Linux · Familiarity with agile development · Proven analytical skills · Excellent written and oral communication skills · Willing to...

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    ... Required Skills/Experience · BSc or MSc degree in Software Engineering, Computer Science or equivalent practical experience · 5+ years of professional software development experience, including at least 2 years of C++ development · Strong math skills, particularly linear algebra and geometry (computer graphics) · Experience with 3D graphics, preferably Direct3D or OpenGL · Strong C++ skills · Experience with error tracking tools, e.g. JIRA · Deep knowledge of Unix/Linux · Familiarity with agile development · Proven analytical skills · Excellent written and oral communication skills · Willing to...

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    International software development company needs someone who is able to find qualified sales leads. Our services: web-mobile-standalone applications development, staff augmentation. Lead criteria: 1) Company needs to start software development (staff augmentation or fixed price project with estimated duration more than 3 ...Rails, Scala, Java Standard Edition, Java Enterprise Edition, Multiple Java Frameworks and Libraries, ASP.Net. Frontend: React.js, Angular.js, Vue.js, , jQuery, Ajax, HTML5, CSS, CSS Generator, CSS Framework (Bootstrap, Skeleton, etc), WebGL. Mobile: iOS, ObjectiveC, Swift, Android, Android Java, Kotlin, Android JDK, Xamarin. Other: .NET Framework, C#, C++, 3D Graphics, OpenGL, Direct3D, Unity, WebGL and Web 3D Libraries like (, , etc).

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    ... I need the code updated to work with visual studio 2017, So I need this engine updated, there are errors when trying to build, and this is the full list of whats programmed in. Just was wandering if you can update this list. Features Core: Clean C++ Object-Oriented Core Cross-Platform Platform Layer HTML-based Logger Rendering: OpenGL Rendering Backend (Direct3D possible in the future) Modern Shader-based design (no OpenGL deprecated features) Object Properties are defined via Materials (like OGRE) Scene: Component-based Scene and Game Objects (similiar to XNA and Unity) Hierarchical View Frustum Culling Existing Components: Transform, Geometry, Billboard, Camera, Grid, Light, Model, Projector, Dynamic Sky Do...

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    1) Merging Multiple 3D model(.obj) file to single .obj file. 2) Merging multiple Quake II (.md2) file format to single OpenSceneGraph(.osg) file. Please contact us for detailed requirement. The work needs to be taken up at the earliest, so please bid if you are aware of the concept

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    Create a simple console program demonstrating proper use of FFmpeg APIs "d3d11va" hwaccel to decode H.264 using Direct3D 11 Video APIs. Make an LGPL build of FFmpeg 3.0.2 with --toolchain=msvc and --enable-hwaccel=h264_d3d11va. The following may be helpful: files ffmpeg_dxva2.c and qsvdec.c from FFmpeg,

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    Create a simple application that converts points to polygon meshes using OpenVDB (). Milestone 1: Build documentation / CMake programming Document the steps necessary to build OpenVDB on Windows as a 64bit library with Visual Studio 2013 (Community edition is fine). This...defined and documented for setting them. At your discretion, this program could alternatively be a Qt GUI application that allows input parameters to be specified and displays the resulting mesh for inspection in addition to writing to a file. I can provide a simple Qt application with a Qt Widget that uses OpenSceneGraph to display 3D Geometry. To get on my shortlist, your proposal you should describe any experience you have with any of these: CMake, OpenVDB, OpenGL, OpenSceneGraph, Qt.

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    This is a coding project in C++ with OpenGL. Some background in OpenSceneGraph will be required. A basic understanding of the Qt GUI framework is helpful. I have an existing implementation of Screen Space Ambient Occlusion (SSAO) for OpenSceneGraph that I use in a Qt application. I need it to render properly in Qt's new QOpenGLWidget (which expects GL to render to a framebuffer object that Qt composits). The SSAO implementation renders properly in the legacy QOGLWidget. The existing SSAO implementation uses OSG PRE- and POST- render passes only to do the rendering work. The primary render pass produces an empty scene, which is likely why it doesn't work with QOpenGLWidget. The code to be improved is available on at iraytrace/ The primary work should be acc...

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    Create a Qt application for Windows that allows the user to open a file containing points and associated normals and produce a polygonal mesh. Construct a Signed Distance Field using OpenVDB (http://ww...and ExternalProject capabilities of CMake). The build system should be capable of using Visual Studio Community 2013. Bonus points: The application should display the resulting mesh in a 3d window and allow the user to inspect it to determine if it is of sufficient quality or if grid resolution needs to be adjusted to obtain the desired mesh. This display can be accomplished with an OpenSceneGraph display Widget that I can provide. The application should allow for adjusting grid resolution and obtaining a new version of the mesh. An example input file is provided as &q...

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    I have an existing implementation of screen-space ambient occlusion (SSAO) for OpenSceneGraph that I use in a Qt application. I need it to render properly in Qt's new QOpenGLWidget (which expects GL to render to a framebuffer object that Qt composits). The SSAO implementation renders properly in the legacy QOGLWidget. The existing SSAO implementation uses PRE- and POST- render passes only to do the rendering work. The primary render pass produces an empty scene, which is likely why it doesn't work with QOpenGLWidget. The code to be improved is available on at iraytrace/ The primary work should be accomplished in the SSAONode.h and source code.

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    I need the project in OpenSceneGraph with cpp in Visual Studios .

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    We are in need of an experienced programmer working with OpenGL or Direct3D and the .NET framework. We have an existing application that outputs data to a simple viewer to show the position of a ocean vessel and the shape of cables behind the vessel. We need a developer to take our input and display it on a attractive three-dimensional looking view. We would like the ability to add x,y,z gridded data for the seafloor and have a shimmery ocean surface. We would like the cable itself to look 3D instead of just a drawn line. More info can be found in the attached file.

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    ...C++ Developer  Good Maths skills, and OpenGL or DirectX experience  C++ Developers with knowledge of common open source tools and libraries  4+ years of strong C++, debugging, and object oriented programming skills  Must have DirectX or Direct3D skills  1+ years experience with some Windows UI framework such as Win32, MFC, WinForms, or WPF  Strong 3D math and geometry skills  Thorough understanding of the modern rendering pipeline  Experience writing vertex and pixel shaders  Fluent in at least one modern rendering API like Direct3D 11 or DirectX 11  Knowledge of how to find bottlenecks and optimize for modern GPU architectures  Experience with fundamental rendering techniques such as lighting, deferred rendering, shadow mapping, normal mapping, anima...

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