Openscenegraph skybox jobs
...render For the second scene, some requirements are similar, absence of errors and warnings, documentation of the code, load at least 3 meshes from an XML and use scene graph. In addition to being modern openGL should be implemented: Textures An improved lighting Some extra effect like a skybox or a particle system Post-process application OpenGL usage optimizations To facilitate the work I have examples and things already done like loading an .obj with tinyobject or a functional skybox. You can ask any questions. The images show an approximate idea of the expected result _____________________________________________________________________________________ El trabajo consiste en renderizar 2 escenas, la primera utilizando openGL classic y la s...
...project VisualStudio 2015, the first is to load two meshes using TinyObj and openGl classic. Adding lights and one of the meshes is subjected to an automatic transformation (rotate on itself). The meshes have to be loaded from an XML and it is possible to use scene graph and cut of basic primitives. For the second scene you have to use modern OpenGL, to .obj add textures and add some effect (skybox, particle system etc ...) For any doubt or question do not hesitate to contact me. The deadline for the first part is on the 8th (Saturday) and the second on the 13th (Friday) ----------------------------------------------------------------------------------------------------------------------------------------------- El trabajo consiste en crear dos escenas en un proyecto de...
...render For the second scene, some requirements are similar, absence of errors and warnings, documentation of the code, load at least 3 meshes from an XML and use scene graph. In addition to being modern openGL should be implemented: Textures An improved lighting Some extra effect like a skybox or a particle system Post-process application OpenGL usage optimizations To facilitate the work I have examples and things already done like loading an .obj with tinyobject or a functional skybox. You can ask any questions. The images show an approximate idea of the expected result _____________________________________________________________________________________ El trabajo consiste en renderizar 2 escenas, la primera utilizando openGL classic y la s...
Hello, simple and fast project – I have a 360 video and need to add text to it (probably using Mettle Skybox), please feel free to request. thanks
Hello! I have a 360 video and need to add a text to it, simple and fast job, need it in couple of hours, you can use Mettle Skybox plugin and Premier, really not a hard task.
I need a 3d project done using openGL and visual Studio. Please reply with the words OPENGL Jaystammo to ensure that you have read the description....that is to be used and this makes things easier. It needs to do the following as a bare minimum. – displays a virtual scene with three or more different 3D hierarchically modelled objects (3D modelling / hierarchical modelling); – has some moving / animated components (animation); – looks realistic (lighting and texturing); – is set in a thematic, appropriate environment, e.g. with a skybox; – can be viewed from different positions/angles (viewing / project); – allows user control, e.g. for viewing (keyboard and mouse input) I will discuss things further with whoever I award the p...
1. Construct and layout a well-structured 3D game level (based on your proposed game design in CW1) in Unreal Engine. (Subtotal: 20%) 2. Manage and process the relevant game assets e.g. static meshes as decorative objects. (Subtotal: 15%) 3. Enhance the realism or fantasy of your game level using texture mapping, water/lava, terrain, trees, skybox, etc. (Subtotal: 15%) 4. Implement gameplay e.g. interactive and dynamic objects in your game level including triggers, lifts, teleports, puzzle setting, moving platforms, picking up items etc. (Subtotal: 20%) 5. Walk through your game level in real time for testing and evaluation. (Subtotal: 10%) 6. Demo your final work in viva and upload the screen captured game play trailer to YouTube(Subtotal: 10%) 7. Writing up a well-illustr...
1. Construct and layout a well-structured 3D game level (based on your proposed game design in CW1) in Unreal Engine. (Subtotal: 20%) 2. Manage and process the relevant game assets e.g. static meshes as decorative objects. (Subtotal: 15%) 3. Enhance the realism or fantasy of your game level using texture mapping, water/lava, terrain, trees, skybox, etc. (Subtotal: 15%) 4. Implement gameplay e.g. interactive and dynamic objects in your game level including triggers, lifts, teleports, puzzle setting, moving platforms, picking up items etc. (Subtotal: 20%) 5. Walk through your game level in real time for testing and evaluation. (Subtotal: 10%) 6. Demo your final work in viva and upload the screen captured game play trailer to YouTube(Subtotal: 10%) 7. Writing up a well-illustr...
Looking for talented experienced VFX artists who have experience with 360 VR post production, from basic understanding of the stitching process, to post video capture stabilization processes (through Kolor AVP or Skybox Mettle or Mocha VR), and also skilled with advanced visual FX or post production skills such as rig/wire removal. We mainly deal in 360 VR post production, with specialization in stabilization, rig removal, 3D tracking, and 3D Tracked graphic insertion (setting up and tracking shots and setting Nulls to later place 2D+3D basic text titling and logos). This person preferably has experience and understanding of the science of Visual FX post production with an portfolio that shows they have in the past removed rigs from MOVING shots. Still shots are a breeze, we nee...
I need a new website. I need you to design and build a website for my small business. I need a website for my brand. We're planning releases this year and need a website that's simple, mobile friendly, interactive, and attractive. I would like the home pag...need a new website. I need you to design and build a website for my small business. I need a website for my brand. We're planning releases this year and need a website that's simple, mobile friendly, interactive, and attractive. I would like the home page to be a space where the creativeness and imagination comes into play. Sub pages directing traffic to Media/Entertainment. News/Blog. Shop(Ft. skybox). Livin'*. (Livin' will be an interactive page hosting multiple content from books, games, s...
Hello, i need to develop demo scene application on C++ and DirectX 11. Like this screensaver: So it should be 3D scene on DirectX11 with Skybox, island with textures, water animation, trees animation, grass animation and wind effects. - I will buy 3D models from another sources. - Source code should be unique and developed from scratch. Please send me your DirectX portfolio. Executable files are preferred. Thank you!
Hey, we spoke before, but, for some reason, I can't get through to you on text in here. maybe because we mentioned other forms of communciation.. I dunno. But, I want to move forward on this project ASAP
Hey, we spoke before, but, for some reason, I can't get through to you on text in here. maybe because we mentioned other forms of communciation.. I dunno. But, I want to move forward on this project ASAP
We are developing a new game and we want low-po...com/store/apps/details?id= App Store: YouTube (not official video): What we want from you is to start with one level design, based on the game "Epic Battle Simulator". The level should be green - grassy, with trees, rocks, mountains, bright - blue skybox and ancient war props (like tents, campfires, torches, some arrows and swords on the ground and other stuff that you think that will fit). We want you to add your own style on the game. The tris count for the level shouldn't be high (around 30-50k tris). Also consider that since it is for mobile, small textures or no textures would be great.
1) Merging Multiple 3D model(.obj) file to single .obj file. 2) Merging multiple Quake II (.md2) file format to single OpenSceneGraph(.osg) file. Please contact us for detailed requirement. The work needs to be taken up at the earliest, so please bid if you are aware of the concept
Create a simple application that converts points to polygon meshes using OpenVDB (). Milestone 1: Build documentation / CMake programming Document the steps necessary to build OpenVDB on Windows as a 64bit library with Visual Studio 2013 (Community edition is fine). This...defined and documented for setting them. At your discretion, this program could alternatively be a Qt GUI application that allows input parameters to be specified and displays the resulting mesh for inspection in addition to writing to a file. I can provide a simple Qt application with a Qt Widget that uses OpenSceneGraph to display 3D Geometry. To get on my shortlist, your proposal you should describe any experience you have with any of these: CMake, OpenVDB, OpenGL, OpenSceneGraph, Qt.
This is a coding project in C++ with OpenGL. Some background in OpenSceneGraph will be required. A basic understanding of the Qt GUI framework is helpful. I have an existing implementation of Screen Space Ambient Occlusion (SSAO) for OpenSceneGraph that I use in a Qt application. I need it to render properly in Qt's new QOpenGLWidget (which expects GL to render to a framebuffer object that Qt composits). The SSAO implementation renders properly in the legacy QOGLWidget. The existing SSAO implementation uses OSG PRE- and POST- render passes only to do the rendering work. The primary render pass produces an empty scene, which is likely why it doesn't work with QOpenGLWidget. The code to be improved is available on at iraytrace/ The primary work should be acc...
Create a Qt application for Windows that allows the user to open a file containing points and associated normals and produce a polygonal mesh. Construct a Signed Distance Field using OpenVDB (http://ww...and ExternalProject capabilities of CMake). The build system should be capable of using Visual Studio Community 2013. Bonus points: The application should display the resulting mesh in a 3d window and allow the user to inspect it to determine if it is of sufficient quality or if grid resolution needs to be adjusted to obtain the desired mesh. This display can be accomplished with an OpenSceneGraph display Widget that I can provide. The application should allow for adjusting grid resolution and obtaining a new version of the mesh. An example input file is provided as &q...
I have an existing implementation of screen-space ambient occlusion (SSAO) for OpenSceneGraph that I use in a Qt application. I need it to render properly in Qt's new QOpenGLWidget (which expects GL to render to a framebuffer object that Qt composits). The SSAO implementation renders properly in the legacy QOGLWidget. The existing SSAO implementation uses PRE- and POST- render passes only to do the rendering work. The primary render pass produces an empty scene, which is likely why it doesn't work with QOpenGLWidget. The code to be improved is available on at iraytrace/ The primary work should be accomplished in the SSAONode.h and source code.
I need the project in OpenSceneGraph with cpp in Visual Studios .
Design Skybox for our 3D Endless Game that is being developed in Unity 3D
I need a 3D model of something.I need a 3D environment to be created similar to oculus cinema or Samsung VR cinema experience. and a panorama to be captured from it so it can be used as a skybox in unity.
Fimware modification for a Skybox/Openbox. The firmware is not open source. I can only provide the original firmware. Freelancer should be available on Skype. Full payment after the job is done.
...that are a bit out of my skill set. One scene (about 30 seconds) has a gunshot to the head, and ideally there'd be splatter on the wall and a pool of blood building under the body of the guy who was shot. Note that this effect needs to be done for each eye (left & right, this works when copy & pasting the effect, making adjustments for tracking and masks). it may be good for you to have mettle skybox, if not i can render out the components for the scene. if you're able to do this i may have a couple more jobs for this project. and just so you know what this is, i'm a director (music videos and commercials primarily) who got interested in VR. i wrote a short narrative piece to test out the medium and see how narrative storytelling works in VR. I will be ...
Looking for someone, who can provide good and individual HDR Panorama Cubemap sky pictures (in .hdr format) to cover the sky in a game engine. Only the sky is needed. I need different ones like sunny, ice-land, fire-land etc. Your bid is for ONE HDR Panorama Cubemap Skybox in .hdr format.
Fimware modification for a Skybox/Openbox. The firmware is not open source. I can only provide the original firmware. Freelancer should be available on Skype. Full payment after the job is done.
Fimware modification for a Skybox/Openbox. The firmware is not open source. I can only provide the original firmware. Freelancer should be available on Skype. Full payment after the job is done.
- Model the sky box and outside view - Model as 10 mx10m - Textures must have the lighting effects baked as in the picture - Have the view and the see thorough the window - Model the chair as well - The room and the views (hdri box) should not exceed 5K Poly-count - The chair should not exceed 2K poly count - The whole room must be on the same UV, the The views must have a separate UV, the see must have a separate UV and the chair must have a separate UV) - Provide textures; diffuse, normals, specular, light color shadow baked, ao, uv (all in PNG Format and 2048px) - All Quads, Model format needed OBJ
- Model the sky box and outside view - Model as 10 mx10m - Textures must have the lighting effects baked as in the picture - Have the view and the see thorough the window - Model the chair as well - The room and the views (hdri box) should not exceed 5K Poly-count - The chair should not exceed 2K poly count - The whole room must be on the same UV, the The views must have a separate UV, the see must have a separate UV and the chair must have a separate UV) - Provide textures; diffuse, normals, specular, light color shadow baked, ao, uv (all in PNG Format and 2048px) - All Quads, Model format needed OBJ
...the world's first football theme park and not just soccer either but all codes of football. ™ & © Further more as part of this: Frankchise dot com RugBeach dot com SpaceshipWinA Prize dot com Clothing Ceremony dot com Footpool dot the biggest team on earth dot com the worlds first football theme park dot com charity fc dot com M van L dot com Crowd Founding Members dot com SkyBox Boutique Hotel dot com Who gives a flying flag dot com When you have a commodity that enjoys a 99.8% success and an instant sales point of 50%, you have to protect it by giving it back to the communities and by giving it purpose. An imposing network at my fingertips, needs to be able to be delivered to them a package deal that will put a great big smile on their ...
We need to create a desert scene and imported into Unity 5 as an executable PC standalone. Should be random or procedurally generated (2 km X 2 km) desert with sand dunes, at least 3 types of rocks (of different random sized), and three types of desert trees (of different random sizes). Can be...creation tools in Unity. Features: 1) oasis area in the East with a few palm trees and grass around the water. 2) A large rock with a cave entrance in the west. 3) In the Center, Large set of bones sticking out from the desert like of a large lizard creature. Total scene should be highly performing on an average PC, above 90 FPS. Use volumetric clouds and sun as a light source (not skybox). See sample images:
- Model the sky box and outside view - Model as 10 mx10m - Textures must have the lighting effects baked as in the picture - Have the view and the see thorough the window - Model the chair as well - The room and the views (hdri box) should not exceed 5K Poly-count - The chair should not exceed 2K poly count - The whole room must be on the same UV, the The views must have a separate UV, the see must have a separate UV and the chair must have a separate UV) - Provide textures; diffuse, normals, specular, light color shadow baked, ao, uv (all in PNG Format and 2048px) - All Quads, Model format needed OBJ
- Model the sky box and outside view - Model as 10 mx10m - Textures must have the lighting effects baked as in the picture - Have the view and the see thorough the window - Model the chair as well - The room and the views (hdri box) should not exceed 5K Poly-count - The chair should not exceed 2K poly count - The whole room must be on the same UV, the The views must have a separate UV, the see must have a separate UV and the chair must have a separate UV) - Provide textures; diffuse, normals, specular, light color shadow baked, ao, uv (all in PNG Format and 2048px) - All Quads, Model format needed OBJ
Hello artists, I am making what is essentially a 3D platform game for mobile. The game will be developed in the Unity engine so it is essential that the animations work within the engine. As this is targeted towards mobiles it is important that all of the assets have a low poly count, but have beautiful cartoon textures i...the characters main style of movement). - falling (with legs / arms stretched out). - Jump animation. - "Dive Bombing" (Like how someone jumps into a swimming pool with arms & legs tucked in). - sitting, looking "Sad" for the game over screen. - 12 different "Platforms" ( Different types of grass & stone platforms). - Scene props (various trees, rocks, grass & other props) - 1 Skybox - pickups (coin...
8 miniatures, camera spins around, deep-space skybox behind and we see the perspective change as we spin around.
...engine, source is available) o Atmosphere scattering (like Proland engine, source is available) o Better shadow techniques o Depth of field. More information about our software can be found here: More information about Proland can be found here: More information about osgEarth can be found here: More information about OpenSceneGraph can be found here: Requirements - -Experienced with C++, OpenGL, osgEarth and OSG. -Understands the flow, knows how to communicate(English) and respond. -At least 3 years of experience. -Can finish the work (entirely!) as per schedule (within 3-4 month). -we will have a fixed price that is accepted by both parties that are needed for the work to be completed
I want to know how to make c lines. I need someone with inside knowledge and i want someone who is willing to train and support and i am willing to negotiate. The use will be with a skybox with free to air/broadcast.
I want to know how to make c lines. I need someone with inside knowledge and i want someone who is willing to train and support and i am willing to negotiate. The use will be with a skybox with free to air/broadcast.
- Only interior (all views) - Window view must be achieved with skybox (surrounding picture) - - As low poly-count as possible, maximum poly count can not exceed 3k ( total ) - .OBJ formats needed with png texture formats. - All structure (walls, ceiling, floor etc) must be on one UV map 2048 px png - Each furniture piece must have its own UV (2048 png) - Textures required: diffuse, normals, specularity, AO, light-shadow-materials baked texture (especially lights falling through window) - Not seen part of the picture should be other two walls - - I will pay 35 to 40 $ for this, it is great work for beginners for review
Hi, I bought a Unity 5 package that contain prefabs, different textures and animations for a boy. I need someone that can create a cinematic scene (cutscene) of 30-45 second with that package. The cinematic must include some "flying camera" effect around the sce...create a cinematic scene (cutscene) of 30-45 second with that package. The cinematic must include some "flying camera" effect around the scene. The thematic of the cinematic must be a conflictual situation between two boys. (ex: boys fight because one of them kick a soccer ball on the other one...) The animation can be build on a simple plane with a simple texture (ex: grass, road etc...) with a skybox. I'm searching an animator for a long term relationship because I have a lot of animations ...
- Only interior (all views) - Window view must be achieved with skybox (surrounding picture) - - As low poly-count as possible, maximum poly count can not exceed 3k ( total ) - All structure (walls, ceiling, floor etc) must be on one UV map 2048 px png - Each furniture piece must have its own UV (2048 png) - Textures required: diffuse, normals, specularity, AO, light-shadow-materials baked texture (especially lights falling through window) - Not seen part of the picture should be other two walls - - I will pay 35 to 40 $ for this, it is great work for beginners for review
- Only interior (all views) - Window view must be achieved with skybox (surrounding picture) - As low poly-count as possible - All structure (walls, ceiling, floor etc) must be on one UV map 2048 px png - Each furniture piece must have its own UV (2048 png) - Textures required: diffuse, normals, specularity, AO, light-shadow-materials baked texture (especially lights falling through window) - Not seen part of the picture should be other two walls - - I will pay 35 to 40 $ for this, it is great work for beginners for review
- Only interior (all views) - Window view must be achieved with skybox (surrounding picture) - As low poly-count as possible - All structure (walls, ceiling, floor etc) must be on one UV map 2048 px png - Each furniture piece must have its own UV (2048 png) - Textures required: diffuse, normals, specularity, AO, light-shadow-materials baked texture (especially lights falling through window) - Not seen part of the picture should be other two walls - - I will pay 35 to 40 $ for this, it is great work for beginners for review
Looking for a compositor/tech artist to either work in nuke or after effects on a 360 virtual reality (90 -second short) Must use Skybox Studio, Custom Nuke Tools and have prior knowledge of working in 360. Please include work samples.
Project for world inside whale mouth skybox textured etc with big door island house.
...option for Upstairs and option for Downstairs. If a person selects Upstairs then their booth number selections should be U1-U8, Skybox1, Skybox 2. 8. If they select downstairs then the booth numbers should be D1-D9, Stage 1. The packages that's available should reflect which booth they select. If they select D1-D9 or U1-U8 then they should get the below package options. VIP Bronze - $150 champagne w/4 free entry VIP Silver - $300 Liq bottle w/4 free entry VIP Gold - $500 2 Liq bottle w/4 free entry VIP Platinum - $750 2 liq bottle - 1 champagne w/4 free If they select a Skybox option they should only get the below option Skybox VIP - $2500 6 liq bottle 8 free entry If they select a Stage option they should only get the below option....
It must be developed in Unity 3D! Spherical panorama viewer for iOS and Android (clone of this app iVisit3D: ), controlled either by touch or by sensor fusion. User must have a...details and explanations. Final cost MUST be below 300, as it can not be more than a days work! Here is half the process, I get stuck in sensor fusion control and camera placement: Import stereoscopic panorama image (exported form 3D software; this of course I've got), change the texture type to cubemap. Select the Mapping as Cylindrical (lat and long). Then create a material, change the Shader to Skybox/Cubemap. Then assign a texture to the material. . Days work. Please don't post a quote that's just standard response, 10 new words is better than a list of credentials. Thanks, cheers!