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    77 openscenegraph wxwindows jobs found, pricing in INR

    We need an expert in the QT framework. To help us complete our OpenGL C++ render engine. It has already been started but we need a QT expert to continue it. We also need to integrate OpenSceneGraph into our QT renderEngine so we need someone who understands how to use openscenegraph or someone who can learn fast by reading the openscenegraph documentation. We will need someone who understands volume rendering and knows advanced Opengl and GLSL

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    ...and experience in modding the Elder Scrolls III: Morrowind, and whom also have experience with OpenMW, or are willing to learn both in order to develop a game with this open source engine. The OpenMW engine can be found here: What technologies does OpenMW/OpenMW-CS use? OpenMW is built with various open source tools and libraries: Programming language: C++ Graphics: OpenSceneGraph (OSG) Physics: Bullet Sound: OpenAL GUI: MyGUI Input: SDL2 OpenMW-Launcher and OpenMW-CS both use Qt for their GUI. Morrowind’s scripting engine was reimplemented and improved. The ESM/ESP and BSA loading code was written from scratch, but with much help from available community-generated documentation. Likewise, the NIF (proprietary 3D mesh) loading code was written with the help of availab...

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    I need assistance with OpenSceneGraph (or similar software). I am developing a program to visualize and operate a 3D model of a piece of electronic equipment.

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    We need an experienced OSG developer to start a prototype application showing same code for both Desktop and cloud/browser. There are a few OSG prototype requirement including tri/quad face facelist display, face-based data color rendering and vertex data color rendering. This is a quick prototyping project. Details will be provided. Please do a quick estimate of the cost if possible. Thanks! For details (as a few asked): the prototype code should read a list of vertex 3D coordinate and a face list of triangle faces from these vertices. It should also read data values associated with each vertex (e.g. from 0 to 100). After display faces in uniform color, the OSG display should show a rendered color of R,G,B (form 0 to 256) based on the vertex data value continuous across faces (vertex-b...

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    We are a Scottish educational charity and an opensource control app that we had developed to control our 3D shows was previously on the Apple app store, but as it was 32 bit it is no longer available. We now require it to be updated to 64bit, no other updates are required. The app is an ios-based app to display and control osg-files and p3d-files. It supports loading file...from a remote location via http. It also supports forwarding events via the osc-protocol to control other p3d-presentations on other computers. We will require the app to be updated to 64bit to comply with all current App store requirements and be accepted by Apple for the App store. The existing project is currently on Github. Although probably not required a working knowledge of the OpenSceneGraph might b...

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    I am going to build a app by using OpenScenegraph. This app is to show 3D objects from parsing xml file. I hired already a developer and he is building a app now I need a OpenScenegraph expert to support him. If you have a experienc in OSG, please apply Thank you

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    ... More information about our software can be found here: More information about Proland can be found here: More information about osgEarth can be found here: More information about OpenSceneGraph can be found here: Requirements - -Experienced with C++, OpenGL, osgEarth and OSG. -Understands the flow, knows how to communicate (English) and respond. -At least 3 years of experience. -Can finish the work (entirely!) as per schedule (within 3-4 month). -we will have a fixed price that is accepted by both parties that are needed for the work to be completed

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    Hi guys, I am looking for expert with experiences on OpenSceneGraph and Vuforia. I am trying to Integrat OpenSceneGraph and Vuforia on iOS Device. If you would be expert, please contact me. Thanks.

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    I am looking for expert experienced on iOS app using OSG. Right now, I am trying to build OSG iOS project. But is shows the issues. Please guide me how to build it. Please have a look the link below. Thanks.

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    Hi, I am looking for OSG Expert with iOS App Development Experiences. My point is to show camera video and apply any 3d model on over it using OSG. I want demo application. At that time, you need to make OSG as Framework as Source Codes. Please let me know if you are expert. Thanks.

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    Hello, I 'm looking for a 3D modeler and animator that can create realistic human characters with few animation sequences like standing, walking, running, squatting and crawling. The 3D models need to run in OpenSceneGraph (OSG). It could be any format as long it is compatible with OSG. I need few 2 different men. Maybe carrying something that needs to move during movement. ThnX!!

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    1) Merging Multiple 3D model(.obj) file to single .obj file. 2) Merging multiple Quake II (.md2) file format to single OpenSceneGraph(.osg) file. Please contact us for detailed requirement. The work needs to be taken up at the earliest, so please bid if you are aware of the concept

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    Create a simple application that converts points to polygon meshes using OpenVDB (). Milestone 1: Build documentation / CMake programming Document the steps necessary to build OpenVDB on Windows as a 64bit library with Visual Studio 2013 (Community edition is fine). This...defined and documented for setting them. At your discretion, this program could alternatively be a Qt GUI application that allows input parameters to be specified and displays the resulting mesh for inspection in addition to writing to a file. I can provide a simple Qt application with a Qt Widget that uses OpenSceneGraph to display 3D Geometry. To get on my shortlist, your proposal you should describe any experience you have with any of these: CMake, OpenVDB, OpenGL, OpenSceneGraph, Qt.

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    This is a coding project in C++ with OpenGL. Some background in OpenSceneGraph will be required. A basic understanding of the Qt GUI framework is helpful. I have an existing implementation of Screen Space Ambient Occlusion (SSAO) for OpenSceneGraph that I use in a Qt application. I need it to render properly in Qt's new QOpenGLWidget (which expects GL to render to a framebuffer object that Qt composits). The SSAO implementation renders properly in the legacy QOGLWidget. The existing SSAO implementation uses OSG PRE- and POST- render passes only to do the rendering work. The primary render pass produces an empty scene, which is likely why it doesn't work with QOpenGLWidget. The code to be improved is available on at iraytrace/ The primary work should be acc...

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    Create a Qt application for Windows that allows the user to open a file containing points and associated normals and produce a polygonal mesh. Construct a Signed Distance Field using OpenVDB (http://ww...and ExternalProject capabilities of CMake). The build system should be capable of using Visual Studio Community 2013. Bonus points: The application should display the resulting mesh in a 3d window and allow the user to inspect it to determine if it is of sufficient quality or if grid resolution needs to be adjusted to obtain the desired mesh. This display can be accomplished with an OpenSceneGraph display Widget that I can provide. The application should allow for adjusting grid resolution and obtaining a new version of the mesh. An example input file is provided as &q...

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    I have an existing implementation of screen-space ambient occlusion (SSAO) for OpenSceneGraph that I use in a Qt application. I need it to render properly in Qt's new QOpenGLWidget (which expects GL to render to a framebuffer object that Qt composits). The SSAO implementation renders properly in the legacy QOGLWidget. The existing SSAO implementation uses PRE- and POST- render passes only to do the rendering work. The primary render pass produces an empty scene, which is likely why it doesn't work with QOpenGLWidget. The code to be improved is available on at iraytrace/ The primary work should be accomplished in the SSAONode.h and source code.

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    I need the project in OpenSceneGraph with cpp in Visual Studios .

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    ...engine, source is available) o Atmosphere scattering (like Proland engine, source is available) o Better shadow techniques o Depth of field. More information about our software can be found here: More information about Proland can be found here: More information about osgEarth can be found here: More information about OpenSceneGraph can be found here: Requirements - -Experienced with C++, OpenGL, osgEarth and OSG. -Understands the flow, knows how to communicate(English) and respond. -At least 3 years of experience. -Can finish the work (entirely!) as per schedule (within 3-4 month). -we will have a fixed price that is accepted by both parties that are needed for the work to be completed

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    Web-based client for accessing OpenGL making all functionality ported to the server portal services and physics and graphics work as wanted

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    We have a simple application framework in Qt that draws 3D objects using OpenSceneGraph. See the attached "" file. We want someone to implement Screen Space Ambient Occlusion (see or ) in the OpenSceneGraph framework to improve the look of objects in our application. The application framework is in the attached zip file. Most work will be isolated to the "OSGWidget" class. The project uses Qt for the application GUI interface, but this should mostly be irrelevant once you have installed Qt.

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    My project is to write custom software that will enable regular windows user (by using windows technics like drag and dr...several pages) an XML will be created/modified on the same folder with the same name (extension .xml). The XML file will include all the fields data: name, page, position,font,type etc... Sqlite database will have all the existing fields name types that can be added (a new field name can be added on this window) and include all the data existing on the XML file. The programmer shall use C++ with wxWindows (mingw32) on windows platform (all the sources should be transfered with documented source code) The software will not have any limitation or legal rights. A daily backup of the sources will be transfered by email. A detailed design will be transfered upo...

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    FOR A COMPLETE DESCRIPTION, PLEASE SEE THE ATTACHED PDF I'm looking for a programmer with experience in 3D graphics programming to create a library that generates images of a 3D hand. I prefer if this project is done in Ogre3D, but I will considers offers using Panda3D, Irrlicht, Crystalspace, OpenSceneGraph, Delta3D or others. You will have to develop a C++ class that creates single-frame images from a 3D rigged human hand model. There is no animation, no displaying on screen and only one frame at a time is needed. This should be done simply like this: import the 3D rendering library load the model manipulate the model (rotate, move fingers, apply defomrations) render (in memory, no display) return relevant data (rendered image, depth imag...

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    ..."interactive". Outputsize open a Windows with the object and allow to use to rotate using Arrows and Mouse. Reference to Qt Technologies ---------------------------- We find the following hints for Qt Technologies, that could be interesting in this context: There is a Collada WebGL Viewer: * * *This broadcast message was sent to all bidders on Friday May 11, 2012 4:04:29 PM: Hi, sorry for the delay with the decision. We got some question, that show us, that we have to clarify some aspects to make it easier for you to see the work to do and see, where you can

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    I think it should be programmed by openscenegraph. Must complete in 7 days (very professional and quick job). see about the game. Need to generate a build in 3d game map (moving colourful dots and white connection lines between dots) on web, also can be view in full screen (or almost full screen) with function button on side. The map can zoom in/out, move, change angle. There should be timeline, to know the position of all dots any time (default time is current time). 3d map visual effects: 1. Objects in the map are various colourful tiny dots (each dot is a gamer). All dots appear on an invisible sphere (like earth) on different time (more and more dots appear), the location of each dot appears is the place where the direct sun ray shines on according to the time the dot app...

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    You are asked to implement an intelligent flock of 2D boid...engage them in flocking formation. You have to implement a set of obstacles that boids will have to avoid in their path. You have to implement the user interaction behaviour of the boids. For instance the boids could react to mouse clicks, moving away or towards the mouse position. Your implementation entails the following three phases: Phase 1: instantiation of multiple 2D boids using OpenSceneGraph (OSG), as objects moving in a constrained 2D space without interaction (2%) Phase 2: instantiation of obstacles and boids avoiding instantiated obstacles (3%) Phase 3: implementation of Reynolds rules (7%) Phase 4: implement user interactions (3%) i will need detailed anotation inside the code as i will be checked ...

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    Create a static volumetric 3d model of our own galaxy suitable for use in a real time 3d application built on OpenSceneGraph. This artist's concept would be a starting point: We need to be able to fly around the galaxy model and even between the spiral arms in real time on common consumer 3d hardware and see the structure of the galaxy in 3d. This is for educational/inspirational purposes. Ideally the model will be in a Blender format so that we can export to other formats as needed from that. Please include a portfolio of realtime 3d models you have created when responding.

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    The objective is to port Arbaro tree generation engine () to OpenSceneGraph 3D engine. - only the generation engine must be ported, not the GUI part of Arbaro - no high performance needed, non optimized code accepted

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    ...authoring C++, Python programs * Numerical, Mathematical, Scientific, Engineering experience * Computer Simulations of physical processes * Degree in science, mathematics, or physics * Very strong technical English writing skills (grammar, spelling, structure) * Strong knowledge of 3D Graphics, PDF, Adobe Acrobat, Visualization * Preferably knowledge of DirectX, OpenGL, VTK, ParaView, Coin3D, OpenSceneGraph Immediate Task: 1. Download and install, license, setup software product 2. Operate all aspects of software, as beta test and customer training 3. Read full product documentation 4. Participate in internal (training) presentation 5. Give dry-run presentation to company management team. 6. After practice, give first live client presentation. Successful candiate will be offered ...

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    Hi, I need to develop a small prototype application that renders a 3D scene to a texture and then places it on another texture. If you possess the skills in 3D graphics programming and you are familiar with rendering toolkits such as Ogre3D or OpenScenegraph, please contact me to discuss the project details. Thanks!

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    We require an intranet based time tracking tool for an enterprise company. The app needs to be cross platform as there are Windows and Mac users. The app will ask for a user code and project code and will begin tracking time. The app will need to track mouse and/or keyboard action to make sure the user as actually working on something. Over a given 5 minute interval the user will be scored with light activity, medium, or high. Every 5 minutes the active window only will get captured and uploaded to a server as a jpg file. Every 15 minutes a full desktop picture will be taken . There will also be a trigger on certain apps. For example, if the active window is the name of a game (solitaire for example) or Skype or some unapproved app, a screenshot will be captured right ...

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    I have a C++ application that uses wxWindows to display the user interface. The user interface has some bugs that I need fixed. You do not need to code any database stuff or create new screens, just fix user interaction problems. Example of bugs to be fixed: settings not being cleared when they should be, displaying wrong information to the user, etc... All the display components are correctly placed so there are no changes to be made to how the screens look. I think 5 days should get all these things fixed.

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    The goal of this project is to create an application using the wxWindows framework that contains an internal web server. The application will host a Flash Applet as the user interface. Under windows this will mean a Flash active X control and another solution will be required for OS/X. The application will host a small web server. The flash applet will load information from this web server. Performance is not an issue, simple threading should handle local file loads. The files loaded through the web server will come from a SQLite database table. A simple set of cgi parameters will define the query and output. The output will be XML that will be read by the Flash Applet. More details will be given to qualified bidders. Daily status reports required. ## Deliverables 1) Complete and...

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    An application written in wxWindows that compresses and uncompresses a custom file format.? ? ? The compression itself can be done with a plugin using the wxFileSystem plugins for compression and encryption that already exist. The interface will be fairly limited and will contain a series of simple dialogs the allow you to select a destination folder for decompression and folder(s) for compression in encryption mode. The system will also need a file transfer function to upload and download content by connecting to a specific url (file post).? ? You will need a nice async progress dialog for both upload and download. This is a unique type of encryption that I will detail very clearly.? The encryption uses AES256 and Twofish.? ? ? It's a dual key unlock system that...

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    I am working on a project related to directx, wxWindows, Visual C++ 2008. I need the project to finish it sooner than when i work alone for this? I need a coder expert in directx and wxWindows to work with me on a ongoing project. Leave me a message to have more details. Thank you for your interest in my bid

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    A wxWindows application linked to openSSL to run some automated scripts against a target machine for the purpose of software backup. Developed using wxWindows for the interface in C++ with a simple user interface. The developer on this project must have access to a linux machine for testing automation by running certain ssh commands from the application. I will also provide machines. ## Deliverables This project requires the following skillset. If you have this skillset then the project is simple so contact me and I'll send you the details. The details will include the exact screens and functionality examples. - wxWindows 2.9 or 3.0 - wxWindows with Scintilla Editor - Linked against OpenSSL - Using libCrypt/OpenSSL make outgoing connec...

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    Create a splash screen in wxWindows 2.8 that looks like the screenshot attached and features a custom button selection like the attached example. ## Deliverables Review the files in the current directory for any file matching Book###.png where the ### can be any number, for example For each file found, up to 6 files, display a thumbnail on the splash screen as shown.? ? There can be 2 rows of 6 on a fixed size window. The Window must have a background image file loaded. As the mouse selects an item, change to a hand cursor. Each item will have a tooltip in Book####.txt that will be a short multi-line tooltip that must be displayed when hovering. When an item is clicked, short the result and close the window.

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    You will be creating a component in C++ that is a high speed image rendering device if DirectX is available. It will compile within an existing wxWindows 2.8 application. SKILLS: wxWindows, DirectX ## Deliverables The logic will be in a class file and will be: a) If not windows OS the logic is very simple. Create wxScreenDC and simple use to draw the image. 4 lines of code. None of the rest of this document applies (no zoom, etc). b) LoadLibrary to detect the version of DirectX available and create whatever objects are required. c) A function called LoadImage(const TCHAR *szImageFile) will be used to load a new PNG file. The PNG file is several times larger than the screen and must be quickly scaled to the DirectX surface while painting. d)

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    ...This manual must cover how to build the application from source, how you would see it installed and used (clearly: it is not going to be something that could easily integrate with say Gnome like GPass can); and a clear user manual for the program. Your code must be clear and well commented. Your code should be as cross platform as is possible. So you can use Java and then use WxWindows or similar to provide cross platform windowing. Your code should be able to run on Linux or Windows platform. How to I’m not going to explain how to get a “pop up window” or anything like that, but the Cryptographic code needs an explanation. While you debug your code, write your own Cryptographic code that meets whatever CryptoAPI you have chos...

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    Greetings, I have a 3D scene built of 3DS models for my visualization framework based on OpenSceneGraph (OSG). It is cars showroom and it includes models of store, cars, pedestals, information stands etc. My problem is that the store looks dark and unfriendly; also some of the models are made of raw gray-scale colors. I need somebody to "paint" (or texture) the store model in friendly colors from inside and four car models in friendly colors from outside. Acceptance criterion is that the models look friendly in "osgviewer" utility that is installed with the package (). The project should be very easy for a person familiar with 3D Studio MAX. Therefore the budget is low (below $90). Please don't bid if you are not comfortable with the

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    Update the OpenSceneGraph package found in debian experimental with the latest 2.6.1 from When doing so make sure the targets in the rules Makefile are consistent with the packaging. At the moment it looks like a number of options are unusused and should be removed. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows? (depending on the nature? of the deliverables): a)? For web sites or? other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment

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    The job consist to fill a given virtualbox Windows image to create an environnement to make a package of a game. It means installing tools needed to co...build system must use cmake if no package is provided by the dependancy The compile phase must be able to build in debug and release mode (it means all dependancies too) The windows virtualbox image is located -list of dependancies require (they can have deeper dependancies) pokme (the game) hg clone openscenegraph hg clone libxml2 Curl Jaula NSIS installer:

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    Create an OpenSceneGraph software that contains the following feature: 1. Terrain, with different lod created with pdb 2. High Maps 3. Skybox 4. Light (Sun) positioning 5. A first try with shadow will be in the software 6. A standard camera to manipulate the scene The delivrable is the source code, the cmake file project and a readme that explains how to build data with vpb and run the software. Sample data (texture map, height map, skybox map) will be provide by the buyer

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    Based on the package available at and in Debian GNU/Linux unstable, update to the newest (2.6) openscenegraph distribution (). ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment. b) For all others including desktop software or software the buyer intends to distribute: A software installation

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    There is an Open-Source project called Delta3D which offers the latest source code at www.delta3d.org. This project is a gaming and simulation library in Python and C++ that is exclusively related and integrating the OpenSceneGraph (OSG) and OpenDynamicsEngine (ODE). Part of the library is also an editor called STAGE, which is used as a Simulation, Training, and Game Editor. I would like this library to be recoded so as to integrate OpenSG () and Bullet () source code instead of OpenSceneGraph (OSG) and OpenDynamicsEngine (ODE). Aslo, the STAGE editor should be recoded in order to work with OpenSG and Bullet as well! This project will require some heavy duty knowledge of C++, Python, realtime 3D programming etc

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    This job is a research job preliminary to a development. I have a software that is written in C++ / wxWidget (formerly wxWindows). The software is making changes in a computer display. Today I plan to move this software to be embedded inside the computer display itself. So I need to make the software run as a embedded system and it should become part of what they call a OSD (On Screen Display. That is when you hit a button on the front of your display and the interface does pop up). I understand that it is important to know what chipsets the software should run on. But unfortunately I don´t know this before making a final version. I need to create a sample application maybe and I´m looking into 2 chipsets now. One is Genesis <> and one is Pixelworks <http://...

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    It is a virtual reality software written in C++ in VRJuggler and OpenSceneGraph. There is an island at a distance from land. There are insects and bugs on the island. Requirement: - As the distance of the island from the land is changed, the number of bugs and their types change. And as the size of the island changes, the numbers of bugs and their types change. We need to keep a track of types of bugs with their respective number present on the island every 30 seconds. Further details and files will be shared if someone is interested.. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables)...

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    Create an OpenSceneGraph NodeKit (as defined in the deliverables) that periodicaly updates from a URL containing an OSG (or another osgdb supported format) scene. The NodeKit must gracefully handle all possible network disruptions, from permanent DNS failure to temporary network unavailability. The configuration must be read from an XML file (libxml2) using a function with a pathname argument or an xmldocument and a xpath. The packaging part of the deliverables can be provided as a gentoo package instead of debian. A sample NodeKit matching the deliverables is available at for reference. ## Deliverables A1) Complete and precise implementation of the description of the bid request. A2) Complete and fully-functional working program(s) in executable

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    Create an OpenSceneGraph NodeKit (as defined in the deliverables) that displays a splashscreen. The splashscreen API must consist of a hide/show function and a progress function. When the show function is called, the splashscreen is displayed in place of the current scene, if any. When the progress function is called, the progress bar displays according to the percentage given in argument. The splashscreen requires two image files, one for the progress bar, one for the background. The show function takes one optional argument that is the symbolic name of the image pair. For each symbolic name, the XML file defines two path names used for the display. If no symbolic name is provided or if the symbolic name is not found, a default set of image is used. Provide detailed instructions (e...

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