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    132 rmxp tileset jobs found, pricing in INR

    I am looking for a talented graphic designer to craft an engaging, cartoon-style 2D game tileset for a medieval-themed game. This is a simple trainer for children on multiplication of numbers. You can check out the mechanics in the video, what's needed in bullet points (IMPORTANT — the video only shows a landscape example): As already mentioned, the video is just an example, need to draw a landscape from scratch: — a castle on the right, the hero jumps onto its tower or wall (there will be a continuation inside the castle in the future) — the hero jumps from some elevated place, this can be done with some kind of catapult — draw a proper moat (where he jumps into in case of a wrong answer) — background should include sky, mountains, clouds &mda...

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    61 bids

    Hello, everyone. I'm developing a medieval fantasy RPG game, and I'm looking for a 2D pixel artist to draw me the tileset and the few characters necessary (with the necessary animations, of course) to finish my demo. I don't know how much time will the demo last yet, but it will probably only include 2 areas, so not that long. Contact me and we can discuss in more detail or even negotiate the deal. Perhaps when I get enough funding after the demo is released, we could work together again for the final product.

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    I am looking for a freelance game graphics designer who can create cartoon-style tilesets for my upcoming fantasy platformer game. The ideal candidate should have experience with game design and a strong portfolio of similar projects. Skills and experience required: - Experience with cartoon-style game graphics design - Experience with tileset creation - Strong portfolio of similar projects - Familiarity with platformer game design and mechanics Exact work description: Attached you can find a game assets for first theme, rework these assets for a new - girl focused - scheme (e.g. fairyland, cute animals) Attached are both pictures of the full game and individual assets. All original theme assets are included in .zip file, they need to be reworked to match the new theme. All ass...

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    24 bids

    The project consist of creating holes on the 3D tileset using clipping plane collection. There are 4 holes for the cippling plane and are defined by geojson polygons. The documentation of the cesium js tileset can be found in The sandcastle example can be found in this link An image of the holes is attached

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    I would need to make a little game like zelda in C and SDL using existing tileset no need to design anything, with a playtime of arround 10 min. I'm a student and don't have much money but I really need help on this one..

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    The project is to build a basic top down car racing game. It is to be written using Phaser 3.50 in Typescript The track tilemap will be built in Tiled (). The specific track will be loaded into the game via a parameter. The source tileset can be a selection of images (border, road). Only 1 simple demonstration track is required for the project. Tiles in the tilemap that are part of the road need to be identified by a class of 'Path' The road needs to bordered by tiles that have a class of 'PathBorder' Any number of cars (class of 'Vehicle') can be loaded into the game. As more cars are added they will decrease in size. This is a multiplayer game follow the instructions shown here;

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    Target result : I want to create a map editor in the form of a tileset. purpose of use : For map editing in 3D games. expected quality : 1. The extension of the map file created through the map editor is saved as [.abcd], etc. 2. When you run the sample 3D RPG game, it loads that map. ( All you need is a character in human form. ) 3. A map made in the form of a 3D block is a kind of Minecraft-type map with collision values and height values. However, the individual tiles are much smaller. Assuming the size of one Minecraft block is 256x256, I expect that one block will be 24x24 or 48x48. expected editor's implementation : 1. In the map editor, there are methods to apply an external texture image to a block and a method to install the block. 2. There are two types of ...

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    Hello I require 2d Pixel Art Top Down Level Designer will provides you with spirits , tileset and the full writen story I expect from the full world it's like rpg game

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    I am creating a top down classic zelda type game. I need an Atlantis theme ruins set. A set to build a large ruined temple city to explore after raising it from the ocean. Will need decorations such as broken statues, pillars, seaweed covered areas, and other random debris. Attached image shows the look I am looking for. If all goes well I will be needing many more tilesets and objects later. thanks, Chris

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    I need a 2d platformer game tileset with jungle/nature theme with cartoon style. The assets must include - tiles in at least 256x256 px - tiles must include ground platform tiles, floating platform tiles, water tiles, etc. - supporting objects (tree, grass, collectibles, chest, ladder, etc) - a matching background See attachments for the references. The graphics must created in vector programs. Delivery file are in Adobe Illustrator .AI file and separated PNG files. Us, the client, will retain the full copyright for the complete delivered work.

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    # Description 2D tileset drawn from top-down perspective but appears 2.5D. For example, the perspective in Clash Royale or Stardew Valley. Prefer a more high-res look like Clash Royale rather than pixel art. Environment is an ocean that will have sandbars, rocks, a whirlpool, and an octopus as obstacles. Player crosses from a rock shelf to the shoreline by building planks across the water and avoiding the obstacles. Tiles are 128x128. PDF of these specs is attached for cleaner formatting. # Samples ## Art style - this is similar to the desired art style, but not drawn as pixel art - example of water animation; also prefer the transparency and simplicity of this water compared to the water

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    I need 2d game assets such as tileset, game obstacles, backgrounds elements. The quality should be as in the same as attached image. For the given budget, how much can you make it?

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    I need a Java programmer to write editing tools, creating new map model files from the map file reading code. That is, you will take the code that reads that file provided by me and develop it into a new creation, editing tool. Required: Source code: Written in Java, all variables, funct...support drag and drop these objects, after dropping, update their position (x, y) and of course support adding / deleting objects this. 3. This map file contains all map data. Therefore, other information will be displayed on the menu panel. Information such as the name of the map must have an input field for editing, weather, etc., will also be required. I have attached an example .map file, its tileset, and the code reads this file. You can do research, if you are capable of doing this, please m...

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    I'm looking for someone to create a cave generator in python, more or less as explained in this reddit post & top comment, with a few differences: 1. At the end the commenter explains they use a tileset and need to fix the walls and generate the tiles. That is not required, I only need the output to be a black & white PNG image. 2. In addition to the exposed parameters I can tweak to generate a different layout (Such as map width/height, number of rooms, corridors, noise level, cellular automata iterations, etc), I need to be able to tell the script how many entry points to generate for the cave. In a similar fashion to what you can find here:

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    Hey there, I need a pixel art designer for my mobile dungeon game. I'm currently using one of famous free pixel art asset. I need a unique art :) Requests ; *All need to be 32*32 pixel (not 16*16). • 2 different type of dungeon walls and grounds (1 type column). • 3 different type of crates (broken, normal closed and normal open). • 2 different type of bones and skulls. • 1 type of ladder. • 2 type of doors (open and closed). • 1 type of spike. • 1 type of flag. • 3 different type of wooden arrows (1 of broken). • 2 type of potion bottle. • 3 different type of chest (open and closed). • 1 type of gold (4 frame for rotation anim.) • 3 different type of gems. • 1 type lever (open and closed). • 15 different type ...

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    Hi, I'm looking for ...starter.. I've tried making a game but got into trouble in the process. What I need help with, in specific terms are; -Asking questions and recieving answers included -Photoshop Design/How many pixels should be in the Canvas for creating the character, objects, gate, ladder, etc.. -How to make proper pixel art and import to Unity without losing quality of the main image, etc. -How to make a proper tileset with good quality. And could be more questions regarding the game anything could be relevant to creating the game.. Its good to have pixel art games done in your portfolio but not a requirement, as I will read them all. PS: My budget is not perfect and ranges between 50-75 USD as this is my budget. I thank you for reading and hope to work with ...

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    I need 2D or pixel drawings. I prefer pixel for now. I don't have much budget because of currency. The budget isn't for just a one drawing. It's for whole game. I need: *3 tileset (Grass,cave and dungeon tilesets) *1 main Character *12 enemy (4 for grass tileset, 4 for cave and 4 for dungeon tileset) *3 boss

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    Hello, I would like somebody to just fine tune my tileset I am creating. I also need additional slanted tiles to be created. Vector tiles 64x64

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    You'll be working with hyperspectral satellite images containing 242 bands. So the dataset will be divided into three tilesets 1) cloudy images, LULC(land use and land cover) images which include water, land, urban areas and forest, Crops which includes almost 7-8 variety of crops...data. You can write your code on pyspark / spark to ensure that the time required for running the PCA and knn/ clustering reduces using a spark cluster at the backend. you can also record and compare the time taken for running the model on a simple ec2 instance vs on a spark cluster. You have to find the optimal number of distinct classes in every tileset / AoI that you select. you could scale up the modeling pipeline task by breaking the tileset in windows and use parallel processing te...

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    You'll be working with hyperspectral satellite images containing 242 bands. So the dataset will be divided into three tilesets 1) cloudy images, LULC(land use and land cover) images which include water, land, urban areas and forest, Crops which includes almost 7-8 variety of crops...data. You can write your code on pyspark / spark to ensure that the time required for running the PCA and knn/ clustering reduces using a spark cluster at the backend. you can also record and compare the time taken for running the model on a simple ec2 instance vs on a spark cluster. You have to find the optimal number of distinct classes in every tileset / AoI that you select. you could scale up the modeling pipeline task by breaking the tileset in windows and use parallel processing te...

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    ...know how to create tileset maps in rpg maker mv? This job is for you! Details for the development of a city with pixel art graphics for RPG Maker MV (tileset): The story of the game takes place in a fantastic RPG world with magic, wizards and knights. The city is called initial is called Aruna. The city of Aruna has a large library in the center. The library has a room with no access where the history of the ancestors is recorded. 2,000 years ago, ancestors battled and imprisoned 3 villains in their own weapons, a sword, a staff and a bow. The forbidden access room in the central library has a secret passage in a bookcase that leads to the room where the 3 weapons of the 3 villains are. What should be done? 1. The 2d artist should develop a city in pixel art ...

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    I'm creating a platformer game where the user controls an ant. The ant needs to be able to run and jump with two different kinds of jumps (a regular jump and a farther-traveling front flip jump). It also needs to be able to move in any direction including horizontal...farther-traveling front flip jump). It also needs to be able to move in any direction including horizontally, vertically and upside down. It needs to be able to transition while jumping from horizontal to vertical platforms too. Also when it falls a certain distance it will get stunned for a moment and if the distance is too far the ant will die. I have the animations already and a rudimentary background and tileset for the platforms. What I need is the coding in Unity for all these situations and the player contr...

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    Looking for a pixel artist capable of replicating the following art style (refer to attachments). Please conceptualize what a playable character would look like. You do not need to provide a sprite sheet. But must be familiar with creating them if hired to further expand on the character with animations. The long term goal is to have interchan...following art style (refer to attachments). Please conceptualize what a playable character would look like. You do not need to provide a sprite sheet. But must be familiar with creating them if hired to further expand on the character with animations. The long term goal is to have interchangeable weapons and outfits similar to Maple Story. More of a level designer? Feel free to create a simple tileset but prioritizing characters at t...

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    Are You a good Pixel artist that wants to work on a new game? Do you like shoot-m ups? Do you love drawing pixel art? Then this might be the job for you! I am looking a person with - Great pixel art drawing skills - Good communication - Love for retro games Specifications: The game will be created in unity, having worked with unity before is a pro We will be creating the following: - a tileset for creating the rooms. - top down unit sprites for - the player - enemies - a boss - guns - animations for explosions Please take a good look of this video, as a proof of concept i want to be able to recreate this level as a reference framework for my game: Are you interested in the job? Great! Please sent me a reply with: - examples

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    I am making a top-down RPG I need a tileset comprised of basic world objects, trees, roads, grass, etc, etc. Preferably with different zones (forest, fields, hinterlands, mountains, desert, etc). Attached is a picture of the world so far i would like to use this type of theme (realistic)

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    If you're familiar with tile editor, I just need a builder for a map. I will provide the tileset image and you do the rest! Please provide any examples of previous maps you have put together.

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    I need someone to draw me a beautiful modern HD Town tileset 64x64 The perpective is RPG style, "TopDown" just like in the attached picture, but like modern....

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    ATM we are using this unity game asset : These are 16x16 tiles and we need more arts to end our development. of course, we will need a very few sprites too. think that you are going to do small work, few arts for this work. we will need : pipes (we have a set in non pixelart style, you simple need to convert to pixelart) gears ( 2 at least, diferent sizes ) belts and pulleys ladders doors and hatchs in metroid style ( with animation frames, can be simple ) An terminal screen to be used in game, think a mix of fallout 1 with talos principle terminals one simple char ( think about a floating amoeba ) with 1 animation frame to frame of they standup one char to be the main protagoist : a 16x32 pixels

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    ATM we are using this unity game asset : These are 16x16 tiles and we need more arts to end our development. of course, we will need a very few sprites too. think that you are going to do small work, few arts for this work. we will need : pipes (we have a set in non pixelart style, you simple need to convert to pixelart) gears ( 2 at least, diferent sizes ) belts and pulleys ladders doors and hatchs in metroid style ( with animation frames, can be simple ) An terminal screen to be used in game, think a mix of fallout 1 with talos principle terminals one simple char ( think about a floating amoeba ) with 1 animation frame to frame of they standup one char to be the main protagoist : a 16x32 animated

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    Hello, I am the owner of the company Dragon Lair Games LTD. I am working on a metroidvania game by the name A Kobold's Journey. I currently have a programm...on a metroidvania game by the name A Kobold's Journey. I currently have a programmer, Level designer, and sprite artist. I am currently in the market for a tileset artist to make specialized tilesets for the game. The game is being made in Unity and will be sold commercially. I have a GDD which I will share upon request. It will show the general layout of the first two levels and I should have Sprites for reference of the art style for the characters. I am open for negotiation for the price. Would prefer to pay out from the games sales, or from the crowdfunding, when that's put up. But I am open to paying indiv...

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    I need a tileset for my game. I have drawn the tiles already by hand but I need them as vector graphics (and some of them have to be recreated). The tiles will only have one color, so the shapes do matter the most. The tileset will have 50 tiles for now, I will need more later tho.

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    We are working on a 2D platformer. We require a graphics designer working well with Adobe Illustrator and Photoshop (please make sure you have both) We require series of tiles and sprites to be created for our game. This is part time work. We usually work in hourly product and with milestone...(please make sure you have both) We require series of tiles and sprites to be created for our game. This is part time work. We usually work in hourly product and with milestones on agreed milestone values. We keep open project with designer and request small assignments based on pre-paid milestone with agreed value per task. Milestone value is usually $40-60 for few hours of your time to do new tileset or sprite. We do not work based on time tracking. We can sometimes request few milestones...

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    We are working on a 2D platformer. We require a graphics designer working well with Adobe Illustrator and Photoshop (please make sure you have both) We require series of tiles and sprites to be created for our game. This is part time work. We usually work in hourly product and with milestone...(please make sure you have both) We require series of tiles and sprites to be created for our game. This is part time work. We usually work in hourly product and with milestones on agreed milestone values. We keep open project with designer and request small assignments based on pre-paid milestone with agreed value per task. Milestone value is usually $40-60 for few hours of your time to do new tileset or sprite. We do not work based on time tracking. We can sometimes request few milestones...

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    I am making a futuristic (genra) DOS RPG game and I am looking for 16 x 16 graphic tilesets. I have a maximum of 238 graphics with animation of two frames maximum. Within these amount some of them animated and they are monsters, the other part NPC, furnitures, walls, weapons, armors, etc. The amount of colors are maximum 32. Thanks in advance.

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    This is a 3-part project. The parts are as follows: Menu interactivity, Movement & collision mechanics, & Tileset definitions. We have the art & characters in process. You can use filler art to show the mechanics, & tilesets. This will require source code before each milestone will be released.

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    I need following 2d graphics: - 1 empty grave image 64x96 px (like the one here: but non-isometric) - 5 (different styles) "simple" grave images 64x96 px - cross ...ground (like: ) - 5 (different styles) "full" headstone graves 64x96 px (like: - a stone over the whole grave) - 5 big headstone images (like above but 96x96 px) The assets must match this 2d tileset: (see attached screenshot).

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    I have several tilesets of many tiles usually 16x16 pixels but some tilesheets are 32x32 pixels. I would like a 1px bor...the script should duplicate 1px from the left, right, top, and bottom of each tile and use it to fill those created gaps. This will in effect increase my tile size by 1px. Please see attached images and youtube video for complete info. For an explaination of "Why" I am doing this please see: around 8:50 mark. shows the initial image. (a tileset with 16x16 tiles) shows the image divided and spaced out. (1px border, 2px spacing) shows the 1px duplicate slices added to each tile. shows a detailed view of what would happen to each tile. (shown in a 16x16 grid) Thank you for looking.

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    I need a pixel artist to create 2d tilesets for me as well as items for my 2d RPG game. Attached are examples as well as about the amount of tiles needed.

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    ...(576 x 384) Physics Professsor Actor sprites (576 x 384) History Professor Actor sprites (576 x 384) Spanish Professor Actor sprites (576 x 384) English Professor Actor sprites (576 x 384) Dr. Joseph Gottlieb (Top bad guy) Enemy Chimera Enemy Demon Enemy Giant Spider Enemy Occultist Enemy Griffin Enemy Exeter Student Enemy CampusExterior_Items Tileset (768 x 720) DormInterior_Items Tileset (768 x 720) ClassroomInterior_Items Tileset (768 x 720) Requirements: •Complete each of the required assets • Please extract the attached zip for more details • You are to complete each of the required assets according to the RPG Maker MV dimensions & resolution (look at sample projects for examples) • See attached Character descripti...

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    Create a simple grass, dirt, and various minerals tileset in the style of the game "Dont Starve"

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    I need someone to create a 2D tileset for my game. The art style is similar to the game "Don't Starve" Create Ground, Stone, Various minerals textures, etc. Create Buttons and basic UI for the game.

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    Needing someone to create my games UI buttons and tiles. The art style is similar to the game"Don't Starve" Create the ground, sky, dirt, stone tiles, etc.

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    Insert and transform 2D game map created with SDL in a SFML game both with C ++ base. Attach the functions of the SDL part including .map and Tileset files.

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    I have all the graphics to build the game with in-game purchases. I have everything you need: Main Character sprite set: -12 Guns For each gun has its own sprite characters -12 projectile -3 fire shoot animations fx -Files AI, EPS, PNG and Spine All PNG was separated and background transparent Enemy Sprite set: 3 Evil plants 6 Zombies 6 Mummies Stages set: 4 tileset: Grass, Desert, Jungle, and Snow Water Animations ( can be Repeat ) and water splash animations 4 Background repeated and ready to parallax layered Obstacle traps include animations sprite set and other accessories stages as you can see in preview images key, coin, bullet items include animations sprite set Other assets: User interfaces include HUD and controller To edit the text please open...

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    I need stylized 2D game characters , tileset , buildings for mobile strategy games , in proposal set price for each of them , and if you have any artwork similart to this on portofolio, you can paste link Game references "Ancient Emire2" (i need better quality then this , this is old game)

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    Create a set of new game assets for an existing game. You need be able to draw and create new game assets: Images for backgrounds of games, icons, buttons Sprites for player, monster, and pickup items Tilemap for Phaser game engine using Tiled (a free software) Tileset images for the tilemaps. Check out the games for which you need to design:

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    Hello, I am looking for an artist who can make good quality platform tiles for my 2D Platformer game. Quote your bid for the a complete level tileset: Forest themed Platforms both ground & high ground. wooden blocks (so can be joined together to form a bridge between platforms) Ladder Lift with cable Trees Shrubs Water Background Objects (hills, mountains or trees) IMPORTANT: > Check attached image for the look and feel that i am after. (Vector based but must have png tiles that I can import into Unity) > You must have previous experiences of making background tiles for mobile games. > Show your previous work of something similar so that I know what you can do. Thank you.

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    Need a tileset made using pixelart that fits with existing ones

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