The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
I'm looking for an experienced Roblox developer to create a unique 'Steal a Car' game with a similar map to steal an egg. Key Features: - Level up vehicles so they make you more money per second - Increasing difficulty based on car value Ideal Skills: - Proficiency in Roblox Studio - Experience with “Steal A…” game mechanics - Strong scripting skills, particularly in Lua - Ability to design engaging and challenging gameplay Please provide a portfolio showcasing similar projects.
I’m building a new indie title in Godot and I want to bring a like-minded developer on board as a true partner. The game leans on a realistic visual style, so you should feel at home creating or integrating assets that look and behave believably inside a 3D environment. At its core the experience revolves around tight, physics-based puzzles—think objects that topple, swing, shatter, and react to player input in ways that feel intuitive yet surprising. Here’s what I need from you: • Prototype and iterate on physics interactions in Godot 4 using GDScript (C# experience is a plus but not required). • Keep the code clean, commented, and commit-ready so we can both jump in without stepping on each other’s toes. • Collaborate on level-building tools...
3D Youth Sports Avatar- Base ideas is already created Create a simplified, stylized 3D avatar for an app. The character should have a cool, confident young-athlete look, inspired by the chunky/cartoon style of games like Brawl Stars, but not copied directly. The current $50AUD avatar scope is intentionally a simplified version for an initial app demo. A more detailed/polished version can be developed later if the product gains traction.
I am developing an action-adventure game using Unreal Engine and need assistance with environment design. Ideal Skills and Experience: - Proficiency in Unreal Engine 5 - Strong background in open-world environment design for action-adventure/ Survival games - Ability to create immersive and engaging game worlds - Experience with 3D modeling and texturing - Knowledge of lighting and atmospheric effects in UE5 Please provide a portfolio showcasing relevant work.
I need a quick hand inside Unity: please attach and align a rifle to my existing character so it works smoothly in a first-person shooter view. The model, rig, and weapon are all ready to go—I just lack the time to configure the socket, parenting, and hand grips, test the pose, and confirm that the rifle tracks correctly with the camera and animations already in the project. No extra effects, code, or new animations are required; I only want the weapon seated naturally in the character’s hands with proper orientation and scale. Once done, send back the updated scene or prefab so I can drop it straight into the game and hit Play.
Game Developer Wanted — Original 3D Word-Adventure Prototype I’m looking for an experienced game developer or small indie team to build a playable prototype for an original game called Skull Smart. Skull Smart isn’t a traditional word-puzzle game. It’s a third-person, explorable word-game world where language is physically integrated into the environment. Players discover challenges, collect letters, interact with words and use language to change the world around them. The visual direction is cartoony street art/graffiti — intelligent, silly, weird and slightly rebellious. The first prototype will be approximately 10–15 minutes and take place in a small grayscale City environment. It will include character customization, exploration and three playabl...
I'm seeking a 3D animator to create an intense fight scene set in the sky. Requirements: - Dynamic and visually stunning animation of a fight in the sky. - Characters: Humans and half-humans. - Fighting styles: Fast martial arts and sonic sound attacks. Ideal Skills: - Expertise in 3D animation and character modeling. - Experience with martial arts animation. - Ability to create sound effects and incorporate them into the animation. Please provide samples of similar work.
I'm looking for a skilled 3D animator to create engaging animations for entertainment or storytelling purposes for my music video. Key Requirements: - High-quality 3D animation - Experience in storytelling through animation - Creativity in character and scene design Ideal Skills and Experience: - Proficiency in 3D animation software (e.g., Blender, Maya) - Strong portfolio in storytelling animations - Attention to detail and creativity Please provide samples of previous work.
I'm creating a town and dungeon game and need realistic 3D models for both environments. Town Environment: - Buildings: Houses, shops, taverns, Blacksmith etc. - Street Furniture: Benches, lampposts, market stalls, etc. - Vegetation: Trees, bushes, flowers, etc. Dungeon Environment: - Realistic dungeon elements, details to be discussed. Ideal Skills and Experience: - Proficiency in 3D modeling software (e.g., Blender, Maya) - Strong understanding of realistic texturing and lighting - Experience in creating cohesive environmental assets - Portfolio showcasing similar work
Please apply only new artist, because i need sample first before we proceed, if you can't do then dont bid. We are producing a 20-30 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood w...
Hello! I’m Ashmit Agnihotri, founder of AgniGames, an indie game development team. We are currently developing The Unseeing, an experimental game where the player uses their real-life eyes to interact with the game while searching for their lost love, Annu. We already have a nearly completed demo and a Steam page for the project. Steam: What We’re Looking For We’re looking for a passionate Godot developer who would like to join us as a long-term development partner. This is not a traditional paid freelance position. As an indie team, we currently cannot offer an upfront salary or hourly payment. Instead, we are looking for someone willing to invest their time and skills into the project in exchange for 35% of the game's profits after release. We believe this ...
I want to add the Chevrolet Corvette C7 to Need for Speed Shift 2 UNLEASHED as a fully featured, plug-and-play car mod. The core of the job is three new bodykits plus a proper Works conversion, all with accurate performance data and clean LODs. The visual twist is crucial: instead of modelling every extra panel, I’d like paintwork that makes those parts look as if they are there. Think of a livery that visually “draws on” headlights, wings, and both front and rear bumpers so they appear bolted on even though the geometry stays stock. This keeps the poly count friendly while giving the car a wild aftermarket look. Deliverables • In-game Corvette C7 with 3 selectable bodykits and a Works upgrade • At least one high-resolution livery set that convincingly i...
BEFORE SHOOTING A REQUEST READ DESCRIPTION FIRST! I have a set of custom cars for Shift 2 UNLEASHED that already load in-game but still behave like unfinished showroom pieces. Here is what I need: • Bodykit integration – each car should show the correct GT, aerodynamic and wide-body kits in the garage and on track, with stats and collision boxes matching the new geometry. • Painting & vinyl repair – right now individual panels refuse to take colour changes and many stickers simply vanish in paint mode. I want every editable part to respond to the paint booth exactly the way the stock cars do, with vinyl layers rendering on every mapped surface. • Extra liveries – once the paint and mapping issues are resolved, add several new race-inspired liver...
Make a 2.5D model for mobile web app. Will share more details with those who send 1-3 samples only. No ai responses please
I'm looking for a talented Roblox UGC creator to design unique accessories and clothing items. Your work will be featured in the Roblox universe, so creativity and quality are essential. Requirements: - Create engaging and original Roblox accessories, specifically: - Hair - Clips - 3D Clothing Ideal Skills: - Proficiency in 3D modeling software (e.g., Blender, Maya) - Experience with Roblox Studio - Strong understanding of current trends in Roblox and gaming fashion - Portfolio showcasing similar work Please share your portfolio and any relevant experience.
We are looking to purchase a ready-made, fully developed casino slot game that is exclusive and not publicly listed or sold elsewhere. This is a direct acquisition — not a development project — so we are only interested in games that already exist and are available for exclusive sale. Requirements: - [client] game must be fully developed and functional (not a prototype or demo) - Must be completely exclusive — not listed, published, or sold on any marketplace, app store, or platform - Exclusivity will be verified before any offer is made - Game should be a slot-style casino game with polished visuals and gameplay - Clean, transferable codebase with no third-party licensing conflicts - Seller must be [client] original developer or have full rights to sell Deliverables: -...
Please apply only new artist, because i need sample first before we proceed, if you can't do then dont bid. We are producing a 20-30 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood w...
We are producing a 20-30 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood water in different settings Creating environmental elements including terrain, water bodies, buildings, and surrou...
3D GLB Asset Requirement – Khelo Mitra Live Chess We are looking for a 3D Artist / Blender Freelancer to create optimized GLB/GLTF assets for our Khelo Mitra Live Chess game. This is not a standard chess game. Our chess board will have real users represented by avatars sitting/riding on the chess pieces, so the models must be designed keeping avatar placement, animations and web performance in mind. Assets Required We need a complete 3D chess asset set including: * Chess Board * King * Queen * Bishop * Knight * Rook * Pawn Both sides should be visually distinguishable through materials/colors while maintaining the same premium design language. Important Character / Avatar Requirement Every chess piece should have a properly designed position/seat/slot for displaying a user&rs...
We are producing a 20-30 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood water in different settings Creating environmental elements including terrain, water bodies, buildings, and surrou...
We are producing a 20-30 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood water in different settings Creating environmental elements including terrain, water bodies, buildings, and surrou...
I'm seeking a talented 3D modeler to create a cartoonish 3D model of Disney's Dopey character alongside a Pingu character. This model will be used for an ornament. Requirements: - 3D modeling expertise - Ability to create cartoonish styles - Experience with character modeling Ideal Skills and Experience: - Proficiency in 3D modeling software (Blender, Maya, etc.) - Strong understanding of character design - Attention to detail and creativity Please provide a portfolio showcasing similar work.
We are producing a 30–40 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood water in different settings Creating environmental elements including terrain, water bodies, buildings, and ...
I need a realistic, game-ready furniture prop—a modern wooden table—ready to drop straight into my game scene. The style must feel contemporary rather than medieval or futuristic, with clean lines, believable wood grain and physically based materials that hold up in both Unity and Unreal. To keep integration painless, please: • Build to a sensible real-time polycount (around 5–7 k tris is fine). • Unwrap clean UVs with no stretching and pack them efficiently. • Use a PBR metallic/roughness workflow and supply 4 K texture sets (base color, normal, metallic, roughness, AO). • Deliver the model in FBX (plus the original source file—Blender, Maya, 3ds Max, etc.) along with baked maps and a quick screenshot or turntable for preview. I’l...
Title: Realistic apple branch — 3D model in Blender Description: We need a realistic 3D model of a single apple tree branch with leaves and fruit. Not a whole tree — one branch, as you would see it up close. We will share a reference photo. What we need - One branch with leaves and apples on it, matching the reference photo - Photorealistic — this will be viewed close up - Modelled in Blender Separate meshes This is the most important requirement: - The branch is its own object - Each leaf is its own object — not one merged leaf mesh, not a particle system - Each apple is its own object - Named clearly: branch, leaf_001, leaf_002, apple_001, and so on Other requirements - Real-world scale in metres, Z-up - Every leaf sits in a slightly different pose &mdash...
I’m building a first-person shooter and need a low-poly, white, humanoid duck to serve as the main playable character. The duck will have a face like the white call duck. A cute face. But the duck will have human hands and white shoes on its feet. Target poly count should stay light enough for smooth performance on mid-range PCs while still holding up under close-up, first-person scrutiny. Clean topology is important for future animation passes, and the mesh must avoid unnecessary detail that could hurt frame rates. I need many many designs. But first I need a duck humanoid. All skins will need to carry a sniper rifle like this Please supply: • Game-ready model for a unity project • 1 × albedo / diffuse texture (2048² preferred) plus any normal or roughness...
I'm looking for a skilled 3D artist to create approximately 26 police uniform assets for Arma Reforger. Most assets are very similar to each other. Requirements: - 3D modeling experience, especially in clothing/armor - Familiarity with Arma Reforger modding and asset integration - Ability to create high-quality, detailed textures - Experience with concept art to translate ideas into 3D models Please provide a portfolio showcasing similar work.
I’m transforming an ordinary elementary classroom entrance into a portal of wonder, and I need a life-size 3D model of a fantasy dungeon door and door frame to make it happen. The final piece will sit flush on top of the existing door skin, so the design should be mostly façade-depth—just enough surface relief to pop, without becoming heavy or bulky. Style & mood • Pure fantasy, rich in mystery and awe. Think weather-worn timber, iron bands, moss creeping through cracks, glowing arcane runes and otherworldly engravings with a stone door frame—yet nothing that references real-world religions and no "evil vibe" (after all, this is an elementary school). Detail expectations I’m after a highly intricate sculpt: raised grain in each plank, pit...
Ich entwickle derzeit ein Browsergame und benötige dafür frische, ansprechende Grafiken. Konkret geht es um folgende Elemente: • Charakterdesigns • Umgebungsdesigns • Fahrzeuge • Backgrounds • Banner • Logos • Bewegte Bilder (WebP) Mir ist wichtig, dass alle Grafiken stilistisch aufeinander abgestimmt sind und später problemlos in eine gängige Web-Engine eingebunden werden können (PNG oder SVG, Layer-Fähigkeit bevorzugt). Du arbeitest frei in deinem bevorzugten Grafik-Tool; Hauptsache, die finalen Dateien kommen in gängigen Formaten sowie in editierbarer Originaldatei (z. B. PSD, AI oder ähnliches). Bitte plane kurze Feedback-Schleifen ein, damit wir den Look gemeinsam feinjustieren können. ...
Devo realizzare circa venti personaggi low poly riggati sullo scheletro standard di Unreal Engine. Stile romano e miceneo dell'età del bronzo, verranno forniti dei concept ai quali ispirarsi. • Livello di dettaglio: qualità media, adatta al real-time. • Stile artistico: stilizzato, non fotorealistico. I pack che utilizzo sono di Synty-Polygon quindi dovranno avere quello stile. • Armi: nessuna — possiedo già le relative mesh. C'è una possibilità di dover creare le armi, ma al momento non è fondamentale. • Materiali: Non occorre la creazione dei materiali. • Armature: le armature devono essere parte integrante della mesh del personaggio, tuttavia potrebbe essere richiesta la creazione di alcuni elmi, come...
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
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