The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
From 113,585 reviews, clients rate our Game Designers 4.9 out of 5 stars.Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
From 113,585 reviews, clients rate our Game Designers 4.9 out of 5 stars.Unity/Unreal dev: 3D party arena (2–8 local+online), Steam-ready + source (NDA) Overview Need A-to-Z implementation of a small 3D multiplayer party arena game. I provide all 3D assets/animations/audio. You deliver a complete playable project, networking, UI, arenas setup, and a Steam-ready Windows build + full source handover. Core Requirements (v1) • Platform/Engine: PC (Windows). Unity or Unreal. • Multiplayer: Local 2–8. Online 2–8 in one room. Host/join (P2P or listen-server) OK. Lobby flow: host, join, ready, start. • Gameplay: Third-person controller (move, jump, simple interaction/attack/knockback, KO/out-of-bounds + respawn). 5 distinct multiplayer modes, each offering unique challenges and gameplay dynamics, with a few shared mechanics where i...
I’m building an open-world game for Android and I now need a complete, production-ready level created in Unreal Engine 5.5. The playable area must span roughly 2 000 × 2 000 metres and present a believable desert environment—dunes, rocky plateaus, sparse vegetation, weather-worn ruins, whatever sells the arid mood—while still running smoothly on mid-range phones without hangs or lag. Because combat is the core mechanic, lay out the terrain to encourage firefights: natural arenas, flanking routes, cover objects, and enemy spawn volumes. I don’t want grey boxes or temporary props; every asset included should be final-quality yet fully optimised for mobile. That means sensible texture sizes, LOD chains, instanced foliage, Nanite where it makes sense, and mobile-...
I'm looking to develop a unique arena-based video game featuring only one enemy, complemented by engaging cutscenes. The game will be presented from a top-down perspective and will utilize a hand-drawn art style. Key Requirements: - Arena-based gameplay with only one enemy - Top-down perspective - Hand-drawn visual style - Engaging and narrative-driven cutscenes Ideal Skills and Experience: - Proficiency in game design, particularly for arena-based formats - Experience with top-down perspective games - Strong artistic skills in hand-drawn art - Ability to create captivating cutscenes and narratives I'm looking for a freelancer who can bring this vision to life with creativity and technical expertise. It will be a souls-like in terms of only having the one boss enemy in the en...
I’m building a small game in React and now it’s time to bring it to life with smooth, responsive 2D animations. The work is focused purely on in-game motion—character actions, environmental effects, and any UI flourishes that make the play feel polished. Page transitions or loading spinners are outside the scope; everything you create will run inside existing React components. What I need from you is simple but precise: reusable animation logic that plugs straight into my current codebase without rewrites. Feel free to lean on Framer Motion, React-Spring, GSAP, or a custom Canvas/WebGL approach so long as the final output meets these points: • Each animation ships as a self-contained React component (or hook) with clean props for timing, easing, and repeat behavio...
I am looking for a talented 3D animator to join my team for a long-term collaboration producing YouTube Shorts. The Style: We are strictly looking for the "Surreal PS1/Low-Poly" aesthetic. Think 90s video game graphics (PlayStation 1/N64) mixed with internet meme culture. Examples of the style: [Insert Link to Your Channel Here] Visuals: Blocky character models, pixelated textures, and real photo textures mapped onto 3D faces. Vibe: Intentionally stiff animation, ragdoll physics, comedic timing, and a "lo-fi" retro atmosphere. The Workflow: I provide the Script and Voiceover. You handle the rest: Asset creation (or kit-bashing), Scene setup, Animation, and Rendering. PLEASE CHECK THIS CHANNEL FOR SAMPLES: @LowPolyShorts/shorts Please apply only if you are 100% sure yo...
I already have the core 3D assets in hand—a single TDM map, a player model and one gun—so the focus of this job is assembling a lean, fully-playable team-death-match shooter for Android in Unity. I want the action presented strictly in third-person perspective and the interface kept minimalist: health, ammo, team score, match timer and nothing more. Scope • Plug the supplied assets into a clean Unity project and wire up third-person movement, aiming and shooting (fire, reload, damage). • Build out Photon multiplayer so two teams can join, track kills and show a running score until the match timer expires. • Handle respawn logic and a simple lobby or quick-play flow. • Create the lightweight UI to surface only essential information and deliver both the...
I am looking for a developer to build a complete recreation of Redmatch 2 in Roblox. I need everything handled—scripting, UI, and basic map building. The game relies entirely on momentum-based physics. If the movement feels wrong, the game fails. The Proposal (How we will work) I am offering a contract for the FULL game, but I need to verify your skills first. Request: Can you provide a simple "grey box" demo place (unlisted) showing just the grappling hook and bunny hopping mechanics? If you can prove you can replicate the physics in a demo, I will hire you for the full project. Core Mechanics (The "Full Game" Scope) Dual Grapple Hook System: Independent Left/Right hooks (Q/E or Shift/Alt). True Momentum: Must allow swinging, slingshotting, and chaining ho...
We're building few mobile games that must run smoothly on both iOS and Android. Types of Games we are building: - Puzzles - Board Games - Card Games - Trivia/Quiz Games - Idle/Simulation Games Here’s the scope: - You’ll handle gameplay programming - Level mechanics - UI/UX - Sound integration Usual mobile essentials: save states, basic analytics, ad placement, and optional in-app purchases. Platform: Unity, Godot, or another proven cross-platform engine Deliverables will include: • A fully playable build on TestFlight and Google Play’s internal track • Source project with well-commented code and clear folder structure • A short hand-off guide so future updates are straightforward
Roblox Developer Needed. Auction Minigame + Shop I need a Roblox developer to build a simple, low-cost MVP. Game concept * 60s earn phase minigame to collect coins * 30s auction phase where 3 items appear * Players bid using bid tokens * Anti-snipe: bids in last 3 seconds extend time by 3 seconds (max 2 times) * 30s power phase where auction winners use items * Repeat loop Core systems needed * Auction board UI with 3 item slots * Bidding system with tokens and coin balance * Item rotation system (15 items total, 3 shown each auction) * Temporary item effects that expire after the power phase * Payout rules: survival/participation coins, top placement bonus * Rebate system: losing bidders get 30% back * Leaderboards: wins, total coins earned, auctions won Monetization * Cosmetic sho...
I need a progressive-style slot game built with PixiJS/ as the rendering engine. The artwork is already prepared in Spine 2D, so the reels, symbols, and win celebrations must be driven by Spine skeletons and timelines. I will expose REST endpoints for spin results, player balance, and session control; the client you create simply has to consume those endpoints and display the returned data in real time. Responsive behavior is essential—phones in portrait, tablets, ultrawide desktops, everything should scale cleanly without losing proportion or sharpness. Please code with resolution independence in mind rather than fixed breakpoints. Include links or videos of past slot or casino projects you’ve completed, especially anything that shows PixiJS or Spine integration. Deliverabl...
DO NOT GIVE ME BOT OFFERS OR INTEREST IF YOU CANNOT DO WHAT I NEED. I’m developing a tabletop experience that will immerse teenage players in the richness of Islamic religious teachings while challenging them with deep strategic choices. The vision blends a classic board-and-pieces format with cards and dice, encouraging thoughtful planning, tactical interaction, and memorable storytelling. Where I need your expertise is in transforming the core idea into a polished, play-ready product. You’ll guide the full design cycle: refining the central objectives linked to Qur’anic values and Prophetic stories, mapping out balanced mechanics that reward smart decisions, and specifying components so they feel authentic and visually appealing to a modern teenage audience. My goal ...
We are seeking an experienced mobile game developer to build a fully-functional multiplayer role-playing game for iOS and Android platforms. This is a complete mafia-themed online multiplayer game with extensive social features, combat systems, economy mechanics, and 20+ interconnected game systems. **Important: All game assets, UI elements, sprites, animations, and design files are completely ready and organized. You will focus purely on implementation and backend development.** ## Reference Gameplay Video Please review the gameplay mechanics and features here: This video demonstrates the expected gameplay, UI interactions, and overall game flow. ## Assets Provided (Ready to Use) We provide a complete asset package requiring zero design work: **Visual Assets:** - 3,461 PNG sprite ...
I’m putting together a small Unity scene that behaves like a classic Rube Goldberg domino run. Think falling dominoes that trigger rolling balls, one interaction after another, until the final flag drops. The reference piece I need to match for scope and feel is here: Core mechanics • Domino-style chain reaction—no levers or inclined planes, just rolling balls knocking into subsequent elements in a continuous, satisfying flow. • Classic look: wooden-tone dominoes, realistic physics, no fantasy or sci-fi flourishes. What I’ll hand over to you 1. A concept sketch of the starting platform and end goal. 2. Prefab ideas for the domino and ball models if that speeds you up. What I need back • A clean Unity 2021+ project with all assets, scripts,...
I'm seeking an experienced game developer to create a Ludo game. The game should be engaging and fun for players. Key Requirements: - Game Type: Ludo - Platforms: Web and Mobile (iOS/Android) - Main Features: - Multiplayer support - Online leaderboards Ideal Skills and Experience: - Proficiency in game development for web and mobile platforms - Experience with multiplayer game functionalities - Knowledge in implementing online leaderboards - Strong background in UI/UX design for a seamless player experience Please share your portfolios and relevant experience. Looking forward to your bids!
Project Scope: Hareeq-14 Mobile Card Game App Project Overview: We are looking for a freelance developer to create a mobile version of the traditional card game “14” The app should be available on both iOS and Android platforms and should offer a fun and engaging experience for players. Core Features: Cross-Platform Development: The app should be built using a framework like React Native or Flutter to ensure compatibility with both iOS and Android. Alternatively, native development in Swift (iOS) and Kotlin (Android) is also acceptable. Game Mechanics: Implement the rules and flow of 14, including dealing cards, turn-based play, and combinations that total 51. Provide an intuitive and user-friendly interface with clear visuals and instructions. AI Opponents: Integrate...
I'm looking for a skilled Roblox developer to create an engaging skiing and snowboarding game. The game will feature a Free For All (FFA) experience and will include customizable characters. Key Requirements: - Adventure, Simulation, and Role-Playing elements - FFA gameplay experience - Customizable characters Ideal Skills: - Proficiency in Roblox Studio - Experience with game design and character customization - Knowledge of skiing and snowboarding mechanics Please provide a portfolio showcasing similar projects.
I’m building an open-world game for Android and I now need a complete, production-ready level created in Unreal Engine 5.5. The playable area must span roughly 2 000 × 2 000 metres and present a believable desert environment—dunes, rocky plateaus, sparse vegetation, weather-worn ruins, whatever sells the arid mood—while still running smoothly on mid-range phones without hangs or lag. Because combat is the core mechanic, lay out the terrain to encourage firefights: natural arenas, flanking routes, cover objects, and enemy spawn volumes. I don’t want grey boxes or temporary props; every asset included should be final-quality yet fully optimised for mobile. That means sensible texture sizes, LOD chains, instanced foliage, Nanite where it makes sense, and mobile-...
I'm seeking a developer to create a sophisticated chess bot for my custom chess game, which includes unique piece movements and modified rules. Key Requirements: - Advanced strategy planning capabilities - Ability to learn new piece movements from a provided rule set - Adaptability to modified game rules Ideal Skills and Experience: - Strong background in AI and machine learning - Experience in game development, particularly with chess or strategy games - Ability to implement complex rule sets and adaptive learning mechanisms Please provide examples of previous similar work and your approach to this project.
I’m building a basic 3D fighting game in Unity and want a playable prototype that demonstrates core mechanics end-to-end. Unity (URP or Built-in) and C# will be the backbone, with placeholder assets perfectly fine at this stage—the priority is functional gameplay. The prototype should open to a start menu, load a single arena, and drop two characters in with health bars and round logic. One character will be player-controlled (keyboard / gamepad) and the other may be either a second local player or a simple AI with a short state machine (idle, approach, attack, block). Camera work, hit detection, damage calculation, and basic combos are all part of the initial scope. Cleanly separated scripts and inspector-exposed variables are essential so I can tweak balance later. Delivera...
I'm seeking an experienced game developer to tweak and launch my interactive copyrighted video game. Key Requirements: - Focus on refining real-time combat mechanics - Ensure gameplay is smooth and engaging - Prepare the game for a successful launch Ideal Skills & Experience: - Strong background in game development - Expertise in real-time combat systems - Proven track record of launching video games Please provide examples of previous work and your approach to this project.
I’m ready to turn a fresh adventure-game idea into a real Android title that can also generate steady income. The task covers the whole journey—coding the core mechanics, shaping an engaging story flow, integrating intuitive touch controls, and adding a simple but effective monetisation layer so the game starts earning as soon as it launches. Unity, Godot, or any engine you trust for Android is fine with me as long as the end result runs smoothly on typical mid-range devices. Along the way, I’ll lean on your advice about scope and feature priorities so we ship in a reasonable timeframe without bloating the build. Deliverables I need from you: • A concise design document outlining gameplay loop, level structure, and basic art/style direction • Playable protot...
I'm looking for an experienced Sound Engineer with Wwise expertise to implement dialogues, music, and sound effects into an existing Wwise project for a game.
I’m building a level in Unreal Engine where groups of enemies must move convincingly through dense spaces, reacting to changing obstacles and one another with clean, reliable pathfinding. My current blueprints handle individual AI just fine, but once several enemies spawn at once, they begin colliding, hesitating at choke points, and generally breaking immersion. Here’s what I need from you: • Analyse my existing project (UE 5.4) and pinpoint why the crowd agents are tripping over each other. • Configure or refactor the Navigation System—NavMesh, AIController, EQS (if useful), Crowd Manager settings, or your own C++ solution—so that dozens of agents can navigate hallways, stairs, and open arenas smoothly. • Demonstrate avoidance, lane-keeping ...
I’m running Ghosts of Tabor on a Windows 22H2 machine and play through the Meta Link app with my Quest. I want a lightweight, injection-free ESP that does one thing brilliantly: show me every enemy in real time. Core behaviour • Detect every enemy in the current raid. • Render a small, unobtrusive icon directly in the headset view. • Alongside the icon, display two data points pulled live from memory: distance in metres and the weapon the enemy is holding. • Toggle the overlay on/off with a configurable hot-key (keyboard and controller binding). • Stable at 90 FPS+ and compatible with the game’s current build. Quality bar / acceptance • Icons stay anchored to targets with little to no jitter when I move my head. • No impact on...
I’m stuck on a very specific snag inside Unreal Engine 5.6: the State Machines in my Animation Blueprint won’t play their animation sequences correctly, and when they do trigger, they drift out of sync with the character’s actions. I already have the skeleton, animations, and input code in place—what’s missing is the final touch that makes each state fire the right sequence at the right moment. I don’t need a full overhaul or recorded tutorial; I just want you to jump on a live screen-share session (no file transfers or remote desktop installs) and walk me through the fix in real time. We’ll open the Animation Graph together, drill into the state machine, wire up or correct the sequence nodes, and adjust any transition timing data so every loop, s...
I already have a humanoid character, its Run and Jump animations, and the related Blueprints in an Unreal Engine project. The blendspace exists, but the transitions are not as smooth as they should be. During a live screen-share session I need someone to: • Review the current Blueprint logic and animation blendspace settings • Tweak or rebuild the blendspace so Run and Jump flow seamlessly at every speed and direction • Verify that the state machine fires the correct montages without hitching or foot-sliding • Leave the project free of warnings or errors once we disconnect Acceptance is simple: when we press Play, the character must shift between running and jumping fluidly, with no visible pops, and the Output Log remains clean. I will have the project open a...
I’m in my final year and must deliver a complete 3D game within the next two months. I’d like a mentor who is fluent in both Unity and Unreal Engine so I can compare workflows, pick the stronger fit for my design, and finish the project to submission quality. Here’s how I picture us working together: we meet online each week, screen-share, and step through the tasks on my backlog. Between sessions I build, then you review my code or Blueprints, spot performance traps, and suggest better practices for lighting, physics, UI, input, and packaging. I already have the core concept and a rough prototype, but need guidance to turn it into a polished, optimised build. Deliverables • Two-month milestone plan with weekly goals • Recorded or well-documented teaching ...
I’m wrapping up a fast-paced, multiplayer UNO-style card game and need eight special cards to explode onto the screen with personality. Each animation must be built in Spine so it can drop straight into the game runtime, but you’re welcome to generate supporting glow, particle or motion-graphics elements in After Effects first and then fold them back into Spine. The mood is deliberately abstract: swirling shapes, pulsing color bars, bold streaks—anything that instantly signals “Skip,” “Reverse,” “Draw,” “Wild,” etc. without leaning on literal illustrations. I don’t have reference clips, so bring your own flair and concepts; I’ll give feedback quickly so we can lock the look for all eight cards. Deliverables...
I’m developing a project that needs a vibrant, richly detailed 32-bit pixel-art map set in a natural environment. Think lush greens, winding paths, hidden clearings, perhaps cascading waterfalls or misty mountain ridges—whatever sparks your imagination and feels true to classic 32-bit aesthetics. Here’s what I need from you: one fully rendered, ready-to-use map file (layered PSD or equivalent plus a flattened PNG) sized for desktop gameplay, along with any tilesets or sprite sheets you create so I can extend or edit the scene later. Every tile should be seamless; every asset must stay within the 32-bit colour limitations to keep that unmistakable look. I’ll share exact dimensions, palette references, and a rough layout sketch once we start, but creative freedom is...
This project centres on a fast-paced, web-based trivia game that must feel energetic from the very first click. The visual direction is firmly Bold and Vibrant, so bright colours, strong contrasts and playful motion will be your palette. Core flow The game will live on a responsive website that adapts seamlessly between desktop and mobile. Players create an account through a simple email-only registration, then dive straight into timed rounds run from a single screen. I need visual cues that let hosts manually trigger each turn: team one gets 40 seconds, team two 20 seconds. Clear, immediate feedback on right or wrong answers is critical so users always feel the pressure of the clock. What you’ll hand over • A complete set of UX and UI layouts covering registration, home, cate...
I’m putting together a small collection of assessment-driven games in Construct 3 aimed at adult professionals rather than children. Each game should teach and immediately test workplace abilities—leadership & management decision-making, hands-on technical problem solving, and soft-skill communication—so players leave with a clear picture of strengths and gaps. Here’s what I need: • 10-15 short, replayable games built in Construct 3, each centred on a real-world scenario that naturally measures one of the targeted skill sets. • An in-game assessment layer that tracks choices, scores them against clear criteria, and displays results at the end. • A single dashboard scene that stores scores locally (or via the Construct 3 web storage plugin)...
Freelancer Required – Mobile Game Lead Generation (High Commission | Long-Term) Job Description We are a professional mobile game development company delivering 2D & 3D mobile games for Android. We have ready-made mobile games as well as provide custom game development solutions. We are looking for a serious and result-oriented freelancer who can generate genuine, verified, and conversion-ready leads for mobile game projects. Type of Leads Required We are interested only in clients who: Are actively looking for mobile game development Want to buy a ready-made mobile game OR Need custom mobile game development No cold, random, scraped, or recycled leads No agencies pretending to be clients Lead Qualification Criteria (Very Important) Each lead must include: Clear pro...
I'm looking for an experienced Roblox developer to create a fantasy-themed hangout game. The game should focus on socializing and chatting, as well as engaging players with mini-games and challenges. The game should include: - Fantasy-themed environments and settings - Private chat rooms for socializing - A variety of mini-games and challenges to keep players engaged Ideal Skills and Experience: - Proficiency in Roblox game development - Strong understanding of fantasy themes and aesthetics - Experience in creating engaging social features and mini-games - Ability to design customizable private chat rooms Please provide examples of previous Roblox projects, especially in fantasy themes, and outline your approach to this project.
I would like one device (game stick or raspberry pi style device) with all of my son's favorite games. From the puyo puyo series. The list would have to span across gamecube nintendo and psp or Playstation
I’m building a complex, simulation-focused project in Unreal Engine and want every square metre of the world to be generated on-the-fly. I’ve laid the conceptual groundwork but now need an expert who can both jump in and build key systems and sit with me to explain the what, why, and how behind each choice so I can maintain and extend the work myself. Scope of help I’m looking for • Terrain generation – height-maps, noise functions, biomes, dynamic LOD • Object placement – rule-based spawning of meshes, foliage, props, AI volumes • Environment textures – material blending, runtime variations, landscape layers • Full control over mesh properties – lighting, shape deformation, instancing, optimisation tips The engageme...
I want a full Roblox Studio experience that captures the addictive charm of today’s “steal-style” brainrot games. Players should be able to sneak in, grab the target item, cash out, upgrade their stats, and—most importantly—hit a Rebirthing milestone that wipes progress for a powerful multiplier and fresh motivation to keep grinding. Core requirements • Classic Roblox look and feel—no hyper-realistic assets; stick to the nostalgic blocky aesthetic and default animations where it makes sense. • A clean Lua codebase inside Roblox Studio, with DataStore saving for inventory, cash, upgrades, and total rebirths. • Rebirthing system: configurable thresholds, reward multipliers, on-screen prompts, and a short celebratory effect when the pl...
This project is a projection-mapped, sensor-driven sandbox game built in Unity, using Kinect v2 as the primary and authoritative sensor. A PC-driven projector renders all gameplay visuals, UI, and effects directly onto a physical sandbox surface. There are no screens, headsets, or traditional HUDs — the sandbox itself is the interface. The system tracks live terrain deformation and physical RC vehicles in real time and uses this data to drive interactive gameplay, visual effects, and environmental feedback. The immediate goal is to deliver a focused proof-of-concept vertical slice suitable for demos, investor pitches, and future expansion. A modified version of Senselab’s AR Sandbox (Unity) already exists and serves as the technical foundation. The scope of work is to extend...
I am looking for a 3D environment artist to recreate a desert landscape based on the reference images I will provide. The environment features large desert mountains, hills, rock formations, sand paths, vegetation, and a small settlement layout. I need the mountains and overall terrain shape to match the structure and style of the reference as closely as possible. This is for a personal cinematic scene (not a game), and the final environment must be fully compatible with Unreal Engine 5.7. The scene should be built as a full 3D environment, not just an overhead render. What the Scene Must Include Full desert mountain and hill formations Sand terrain, natural erosion, dunes, and paths Vegetation: palm trees, shrubs, rocks, scatter details Optional simple settlement structures (desert-...
I'm seeking a skilled Minecraft mod developer to create a Harry Potter/Hogwarts-themed mod. This mod should function similarly to the "Minecraft Comes Alive" mod. Key Features: - NPCs as Hogwarts characters - Interactive quests and storylines - Customizable player Hogwarts experience - Compatibility with existing Minecraft versions -adding wands and magic similar to the movies -adding the hogwarts castle and any other building from the harry potter movies -adding a boss which is Voldemort who is nearly impossible to kill Ideal Skills: - Proficiency in Minecraft modding - Experience with Java and Minecraft Forge - Strong understanding of Minecraft mechanics and NPC behavior - Creative mindset for quest and storyline development Please include examples of previous modding w...
Project Overview I require a quick and straightforward 2D runner game built using Phaser 3. The goal is a highly simplified game focused primarily on demonstrating core technical implementations rather than complex design or professional polish. Required Technology Game Engine/Library: Phaser 3 Deployment: HTML5/JavaScript Game Concept & Scope Genre: Basic 2D Runner (Jump-over-obstacle style). Assets: The developer must source basic, readily available assets (e.g., simple squares, circles, or stock sprites) to complete the project. The final code MUST clearly and simply demonstrate the correct use of the following features. Simplicity is key. Scene Management: Must use at least one Phaser.Scene. Background Images: Implementation of a basic background image. Objects Manipulation: ...
I want a private, cross-platform aim assistant for Garena Free Fire that locks directly on an opponent’s head the moment I fire and can only be activated from my own device. It must run on both Android and iOS and appear as a lightweight floating menu so I can switch the assistance on or off mid-match and tweak visual elements such as reticle style or lock-on sensitivity without leaving the game. Because I’m the sole user, authentication can be hard-coded, device-bound, or handled through a small server check—whatever keeps the tool exclusive and invisible to others. Stability and low latency are critical; the overlay can hook into the game’s memory or use any reliable real-time tracking method so long as it remains undetectable by Free Fire’s anti-cheat syst...
I’m looking to have a small-scope, highly replayable 2D mobile game built from the ground up. The focus is on simple, tight mechanics that encourage “just one more round” sessions—think fast loading, intuitive controls, and a clean, minimalist art style that keeps players locked into the core loop. Key requirement The finished game must ship with a fully functional leaderboard system so players can track scores, compare progress, and share milestones. If you prefer a service such as Google Play Games Services, Apple Game Center, or a custom back-end, let me know your approach; I’m open as long as the result is seamless for the player. Online mode PVP included What I expect • A polished APK (or TestFlight build for iOS if you work cross-platform) rea...
I'm seeking a creative card game designer to develop a romantic couple's game. This game should be engaging and deep, aimed at fostering emotional connections between partners. Key Requirements: - Type: Romantic couple's game - Primary Objective: Connecting emotionally - Tone: Romantic, deep, and meaningful Ideal Skills and Experience: - Experience in designing card games, especially for couples - Understanding of emotional connection and relationship dynamics - Creativity in developing engaging and meaningful game content Please provide samples of previous work and relevant experience.
I'm seeking an experienced game developer to create a third-person Role-Playing Game (RPG) set in the Jane and Finch area of Toronto. The game should focus on rich character development and include fictional events based on real locations. Key Requirements: - Third-person perspective - Strong emphasis on character development - Engaging storyline with moral choices and consequences - Authentic representation of Jane and Finch Ideal Skills and Experience: - Proficiency in RPG game design - Expertise in character development and narrative design - Experience with third-person game mechanics - Familiarity with Toronto, especially Jane and Finch Please provide a portfolio showcasing similar projects.
I’m setting up a full-scale FiveM role-play environment built on the QB/QBox core, and everything needs to run as a cohesive, realistic city. Starting from a clean VPS, the job covers installing, configuring, and fine-tuning every essential system—character creation, jobs, economy, housing, vehicle shops, emergency services, inventory, and anti-cheat—so the server is ready for public launch the moment it’s handed over. Stability and optimisation matter as much as features. Scripts should be lightweight Lua resources, neatly organised, with server-side logic trimmed to keep client resmon low during peak hours. Custom UI (React-NUI or similar) and location-based interactions should enhance immersion without breaking realism. Deliverables • A drop-in-place ser...
This is the first of a whole game overhaul mod. I have a lots of other mods i want created the person i choose that makes the actual mod will be my go to for all future mods and any other game mods i decide to have made. I’m expanding my private 7 Days to Die server with a brand-new manufacturing system and need an experienced modder to build the underlying features. The core of the job is to introduce completely new items and weapons that are produced through a multi-stage factory workflow rather than the traditional crafting table. Scope • Raw material processing – ores, crops, scrap, or any other base loot should pass through new machines that refine them into components. • Assembly line mechanics – modular stations must recognise those components and co...
I am building a side-scrolling 2D RPG in Godot 4.5 and need an experienced developer who can turn the core gameplay loop into a polished, extensible set of systems. The visual direction is classic pixel art, so everything you script should keep low–res readability and animation timing in mind. Core mechanics I want fully functional: • Real-time action combat with responsive hit-detection, knock-back, invincibility frames, combo windows, and a clean state-machine that I can expand with new weapons or skills. • Player-to-player trading that works both locally and over a simple lobby / room match-making layer (peer-to-peer preferred, but I’m open to an authoritative host model if you have a solid argument). Items must move seamlessly between inventories, with valid...
I’m putting together a short animation that will help gamers instantly “get” what our title is about and feel excited to dive in. Because this piece will double as both a teaser and a marketing asset, I need an animator who already speaks the language of gaming—someone who instinctively understands pacing, hype moments, and how to showcase features so players imagine themselves behind the controller. You’ll take my rough brief, key game footage, and a handful of brand guidelines, then shape them into a punchy, visually rich animation that can live on socials, store pages, and inside community channels. I’m open on exact style (2D, 3D, motion-graphic hybrids—surprise me) so long as the end result looks premium, feels on-brand, and keeps attention r...
Aquatic Expansion introduces a new playable faction of intelligent aquatic beings. Their entire settlement is built above the water surface, using floating platforms, rafts, and stilt-based constructions. There are no underwater buildings or temples. The faction relies on unique water-based production. Kelp farms provide food, while dolphin farms supply resources and allow the breeding of battle dolphins. The worker unit, the mutated axolotl, can operate both on land and in water, gather resources, and construct buildings placed above the water or on coastal land. The main combat unit is the military mutated axolotl. It can fight both on land and in water and uses either a sword or a trident. Only the military axolotl is allowed to mount other creatures. All cavalry units are strictly w...
APP OVERVIEW (Simple Explanation) 1. Gameplay Similar to Subway Surfers The player runs. Collects coins. Avoids obstacles. Speed increases over time. The coins hold REAL value. 2. Unlimited Coins System The player can collect as many coins as they want. There is no limit on coins. 3. Cashout System There will be a "Cashout" button in the game. If you cash out: You get money equivalent to the coins collected. But if you hit an obstacle: All coins become ZERO. 4. Cashout Restricted to VIP Users VIP Plans: ₹599 weekly ₹1299 monthly ₹12999 yearly 5. Attempt Fee (Company’s Guaranteed Profit) The company earns a fixed profit of ₹5 every time a run starts. Whether the player crashes or cashes out — the company earns every time. 6. Company Commission O...
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