The most commonly used programming languages and tools for creating video games
program to generate a curved path through a given set of points. Display the generated curve. Coefficient matrices for each segment based on Catmull-Rom formulation. The code draws 8 cubes representing the given points. Calculate the cubic curve for each segment with 200 points per segment, and to draw the curve by connecting those 200 points as lines More details in chat
The first task in this project is to write a polygon editor program based on the following description: 1. The vertices of the polygon are defined in a row by pressing the left mouse button. 2. When you press the right mouse button, on the border (at the edges of the polygon), a new point (not necessarily an already existing vertex) closest to the cursor is added, and it is connected between the start and end points of the edge segment. Until the right mouse button is released, this new vertex follows the movement of the cursor, while the polygon is also deformed. 3. The polygon can be made more smoothly curved with the 's' key, the algorithm of which is as follows: A Catmull-Rom spline with a tension of -1 is fitted to the existing peak points, and a spline point correspondin...
Hi i am looking for a Unreal engine C++ developer who can works with Arcgis sdk or Cesium plug-in and able to create WebGL desktop applications for simulations. Also we need to use existing sql or any other database and show the values on the charts. Apply only if you have hands-on experience with WebGL developments. Thank you