The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Unity is a platform used to develop and design games and applications. It's a powerful game engine that gives developers the ability to create interactive 3D worlds and designs with easy-to-use tools. The Unity Editor is the main platform where developers create these virtual experiences, and the Unity Developer is responsible for taking these creations to life by coding the scripts, debugging, and ensuring the product follows the original vision set through the development process.
Unity Developers are usually experts in C# and JavaScript, as well as responsible for understanding the underlying mechanics, physics, and concepts behind 3D worlds, animation, and game development principles in general. They understand both technical and creative aspects surrounding video game development and possess great problem-solving skills.
Here's some projects that our expert Unity Developer made real:
An experienced Unity Developer can help make your development team more efficient by utilizing their knowledge to bring your project’s vision to life while having great attention to detail when it comes to testing performance, debugging errors, and making sure everything runs smoothly. Our Unity developers here at Freelancer.com are capable of making high quality work at a professional level that can meet your expectations as our success stories demonstrate.
We invite you to post your own project on Freelancer.com and hire a professional Unity Developer that can help develop your desired project following your exact specifications while having exceptional knowledge in game migration, portability improvements, artificial intelligence programming, and physics based scripting among others. Get your project off the ground today!
From 19,677 reviews, clients rate our Unity Developers 4.81 out of 5 stars.Unity is a platform used to develop and design games and applications. It's a powerful game engine that gives developers the ability to create interactive 3D worlds and designs with easy-to-use tools. The Unity Editor is the main platform where developers create these virtual experiences, and the Unity Developer is responsible for taking these creations to life by coding the scripts, debugging, and ensuring the product follows the original vision set through the development process.
Unity Developers are usually experts in C# and JavaScript, as well as responsible for understanding the underlying mechanics, physics, and concepts behind 3D worlds, animation, and game development principles in general. They understand both technical and creative aspects surrounding video game development and possess great problem-solving skills.
Here's some projects that our expert Unity Developer made real:
An experienced Unity Developer can help make your development team more efficient by utilizing their knowledge to bring your project’s vision to life while having great attention to detail when it comes to testing performance, debugging errors, and making sure everything runs smoothly. Our Unity developers here at Freelancer.com are capable of making high quality work at a professional level that can meet your expectations as our success stories demonstrate.
We invite you to post your own project on Freelancer.com and hire a professional Unity Developer that can help develop your desired project following your exact specifications while having exceptional knowledge in game migration, portability improvements, artificial intelligence programming, and physics based scripting among others. Get your project off the ground today!
From 19,677 reviews, clients rate our Unity Developers 4.81 out of 5 stars.I’m moving an existing Unity project up to the latest LTS release and the console is now lighting up with compilation errors tied to an outdated SDK. The culprit is a “fragment” SDK that our user-interface elements rely on; anything that touches those UI fragments refuses to compile. Here’s what I need from you: get the project running in the newest Unity version, bring that fragment SDK (and any other hidden dependencies) up to date, and hand the game back completely error-free. Deliverables • Project opened in the current Unity LTS with zero compilation errors • Updated or replaced fragment SDK plus any secondary outdated packages • Clean builds: Android (AAB/APK) and iOS (IPA or Xcode workspace) Acceptance criteria • No red or yel...
======================================================================= ATTTENSION --- Bid your final price i will give this project to base on your final price ======================================================================= Unity Developer Needed – Attach 3D Armor/Gear to Character (Rigged Character Setup) Description: I’m looking for an experienced Unity developer (or 3D artist familiar with Unity) to help attach multiple 3D armor and gear items to a character. there are total 18 items I will be providing: The main character model (already created) All 3D armor/gear items (helmets, vests, accessories, etc.) What I need: Proper attachment of all gear to the character (head, body, arms, etc.) Items must follow the character’s rig/animations correctly (no cl...
Unity'de geliştirdiğim 2 boyutlu bir oyunum var. Kodlama konusunda, özellikle birkaç hatayı düzeltme konusunda yardıma ihtiyacım var. Unity kodlaması konusunda deneyimli biriyle iletişime geçmek istiyorum.
I am looking for an experienced Roblox developer (or small team) to help build a battle-arena style Roblox game with a unique reward system based around a spinning wheel mechanic. Players will spawn into a main lobby where they can explore several areas including a shop, upgrades, weapon loadout, weekly challenges, and their personal house/base. From the lobby, players can enter a battle waiting area. When enough players join the waiting zone, a round will begin and players will be teleported into one of several battle arenas. Each round lasts 3 minutes. Before the battle begins, a large spinning reward wheel appears on screen and spins for all players at the same time. The wheel will land on a reward that will be available for that round. Reward types may include: • Gems •...
I want customers to sit in front of their camera, pick any frame or lens from my catalogue, and instantly see a lifelike version of it mapped onto their face. This project covers three core pieces: 1. Facial simulation • Real-time, photoreal 3D reconstruction of the user’s head (WebGL, , Unity Web, or a comparable GPU-accelerated solution). • Accurate placement of frames and lenses that dynamically follow head movement. • Support for multiple face shapes, skin tones, and lighting conditions so the final render looks believable from every angle. 2. Product visualisation • A single source of truth for the full lens and frame inventory. SKUs, materials, colours and finishes must load on demand and be swappable without a page refresh. &bul...
Job Title Build a Realistic Female Live Avatar for Unity (Humanoid Rig, ARKit 52, Real-Time Presenter Use) Project Overview I am looking for a highly skilled character artist / technical character freelancer to build a realistic adult female humanoid avatar for a live AI project called Symboldom. This is not for pre-rendered video only. This is for a real-time interactive virtual presenter that will later integrate with: Unity as the main runtime AWS backend infrastructure real-time speech / lip sync future conversational systems future facial driving / live animation systems The avatar must be built to feel like a real human world presenter: intelligent, warm, composed, authoritative, elegant, and believable in close-up. Required Direction The avatar must be: realistic human fema...
I’m creating a small, step-by-step temple-preparation game for PC and need a Unity developer who can take it from concept to a playable build. The experience is meant to feel stylized rather than photoreal, so shaders, lighting, and asset choices should lean into that look while still running smoothly on a desktop machine. Core loop The player arrives before dawn and must perform nine temple chores in the correct order—lighting the diya, sweeping leaves, gathering flowers, all the way to ringing the bell when the shrine is ready for sunrise. Each completed action should unlock the next area or object, with soft UI prompts that nudge but don’t hand-hold. When the final bell rings, the sky transitions from night to a warm sunrise, the score tallies, and a short win scene...
I need an Android game that recreates the fast-paced, side-view football action of Head Ball 2. I’ll share the reference link once we begin so you can mirror the core mechanics and match tempo accurately. The art style must stay strictly 2D—clean sprites, lively character animations, and a polished interface that feels console-quality on mobile. Gameplay has to support both single-player challenges against AI and real-time multiplayer matches. Smooth physics, responsive on-screen controls, and low-latency networking are essential so the ball behaves believably and matches stay fair. Please take the project from initial setup all the way to a Google Play–ready build, including character sprites, backgrounds, menus, sound, matchmaking, and leaderboards. A proven engine ...
I need an Android game that recreates the fast-paced, side-view football action of Head Ball 2. I’ll share the reference link once we begin so you can mirror the core mechanics and match tempo accurately. The art style must stay strictly 2D—clean sprites, lively character animations, and a polished interface that feels console-quality on mobile. Gameplay has to support both single-player challenges against AI and real-time multiplayer matches. Smooth physics, responsive on-screen controls, and low-latency networking are essential so the ball behaves believably and matches stay fair. Please take the project from initial setup all the way to a Google Play–ready build, including character sprites, backgrounds, menus, sound, matchmaking, and leaderboards. A proven engine ...
I need a cartoonish, human-like 3D character that can read any line of text I feed it and respond on screen with matching full-body movement and finely tuned facial emotion. The overall style must stay light and stylised rather than photorealistic, yet the reactions themselves should feel alive and believable. Scope • Model & Rig – one complete, stylised humanoid mesh, clean topology, full-body skeleton and blend-shapes (or an equivalent system) for an advanced range of expressions: joy, anger, sadness, surprise, confusion and the subtle variants in-between. • Animation Logic – a script or node setup that listens to entered words, maps them to an emotion / action list, then drives both the facial blend-shapes and the body rig so the figure reacts from head to...
I hope you’re doing well. I wanted to ask if you could support me with my master’s thesis. I’m currently struggling to get started and would really appreciate your help. What I need is: A clear structure for the thesis (how to organize chapters and sections) Guidance on how to properly begin writing A well-written introduction (based on my topic) Help refining or formulating the research topic if needed Support with initial research (relevant sources, direction, key literature) A structured document/file (Word or similar) already set up, so I can directly continue writing and build on it important: help designing prototype read the document. I will provide you with my exposé and everything I’ve done so far, including insights from an expert interview I condu...
All math problems, scoring logic, and screen-by-screen mock-ups are ready; the remaining step is transforming them into a smooth Android game and pushing it live on Google Play. The build can be in Java, Kotlin, Flutter, unity—whichever stack lets gameplay feel most responsive while keeping future updates straightforward. The visuals only need to replicate my mock-ups faithfully; you are free to optimise under the hood for performance and reduced APK size. Core functionality to implement: • Google Play Games Services leaderboard so students can compare scores. • Secure, device-synced progress tracking that survives reinstalls. • Simple multiplayer (turn-based or real-time) for puzzle races. Additional needs: • Automatic language switch based on t...
I’m ready to turn my game idea into a polished mobile title and need a developer who can guide the entire process from concept to store release. The exact genre and game mode are still open, so I value someone who can brainstorm mechanics, recommend the right engine (Unity, Unreal, Godot, etc.), and outline an efficient production roadmap. Please be available for an initial WhatsApp call at +91 9762569483 to go over the storyline, art direction, monetisation strategy, timeline, and milestone structure. After that discussion I’ll ask for a concise concept document, a phased development plan, and a clear cost breakdown so we can lock the scope before coding starts. Core expectations once we move forward: • Build a working prototype, iterate to a full release, and publish t...
I need a game featuring characters from One Piece engaging in PvP battles in a Battle Royale format. Requirements: - Multiplayer mode with PvP battles - Battle Royale PvP style - Incorporate a variety of One Piece characters Ideal Skills and Experience: - Game development expertise - Experience with multiplayer and PvP mechanics - Familiarity with Battle Royale game design - Knowledge of One Piece lore and characters Looking for a developer who can create an engaging and competitive multiplayer experience.
Job Title: Mobile 3v3 Platform Fighter Game Designer (Sweet Brawl) Job Description: We are looking for an experienced Game Designer to develop Sweet Brawl 3D, a fun, colorful, and competitive 3v3 team-based platform brawler for mobile. Game Overview: Cute animal characters with unique abilities Fast-paced 3v3 arena battles Match loot system (Power, Speed, Shield) Strong focus on fair competitive gameplay (No P2W) Core Features Already Designed: 18 animal characters (6 Assault, 6 Tank, 6 Support) 9-tier ranked system (Rookie → Crimson → Storm → Warrior → Gladiator → Titan → Legend → Warlord → Immortal) Each rank has 3 subdivisions (I-III) with LP system Battle Pass (Free + Premium) Cosmetic-only monetization (Brawl Coins & Gems) 4 maps Scope of Wo...
I need a working bridge that lets my Meta Quest 3 drive an igus ReBeL robot arm in real time over Wi-Fi. When I wear the headset I want to see and manipulate a 3-D model of the arm; every movement of my controllers or hands should be translated instantly into joint commands so the physical ReBeL mirrors my motion with minimal latency. You will handle both sides of the link: capturing pose data inside the Quest (Unity, Unreal or OpenXR—whichever you prefer) and streaming it wirelessly to the robot, then converting it into the motion commands accepted by the standard ReBeL control interface. A simple UI inside the headset that shows live joint angles and an emergency-stop button is also required. Deliverables: • Headset application for Quest 3 with live arm visualisation and con...
I have a simple yet engaging word-card game concept ready to be turned into a colourful, polished app that runs on both iOS and Android. The core loop is straightforward: a deck of word cards is shuffled, a visible countdown begins, and players race the clock to form words before time expires. Here is what I need built: • A reliable shuffling mechanic that guarantees a fresh, truly random order each round. • A configurable countdown timer (default 60 s) that starts automatically once the first card appears, pauses when required, and resets cleanly between rounds. • A vibrant, playful interface—bold colours, smooth transitions, crisp typography—that feels right at home on modern phones and tablets. • Basic audio cues for shuffle, timer start/finish, a...
I need someone to tell me in what software is made this game from Android Market cause it inspired me, to test it and see why it's so special and then tell me how they made it, with what technology so I can make my own
I’m looking for a Unity-savvy developer to take a brand-new mobile puzzle concept from idea to playable build. The core genre is Puzzle and I want it running smoothly on iOS and Android. Instead of a traditional match-3 or tile-matching approach, I’m envisioning idle-style mechanics where players make strategic choices, leave, and return to see progress unfold—think puzzle depth blended with the satisfying growth loop of an idle title. Here’s what I need: • A clean Unity project set up with C# scripts that handle the idle puzzle logic, progression systems, and basic UI. • Touch-friendly controls, lightweight assets, and performance optimisations so the game feels snappy on mid-range devices. • Modular code and clear documentation; I want to be ...
I’m ready to commission a complete open-world role-play game for both Android and iOS that matches the scope and quality of “RP Grand Mobile / Grand Mobile RP.” The vision covers everything from driving and property ownership to careers, factions, live chat, and police-civilian interaction, so your experience with large, persistent multiplayer worlds is essential. Core features that must be delivered in the first playable beta: • Job system • Admin system • Economy management • Cars Alongside those, I expect a robust organisation/faction framework, vehicle handling, housing, inventory, and a back-end dashboard that lets me tweak balances without redeploying the app. Timeline & payment structure – We work toward a closed beta; once...
We are hiring an experienced Databricks Developer for support our data platform initiatives. This is a remote role aligned with US working hours. Location: Remote (Offshore – US Timings) Experience Required: 5+ Years (Data Engineering), 3+ Years (Databricks) Note: Budget is fixed. Please do not apply if you are looking to negotiate. Key Responsibilities Develop and optimize data pipelines using Databricks, PySpark, and Spark SQL Design and implement Delta Lake architecture (Bronze / Silver / Gold layers) Work on Lakehouse architecture and manage Unity Catalog Apply DataOps practices for scalable and reliable data workflows Optimize Spark jobs for performance and cost efficiency Required Skills Strong hands-on experience with Databricks Proficiency in PySpark and Spark SQL Experie...
I’m building a complete casino portfolio that must run smoothly on the web, iOS / Android mobiles, and desktop clients. The line-up includes modern slot machines, a multi-variant poker lobby (Texas Hold'em, Omaha, and Seven-Card Stud), and a fully animated roulette table. My priority is a single codebase that compiles or wraps cleanly for each platform while delivering native-level performance and crisp graphics. If you prefer Unity, Cocos, Godot, or a pure HTML5/WebGL stack, let me know—what matters is fast load times, responsive animation, and an architecture that keeps future games easy to add. Core needs • Provably fair RNG wired to payout tables I’ll provide later • Clean JSON or WebSocket hooks so my existing user-account and chip-balance API can ...
Our desktop slot game has just reached alpha, and I need an experienced Godot or Unity developer to keep the momentum going. The core reels and pay-table logic are already in place; the immediate focus is polishing the user interface and wiring the client to our backend services so we can start live balance updates, authentication, and session tracking. Here’s what I’m aiming for over the next few sprints: • Rebuild the lobby and in-game HUD so they scale cleanly on common desktop resolutions (Full HD and 1440p are top priority). • Implement smooth transitions, button states, win animations, and sound hooks that match the existing art and audio assets. • Integrate REST endpoints for login, balance fetch, spin requests, and result callbacks. The backend is ...
I’m putting together a multi-platform project called “Steal an EV,” a light-hearted, utterly fun take on the classic steal-and-escape fantasy. The goal is to deliver a complete game that runs smoothly on PC, mobile phones, and the major consoles, keeping the core experience identical across devices. Here’s what I need from you: full-cycle game development, from prototype to polished release. That covers concept refinement with me, core mechanics and level design around the central “steal the electric vehicle and get away” loop, UI/UX that scales from a phone screen to a 4K monitor, and tight optimisation so frame rates stay solid everywhere. The genre I have in mind is simply “Fun,” so there’s plenty of room for creative freedom as lon...
I’m building a multiplayer, free-roam VR shooting experience for my arena and need an experienced Unity developer who can prototype and polish the entire game directly on Meta Quest headsets. The play space is an indoor arena and the core mode at launch is fast-paced Deathmatch, though I’d like the codebase to stay flexible enough to layer in Capture-the-Flag or other objectives later. Here’s what the job entails: • Create a bright, cartoonish visual style that keeps performance at 72 FPS on Quest 2/3 while still feeling lively and competitive. • Build all networking with Photon Fusion 2 so up to eight players can roam untethered, see accurate gun tracking, and swap seamlessly between PvP and team-versus-team matches. • Handle real-world arena alig...
I have a Unity 2022.3.62f3 project that is already feature-complete for Windows, macOS and Android. The only task left is to eliminate the default Unity splash screen—no replacement logo, no extra tweaks, just a clean start to the app. You will need an active Unity Pro licence so the “Show Unity Splash Screen” option can be legally disabled. Once that box is unchecked, I need fresh builds for every platform: • Windows: standard .exe with accompanying Data folder • macOS: .app (or .dmg) ready to run on current macOS versions • Android: a signed .apk Acceptance criteria • Each build launches without displaying the Unity logo at any point. • Functionality, settings and version codes remain identical to my existing builds. • No new w...
I’m creating an interactive AI avatar that can talk users through their symptoms and suggest the most likely illnesses behind them. The goal is not to replace a physician, but to give people an informed, friendly first step before deciding whether to seek professional care. What I need from you • A conversational engine that accepts free-text and Voice, asks follow-up questions, then maps answers against a clinically vetted symptom database ( Health LLMs ) to produce a probable diagnosis for conditions such as colds, flu, allergies, minor infections, stomach upsets, etc. and for severe disease refers to other online doctors. • A 2D avatar front-end that lip-syncs and delivers the advice naturally. WebGL, Unity, or similar frameworks are fine as long as performance is sm...
General Overview Seal of Shadows is a mobile turn-based card battle game inspired by Yu-Gi-Oh style gameplay, including card placement, battlefield structure, turn-based combat flow, and card-based presentation, but it is a completely original game with its own mechanics, rules, cards, and dark fantasy theme. Platform The game will be developed primarily for Android. iOS support can be considered later as a second phase. Language The game must be fully in Turkish. All UI elements, menus, system texts, and card descriptions must be written in Turkish. Assets All card visuals are already prepared by me and will be provided as image or PDF files. You are not required to design or create any card artwork. Your responsibility is only to integrate the provided visuals into the game correctly ...
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Learn how to find and work with a top-rated Google Chrome Developer for your project today!
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