The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Unity is a platform used to develop and design games and applications. It's a powerful game engine that gives developers the ability to create interactive 3D worlds and designs with easy-to-use tools. The Unity Editor is the main platform where developers create these virtual experiences, and the Unity Developer is responsible for taking these creations to life by coding the scripts, debugging, and ensuring the product follows the original vision set through the development process.
Unity Developers are usually experts in C# and JavaScript, as well as responsible for understanding the underlying mechanics, physics, and concepts behind 3D worlds, animation, and game development principles in general. They understand both technical and creative aspects surrounding video game development and possess great problem-solving skills.
Here's some projects that our expert Unity Developer made real:
An experienced Unity Developer can help make your development team more efficient by utilizing their knowledge to bring your project’s vision to life while having great attention to detail when it comes to testing performance, debugging errors, and making sure everything runs smoothly. Our Unity developers here at Freelancer.com are capable of making high quality work at a professional level that can meet your expectations as our success stories demonstrate.
We invite you to post your own project on Freelancer.com and hire a professional Unity Developer that can help develop your desired project following your exact specifications while having exceptional knowledge in game migration, portability improvements, artificial intelligence programming, and physics based scripting among others. Get your project off the ground today!
From 18,312 reviews, clients rate our Unity Developers 4.82 out of 5 stars.Unity is a platform used to develop and design games and applications. It's a powerful game engine that gives developers the ability to create interactive 3D worlds and designs with easy-to-use tools. The Unity Editor is the main platform where developers create these virtual experiences, and the Unity Developer is responsible for taking these creations to life by coding the scripts, debugging, and ensuring the product follows the original vision set through the development process.
Unity Developers are usually experts in C# and JavaScript, as well as responsible for understanding the underlying mechanics, physics, and concepts behind 3D worlds, animation, and game development principles in general. They understand both technical and creative aspects surrounding video game development and possess great problem-solving skills.
Here's some projects that our expert Unity Developer made real:
An experienced Unity Developer can help make your development team more efficient by utilizing their knowledge to bring your project’s vision to life while having great attention to detail when it comes to testing performance, debugging errors, and making sure everything runs smoothly. Our Unity developers here at Freelancer.com are capable of making high quality work at a professional level that can meet your expectations as our success stories demonstrate.
We invite you to post your own project on Freelancer.com and hire a professional Unity Developer that can help develop your desired project following your exact specifications while having exceptional knowledge in game migration, portability improvements, artificial intelligence programming, and physics based scripting among others. Get your project off the ground today!
From 18,312 reviews, clients rate our Unity Developers 4.82 out of 5 stars.I want a full-featured Ludo app for Android that lets players stake real money on every match. After paying an entry fee, four users should compete under classic rules, the winner’s prize should be credited to their in-app wallet automatically, and my platform commission must be deducted in the same transaction. The build has to cover smooth gameplay on mid- and low-range phones, secure OTP / phone login, a wallet that supports UPI, cards and net-banking for deposits or withdrawals, live matchmaking, leader-boards, anti-cheat checks, push notifications and a web-based admin panel where I can change entry fees, prize pools and the percentage commission I take. Monetisation relies on two streams: the commission removed from every pot and optional in-app purchases for skins, emojis or...
I'm looking for an experienced Unity developer to create a PC game titled "Escape Lucky Block." The game should be engaging, challenging, and visually appealing. Ideal candidates will have: - Proficiency in Unity game development - Experience in designing and implementing game mechanics - Strong skills in 3D modeling and animation - Ability to create immersive environments and engaging gameplay - Good communication skills for regular updates Please share your portfolio and relevant experience. Looking forward to your bids!
We are looking for developers or small teams who have real experience building or contributing to a platform similar to or other large-scale online casino / slots systems. This is NOT the main development project. This is a paid screening task for Stage 1 only. We plan to hire 2-3 shortlisted candidates for the next paid stages, and one of them may later be selected for the actual development project. Project roadmap we have in mind: 1) Initial phase: casino + slots 2) Next phase: original games 3) Later phase: sportsbook integration For this Stage 1 task, we want to verify your real past experience and your actual role in similar systems. What you need to provide: 1. Tell us whether you have worked on a platform similar to , Stake, Roobet, or other online casino / slots systems. 2....
I already have a complete .vrm avatar; what it lacks is my real-world expression. Your task is to build a Unity scene that takes a live webcam feed, tracks only my eyes and mouth, and projects them onto the model in real time so the character blinks, looks and speaks with my actual features. The workflow I have in mind is straightforward: 1. Unity (latest LTS) loads the .vrm file through UniVRM. 2. A webcam stream is processed on the fly—OpenCV, MediaPipe, or any other lightweight library you prefer—to isolate eye and mouth regions. 3. Those regions are then composited onto the avatar’s existing eye and mouth meshes or UVs with minimal latency, keeping head pose from the original rig intact. Deliverables • A self-contained Unity project or package with clea...
I’m creating a light, feel-good mobile game that begins with the player launching a simple paper airplane and relaxing while it glides. As distance and in-game currency build, the craft evolves into ever-cooler models, each with its own playful look and subtle handling tweak. The whole experience should remain casual and relaxing, never punishing. Visual tone The art direction is cartoony and bright colours, soft edges, and charming little details that make each upgrade feel rewarding without cluttering the screen. Think easy on the eyes, pleasant to pick up for a few minutes at a time. Core gameplay features • Varied levels & environments: please design several themed backdrops (for example a classroom, a city park, a twilight skyline, etc.) so players feel progressio...
I have already licensed and downloaded a pack of Unity-ready models from the Asset Store; what I now need is a clean, functional indoor scene built from those assets and wired for research with Unity ML-Agents. The job breaks down into two parts: 1. Scene assembly • Arrange the supplied meshes into a believable indoor layout (corridors, racks, etc.). • Optimise lighting, textures, colliders and a baked NavMesh so performance is solid on mid-range GPUs. 2. ML-Agents integration • Drop in the latest ML-Agents package, set up the behaviour parameters and create stubs so I can plug in my own training code. • Add interactive objects—specifically autonomous moving bots—so agents have dynamic elements to sense and learn from. Basic path-finding and e...
I’m building a standalone puzzle/strategy game for Android and need a developer who can transform my written concept and level sketches into a polished, touch-friendly experience. The game should feature level-based progression, intuitive controls, subtle animations, and a clean, minimalist interface—closer to calm, thoughtful problem-solving than fast arcade action. You’ll create the core game loop, level loading system, simple menus (start, pause, settings), local save functionality, and Google Play Services integration for achievements and leaderboards. I’ll supply final art and audio later, so please organise the project so assets are easy to swap without heavy refactoring. Unity is fine, but if you prefer another engine or native development, outline why it ...
I'm looking for an experienced mobile game developer to create an action game for both iOS and Android platforms. The game will be played from a third-person perspective. Key Requirements: - Develop an engaging and dynamic action game - Design for both iOS and Android platforms - Utilize a third-person perspective Ideal Skills and Experience: - Proven experience in mobile game development, especially in the action genre - Proficiency in cross-platform development - Strong understanding of third-person game mechanics - Ability to create captivating graphics and smooth gameplay Please share your portfolio and relevant experience.
I need help rebuilding a VRChat game using maps and data I already have. The goal is to utilize these resources efficiently to create an engaging virtual experience within VRchat. must be made in unity Version 2022.3.22F1 Scope of work - Recreate VRChat game using existing maps and data. - Ensure smooth integration of provided assets. - Test and optimize for a seamless virtual experience in VRchat. - make sure its meta quest compatible in VRchat. - i can test this max size is 100mb - use basic textures for easy pc and quest swap and uploading in unity. I'm currently making a game for VR chat. It's based off a game that already just called slashco, however this game is going to be Quest compatible in Vrchat. I have a 3 maps and a lobby ready and objects and monsters for this pr...
I have a hamster 3d model and looking for a rigging artist to rig that 3d model and give 2 animations for a humanoid hamster. Animation will be used in Unity3d. The animations I need are -Ideal -Jump Please do not spam in bidding and chat with AI generated message
I need a lightweight mixed-reality build for Meta Quest that lets a single player anchor a virtual screen to a real-world wall and watch a short pre-loaded video. The “game” element is minimal—think of it as a solo adventure whose entire objective is finding a surface, tapping to spawn the screen, and controlling basic playback (play / pause / restart). Core flow • Plane detection prompts the user to pick a wall. • A single tap places the screen; a second tap starts the video. • Standard transport controls sit beneath the screen; once the video ends, the user can reposition the wall or quit. Technical notes Unity with the Meta Presence Platform or an equivalent native OpenXR approach is fine, as long as passthrough and plane detection remain s...
I’m planning a first-person, action-fighting game that lets players earn and spend my existing cryptocurrency directly from their phones. The core loop should feel like a polished console brawler—quick combos, skill-based progression—yet remain lightweight enough to run smoothly on current Android and iOS devices. I already have the token contract live, so wallet connectivity, secure on-chain reward distribution, and an in-game marketplace for cosmetic upgrades are essential. Think of a play-to-earn flow where match results trigger automated payouts, and every purchase or trade is written back to the chain without breaking immersion. Key deliverables • A playable mobile build (Android + iOS) featuring at least one arena, two fighter classes, and basic PvE waves...
I have a game concept that needs to move from idea to a playable simulation. The heart of this project is a solid multiplayer experience—smooth lobby creation, matchmaking, and synchronized gameplay for a small group of players. Here’s what I need: • A functional prototype built in a widely-used engine such as Unity or Unreal Engine (I’m open, but stability and future expandability matter). • Core networking layer—authoritative server logic or peer-to-peer, whichever you recommend to minimize lag and cheating. • Basic menu flow: host game, join game, in-session chat, and graceful disconnect handling. • Clean, well-commented source code plus a short setup guide so I can compile and test locally. Nice-to-have (not mandatory): a lightwei...
i need an unity developer to complete the ui setup in unity. I will give you all png icons and figma files.
I’m building an adventure-style game that centres on a mysterious space alien protagonist, and I’d like a creative partner to help shape the concept into a solid, production-ready package. The project is definitely a Game (not a film or book) and the core experience will lean toward classic Adventure mechanics—story-driven progression, exploration and clever interactions—though I’m open to weaving in touches of action or puzzle elements if they strengthen the design. Here’s what I need from you: • A concise Game Design Document detailing the narrative arc, key characters, setting and core gameplay loops. • Visual mood references and rough concept art that capture the alien, the worlds they’ll visit and any signature items or technolo...
I have a completed .vrm avatar that already moves well but still uses the generic blink and lip-flap presets. I now want it to react to my real facial expressions inside VSeeFace, driven only by a standard webcam. Your task is to add the necessary blendshapes, VRM expressions, and any supporting bones or mesh edits so that VSeeFace can pick up both eye and mouth movement accurately—looking directions, blinks, pupils, smiles, open-mouth, etc. The finished model should load in VSeeFace with no warnings and track naturally out of the box. Please deliver: • The updated .vrm file ready for VSeeFace • A short note listing the added blendshapes / expression clips and any Unity packages or scripts used so I can reproduce the setup later • A quick screen-capture or ...
The current build already has, but I need attack animations and characters I want to react when hit. I need the animation set expanded with new melee moves, proper hit-reacts, and matching recovery cycles so every swing, block, and stagger looks believable in real time. While touching the animations, I also want the overall look of the heroes and enemies lifted. Higher-fidelity character models, tighter skin weights, and polished animation blends are the priority; textures and lighting are fine for now, so the focus stays on meshes and their movement. On the NPC side, villagers and companions should do more than stand around. Each must be able to hand out quests through an interaction menu, then let the player reroll or “re-roll” character stats right from that same conversat...
I'm looking to develop a strategy-based game similar to "Trade for Brainrots" for PC. Key Requirements: - PC platform development - Strategy-based gameplay mechanics Ideal Skills: - Game design and development expertise - Experience with strategy games - Proficiency in PC game programming - Strong portfolio showcasing similar projects Please include your relevant experience in your application.
I am developing a truck simulation / logistics game in Unity and currently have a 15 km × 15 km terrain map. The terrain and road network already exist but are still in a basic “skeleton” stage. I’m looking for a skilled 3D environment artist who can improve the map, rework some roads, and add environmental details to make the world feel more realistic and polished. The goal is to transform the current basic layout into a believable open-world environment suitable for a truck simulation game. Current Map State Terrain size: 15 km × 15 km Basic road layout already created Terrain sculpting partially done Environment details are mostly missing Some roads may need reworking or improving Scope of Work The artist will help enhance and polish the environme...
PLEASE DO NOT CONTACT ME OUTSIDE OF FREELANCER.COM, AS SUCH COMMUNICATION WILL BE REJECTED IMMEDIATELY. We are looking for a talented Flutter Developer to help integrate a Unity-based game into our Flutter mobile application (iOS & Android). This will be the first task, and if the collaboration goes well, there will be ongoing development work and feature updates. First Task (Initial Project) The first task will focus on: Integrating a Unity game module into a Flutter app Ensuring smooth communication between Flutter and Unity Implementing Unity framework integration for iOS and Android Handling basic events/data exchange between Flutter UI and Unity Ensuring stable performance and smooth user experience Experience with Unity Flutter integration or Unity as a library will be a...
I’m building an offline-only ground-control-station simulator for a loiter-ammunition drone and need a developer who can deliver a Windows desktop application that feels and behaves like the real thing. The project requires expertise in Unity and Python flight dynamics. Core functionality: • A full-screen user interface that lets me arm, launch, loiter, and strike just as I would on an operational GCS. • Realistic drone flight and sensor physics so altitude, speed, battery, and link quality evolve credibly over time. • Integrated terrain mapping that runs locally—no calls to external map servers—yet still allows zoom, pan, and elevation display. • On-screen status indicators (GPS, attitude, comms, payload health), a simulated live video feed rendered ...
This is full time(8 hours/day) Or Part time ( 6 hours/day) job. Don't apply without a portfolio. I need a Unity expert to turn my concept into fully-playable build for both iOS and Android. Your main focus will be building the core gameplay loop, implementing level progression and polishing the overall player experience so it runs fluidly on current mid-range phones. I already have the mechanics drafted out and a style guide for the 3D look; you’ll translate these into functional scenes, integrate mobile-friendly controls and optimise for performance. If you have shipped mobile titles in Unity—especially puzzle or strategy games with 3D send the links
I'm looking for a skilled game developer to create a multiplayer gas station tycoon game for console platforms. The game should feature a vibrant, cartoonish art style. Key Requirements: - Platform: Console - Art Style: Cartoonish - Gameplay Mode: Multiplayer Ideal Skills & Experience: - Proven experience in console game development - Strong portfolio in cartoonish graphics - Expertise in designing engaging multiplayer gameplay mechanics Please include examples of previous work and relevant experience in your bids. Looking forward to your proposals!
I am creating a custom VTuber avatar that will run inside Unity for livestreaming. I already have a base character model, but I only have images for the gear items (helmets, armor, backpacks, and weapons). I need a 3D artist / Unity developer who can convert these images into 3D models and attach them properly to my character. The final system should allow me to toggle different gear items on and off inside Unity. What I Will Provide: * Base character model (rigged) * Reference images for gear items: * Helmets * Armor * Backpacks * Weapons What I Need Done: 1. Convert the provided reference images into clean 3D models. 2. Attach each item to the correct bone on the character skeleton. * Helmet → head bone * Armor → chest/spine * Backpack → back/spine ...
I want to take a fresh, minimalist-looking puzzle game from concept to live release on both Google Play and the App Store at the same time. The core gameplay should revolve around clever, quick-to-learn mechanics that can scale in difficulty, while still feeling visually clean and uncluttered. Essential features • Real-time or turn-based multiplayer mode so friends can compete or cooperate • A balanced in-app purchase system (cosmetics, hints, extra level packs) that never feels pay-to-win • Daily challenges with dynamic leaderboards to keep retention high Art direction is firmly minimalist: flat colours, simple shapes, smooth animations—think “easy on the eye” rather than hyper-detailed 3D. I’m happy to supply style references once we begin...
I'm looking for an experienced game developer to create a top-down action mobile game with a pixel art style. Key Requirements: - Top-down perspective and action-based gameplay - Engaging and challenging puzzles - Unique adventures and quests - Pixel art graphics Ideal Skills and Experience: - Proficiency in mobile game development - Strong background in action game mechanics - Expertise in pixel art design - Experience with puzzle and adventure game elements - Ability to create engaging user interfaces Please provide a portfolio showcasing similar projects and expected pay.
We are seeking a talented 3D artist generalist to create two detailed models representing late youth male and female characters for our gamified, AI-powered soccer training mobile platform. The ideal candidate should have a strong portfolio demonstrating expertise in character modeling and a keen eye for detail. You will need to handle the design of soccer shoes (cleats), shorts, socks, and jerseys to start with. This project offers an opportunity to contribute to a cutting-edge training tool, enhancing user experience through immersive visuals. We are looking for an artist who can contribute to our platform in the long run, not only modeling 3D avatars but also creating environments, cosmetics, skins, and digital collectables like badges and so on. If you have the skills and creativity to...
I'm seeking skilled Unity developers to join our mobile RPG project. Key areas of work include: - Gameplay Programming - Game Design - Balancing Game Mechanics - Contributing to Art Direction - Networking and Multiplayer Setup Ideal skills and experience: - Proficiency in Unity and C# - Strong understanding of game design principles - Ability to balance game mechanics for a smooth player experience - Background in art for games is a plus - Experience with multiplayer networking in Unity Collaboration and communication skills are essential as you will be working closely with a team. Please share your portfolio and relevant experience.
I need a small but fully-playable prototype built in Unity that proves out the core loop of an online action game. The focus is fast-paced combat that two or more players can drop into instantly over LAN or simple peer-to-peer matchmaking. Scope • Build a single arena level where players can move, jump, dodge, and attack with one melee and one ranged ability. • Implement basic multiplayer networking so at least two clients can see each other’s movement and attacks in real time. • Add lightweight UI for health, cooldowns, and a match timer. • Provide clean, well-commented C# scripts and a Unity project that opens without errors in the current LTS version. I originally pictured something third-person, but I’m flexible—first-person or even a top...
I have sketched out a light-hearted, casual card experience for PC built around a simple idea: 12 cards are dealt, a random-number generator assigns hidden values, and the player tries to uncover the best total before deciding to stop. Think of it as a quick “one more round” desktop diversion rather than a deeply strategic TCG. Here is what I need from you: • Gameplay core – shuffle the 12-card deck, apply RNG values each deal, handle turns, reveals, win/loss states and basic scoring. • 2D interface – clean, readable card art and a minimal table background. No complex animation is required, just smooth flips and hover highlights. • Desktop build – run natively on Windows (Unity, Godot, MonoGame or similar are all fine) with an uncomplicated in...
I’m ready to roll out a set of lightweight, highly engaging playable ads for both iOS and Android. The ads will showcase a compact game experience—just enough of the core loop to hook users and drive them straight to the App Store or Google Play. Builds for all major platforms: Applovin, Unity, Meta,
I’ve completed the core gameplay and now need a global leaderboard that plugs cleanly into my existing Unity project. The board must fetch and display each player’s name, score, and rank in real time, and add a small country flag beside the name for quick geographic context. I’m flexible on the back-end: PlayFab, Firebase, a lightweight custom REST API—whichever you feel will scale reliably without ballooning costs is fine, as long as it supports secure score submission and simple GDPR-compliant data storage. The front-end panel should match my current UI style (Unity UI Toolkit) and work on both iOS and Android builds. Deliverables: • Fully commented C# scripts for sending, retrieving, and ordering scores • UI prefab that lists name, score, rank, and ...
I already own the knife 3-D models (see the Asset Store link below) and simply need first-person hand animations that feel as slick as those you see in CS2, Standoff 2, and other custom-animation shooters. For every knife in the pack I want a short but memorable: • Draw • Two attack swings/ stabs • Signature inspect • Generic walk (shared across all knives, kept smooth and fluid) The draw and inspect must each have their own personality—no recycled poses with tiny tweaks. I will send you specific video clips and timestamps I’ve gathered as reference for those two actions, so you’ll know the exact vibe I’m after while still giving you creative room to push timing, anticipation, and secondary motion. All animations should import cleanly ...
I’m building a virtual-reality showcase and need my product translated into a highly detailed, fully textured 3D model. The end result must look striking up close yet remain light enough to run smoothly in real-time engines such as Unity or Unreal. You’ll start from reference photos and rough CAD dimensions that I’ll supply. I expect realistic proportions, clean topology, UV-unwrapped geometry, and PBR texture sets so the piece can be lit dynamically inside VR. Sub-surface details, accurate material response, and subtle wear where appropriate will help sell the realism. Deliverables • Final model in FBX or OBJ, ready for import • 4K PBR maps—base color, normal, roughness / metallic, and AO • Native source file (Blender, Maya, or 3ds Max) for fut...
Saya ingin memproduksi sebuah game teka-teki yang dapat memberikan penghasilan—baik melalui iklan, in-app purchase, ataupun mekanisme reward internal lain yang Anda rekomendasikan. Fitur multiplayer tidak diperlukan; fokus sepenuhnya pada pengalaman pemain tunggal yang adiktif dan mudah dipahami. Dalam proyek ini saya membutuhkan: • Konsep inti dan loop gameplay untuk genre teka-teki. • Desain level awal yang menantang namun tetap ramah pemain baru. • Implementasi sistem monetisasi yang efektif (mis. rewarded video, banner, atau toko item). • Antarmuka pengguna yang bersih dan menarik. • Build final yang siap rilis di platform yang Anda sarankan (seluler, PC, atau web—saya terbuka selama cocok dengan target pasar). Kriteria penerimaan: • ...
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
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