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I need a full set of modern, research-grade extreme-cold gear for my Antarctic scientist MetaHuman. The set has fivepieces—jacket, pants, gloves, footwear and headwear—and each item must visually communicate heavy insulation while still looking sleek and contemporary. Think expedition-weight synthetic fabrics (Gore-Tex-style outers with PrimaLoft-inspired loft) and smart design touches such as taped seams, articulated knees and elbows, integrated snow gaiters, and an insulated hood that can sit neatly over or under a headset. The garments must fit the standard Unreal Engine MetaHuman body without distortion, so final assets should arrive fully skinned to the mannequin, ready for import. Clean topology, real-world scale, and 4K PBR texture sets (base color, normal, roughness, metallic, AO) are essential. Please use naming conventions compatible with UE5 and keep UVs non-overlapping to play nicely with virtual production pipelines. Deliverables • Jacket, pants, and headwear high-poly and game-ready meshes • Rigging/skin weights matched to the MetaHuman skeleton • 4K PBR texture maps for each piece • Simple turntable renders or Marmoset viewer for quick preview I will sign off once the assets drop into UE5 and animate smoothly with no clipping during basic locomotion.
Project ID: 40485881
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Active 6 days ago
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21 freelancers are bidding on average £495 GBP for this job

Hello there! I understand you require a complete set of modern, research-grade extreme-cold gear for your Antarctic scientist MetaHuman, including a jacket, pants, gloves, footwear, and headwear. Each piece must balance heavy insulation with a sleek, contemporary aesthetic while ensuring compatibility with Unreal Engine. I bring extensive experience in 3D modeling and textile design, specifically in creating high-quality assets for virtual environments. My skills in rigging, skinning, and texturing align perfectly with your project needs, ensuring that the final assets fit the MetaHuman body without distortion and maintain clean topology. To execute this project efficiently, I will begin with detailed research on extreme-cold gear design, followed by creating high-poly models for each garment. I will ensure that all assets are rigged and skinned to the MetaHuman skeleton, with 4K PBR texture maps produced for each piece. Regular updates will be provided, and I will deliver simple turntable renders for your review, ensuring everything animates smoothly in UE5. Please do check out my profile for project reviews and portfolio at: https://www.freelancer.com/u/umaranimators I would love to discuss your project in more detail and share ideas to make it a success. Let me know a convenient time to connect! Best Regards, Muhammad Umar
£250 GBP in 3 days
5.2
5.2

Hi there, This project instantly caught my eye, so I had to reach out. Creating a cutting-edge extreme-cold gear set for your Antarctic scientist MetaHuman sounds like a thrilling challenge. The seamless integration of heavy insulation with a sleek, modern design is right up my alley. I specialize in designing high-quality, professional-grade 3D assets tailored for Unreal Engine environments. With my expertise in clean topology, realistic texturing, and adherence to real-world scale, I am confident that I can bring your vision to life. Plus, I prioritize open communication for a fast turnaround. Let me know if you are available for a quick chat! Regards, XRProConnect
£400 GBP in 7 days
5.0
5.0

Hi, Your requirements are clear and align well with a production ready UE5 asset pipeline. I can create a complete Antarctic expedition outfit for a MetaHuman, including the jacket, pants, gloves, footwear, and headwear, with a realistic research grade appearance that balances heavy insulation, mobility, and modern expedition aesthetics. The assets will be built to real world scale, optimized for Unreal Engine 5, fully skinned to the MetaHuman skeleton, and delivered with clean topology, non overlapping UVs, and 4K PBR texture sets. Special attention will be given to functional details such as articulated joints, insulated hood integration, snow gaiters, weatherproof seams, and smooth deformation during locomotion and common animation poses. You can view my portfolio here: https://www.freelancer.com/u/Humaumair12 I can provide preview renders throughout production to ensure the visual direction matches your expectations before final UE5 delivery. Warm Regards, Huma
£500 GBP in 7 days
4.8
4.8

Hi there, I see you need a full set of research grade extreme cold gear for an Antarctic scientist MetaHuman, including jacket, pants, gloves, footwear, and headwear, with expedition weight synthetic fabrics, taped seams, articulated joints, snow gaiters, insulated hood, fully skinned to the Unreal Engine MetaHuman skeleton, clean topology, real world scale, 4K PBR textures, and UE5 naming conventions. I have created 25 character outfits for MetaHuman in UE5, including a polar exploration suit with layered insulation, articulated knees and elbows, and an insulated hood that fit without distortion. I will model high poly and game ready meshes in Maya or Blender, bake down to 4K PBR texture sets, rig and skin to the MetaHuman skeleton, ensure no clipping during locomotion, and deliver UE5 ready assets. I will also provide turntable renders or a Marmoset viewer. Best regards, Mobasher Reza
£500 GBP in 3 days
1.1
1.1

I understand you require a complete, research-grade extreme-cold outfit for your Antarctic scientist MetaHuman, focusing on five distinct pieces that visually convey heavy insulation with a sleek, contemporary aesthetic, mirroring expedition-weight synthetics and practical design elements like taped seams and integrated snow gaiters. I previously designed a full set of specialized outerwear for a virtual reality simulation where accurate visual representation of extreme weather protection was paramount, resulting in a highly praised, photorealistic outcome. My approach will involve creating five distinct 3D assets within Blender: a jacket, pants, gloves, footwear, and headwear. These will be sculpted and textured to reflect Gore-Tex-style ripstop outer shells and PrimaLoft-inspired internal loft, utilizing PBR workflows in Substance Painter for realistic material definition. Key features such as articulated joints, sealed seams, and the adaptable hood will be modeled with precise topology to ensure clean deformation and fit on the standard MetaHuman body rig in Unreal Engine. Could you clarify if the insulated hood needs to accommodate specific headset models or if a general, versatile fit is sufficient? Ready to start as soon as you confirm scope.
£604 GBP in 21 days
0.0
0.0

Tower Hamlets, United Kingdom
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