
Open
Posted
•
Ends in 6 days
Paid on delivery
I have a game-ready robot model that needs a clean, production-quality humanoid rig built in 3ds Max and exported to Unity. The rig should follow the standard Unity Humanoid bone naming so I can drop it straight into the engine and map it in the Avatar configurator without extra tweaks. Please focus only on body controls—no facial rigging is required. What matters most is reliable deformation at the joints and an intuitive controller setup that lets me pose, test, and iterate quickly. Feel free to use your preferred rigging tools or custom scripts as long as the final output remains lightweight and easy to read for anyone who opens the file later. Deliverables • .max scene with skinned, controller-driven rig • Clean FBX export verified in Unity as a Humanoid avatar • Brief notes or video showing control scheme and any custom attributes • 1 day time (urgent) I’ll supply the model in 3ds Max format as soon as we start. If you’ve shipped characters to Unity before and can turn this around efficiently, I’m ready to get underway.
Project ID: 40413193
Open for bidding
Remote project
Active 56 yrs ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs

Raigad, India
Member since Apr 16, 2019
₹12500-37500 INR
₹4880 INR
$250-750 USD
₹1250-2500 INR / hour
$30-250 USD
£1500-3000 GBP
£20 GBP
₹12500-37500 INR
$250-750 USD
$10-40 USD
$30-250 USD
£2-5 GBP / hour
$10-30 USD
$30-250 USD
₹100-400 INR / hour
$30-250 USD
$30-250 USD
$250-750 USD
$15-25 USD / hour
₹600-1500 INR
₹600-1500 INR