1> Run on PC standalone
Program :: Unity 3D
Coding Language :: Best
2> Game Objectives
(a) Simulation rather than a game
Life like Shuttle simulation :: Full control over racquet
(b) Little computer interference, User Free Roam
"you can serve from the wrong side if you want, It is up to the players to decide if they want to play within the rules. Scoring is also through user input
(c) Simulation over graphics
"A stick accurately modeling a racquet is better than a graphically sound one with little user input"
(d) Completed in multiple stages
(e) No Audio
3> Phase I Objectives
(a) Setting the scene
(i) Create a photo realistic Badminton court to official Badminton Dimensions
(ii) Create an fitting Badminton Hall background to go with the court
(b) Start the Simulation
" Just a knockabout "
(i) get a block to fire a ball and create a easily maneuverable racquet to return it in accordance with real world physics
(ii) improve the particle to model a shuttlecock and enhance the physics
(iii) Start creating the AI opponent to play against. Getting them able to react and return your shots until the rally ends
" Match situation "
(iv) Add the scoring element to the game. Ability to determine who has won the point. judge in/out on serve ; in rally
(v) Bring it all together to make a useable public first realize