Driving Simulator - Brief
1.1. The Client sells infotainment products to the car industry – integrated sat nav, stereo, BT etc. In order to demonstrate this equipment and its user interface the client would like to provide a driving simulation on a series of monitors to represent a view through the windscreen. This will enable the potential customers to see how the equipment will perform in a simulated driving environment
2.1. Provide realistic driving simulation, which is scalable to include 360 degree projection and outputs to drive actuators for force feed back on a driving wheel and a “driving seat” or car model. Various forces to be defined.
3.1. A 3D environment will be built in which a car can be driven around, with realistic interaction and variable driving conditions, Day and Night, City, countryside and race track.
3.2. Deliverables will be split into phases
3.2.2. Driving Simulation – Basic
3.2.3. Driving Simulation – Advanced (TBD)
4.1.1. Drive around in a city environment based upon a grid.
4.1.2. Navigate around static parked cars
4.1.3. Realistic car physics
4.1.4. Car controls –
18.104.22.168. Brake (keyboard keys)
22.214.171.124. Accelerate (keyboard keys)
126.96.36.199. Steer (keyboard keys)
188.8.131.52. Gear change(keyboard keys)
4.2. Driving SIMULATION – Basic
4.2.1. SW Simulation
184.108.40.206. One indivisible virtual world. Drive from one district of the city to other without extra loading screens.
220.127.116.11. Interactive detailed city map. To stop you getting lost in a big virtual city.
18.104.22.168. Different time of day and weather conditions. Time: afternoon, day, night. Weather: clear and dry, cloudy and wet.
22.214.171.124. Advanced physics. A mathematical model of a car engine to take into account: friction force, inertia and many other nuances.
126.96.36.199. Damage. All cars to get visible damage, when the collide and provide force feedback to the HW controls.
188.8.131.52. Smart traffic AI. Traffic cars are physical, they're able to collide with player's car or with each other.
184.108.40.206. Pedestrians. The virtual city has many unsupervised crosswalks used by pedestrians.
220.127.116.11. Accurate rules of road control system.
18.104.22.168. Good graphic quality. Cars have shadows, highlights, reflections. Road becomes wet and greasy after rain.
22.214.171.124. Target HW for basic simulation
Fig 1. Target HW Logitech G27
126.96.36.199. Drive force feedback to accurately reflect the action of driving.
188.8.131.52. Transmission of road conditions to be fed back through the steering wheel. Gravel, tarmac, over steer, under steer etc.
Throttle too hard tires should start to lose grip. Lose control of the car’s rear end and the wheel will fight against you as you counter-steer to regain control.
184.108.40.206. Driving controls to be supported – Clutch, brake, accelerator, gear shift
220.127.116.11. Audio effects for acceleration, (to correspond with gear changing) Collisions, Horns, indicators required
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Bids on this Project
Surbiton, United Kingdom
I am a versatile Freelance 3D Artist, providing high quality 3D Solutions at very competitive rates. An example of some of my services that I can provide include but are not limited to; Low Polygon Models for Simulation and Games Generating 3D Models from LIDAR data to produce accurate racing simulations Custom 3D Models High Polygon Modelling Realistic Rendering Architectural Visualisations and Virtual Walkthroughs Animation If you would like to talk about a project that you think I could help you out with, or would like some more information then please do not hesitate to contact me
I am having 7 years of experience in IT field.I works on asp.net-c#,Andoid apps
Zivinice, Bosnia and Herzegovina
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Saint Austell, United Kingdom
13 years experience working out of Forte Sounds Ltd's bespoke recording studio in the UK. We provide a comprehensive audio solution to all media production incl: Composition, Sound Design, Voice-Over, Mixing, Mastering and all associated audio/music production; post-production.
We collectively have 10+ years of experience working in mobile applications, game development, 2D/3D graphics and animations. We have strategically executed complete work process, successfully designed and executed the pipeline for games and graphics development.