Unity 3D driving Simulator - Developer

Driving Simulator - Brief

1. Background

1.1. The Client sells infotainment products to the car industry – integrated sat nav, stereo, BT etc. In order to demonstrate this equipment and its user interface the client would like to provide a driving simulation on a series of monitors to represent a view through the windscreen. This will enable the potential customers to see how the equipment will perform in a simulated driving environment

2. Objective

2.1. Provide realistic driving simulation, which is scalable to include 360 degree projection and outputs to drive actuators for force feed back on a driving wheel and a “driving seat” or car model. Various forces to be defined.

3. Strategy

3.1. A 3D environment will be built in which a car can be driven around, with realistic interaction and variable driving conditions, Day and Night, City, countryside and race track.

3.2. Deliverables will be split into phases

3.2.1. Demo

3.2.2. Driving Simulation – Basic

3.2.3. Driving Simulation – Advanced (TBD)

4. Requirements

4.1. Demo

4.1.1. Drive around in a city environment based upon a grid.

4.1.2. Navigate around static parked cars

4.1.3. Realistic car physics

4.1.4. Car controls – Brake (keyboard keys) Accelerate (keyboard keys) Steer (keyboard keys) Gear change(keyboard keys)

4.2. Driving SIMULATION – Basic

4.2.1. SW Simulation One indivisible virtual world. Drive from one district of the city to other without extra loading screens. Interactive detailed city map. To stop you getting lost in a big virtual city. Different time of day and weather conditions. Time: afternoon, day, night. Weather: clear and dry, cloudy and wet. Advanced physics. A mathematical model of a car engine to take into account: friction force, inertia and many other nuances. Damage. All cars to get visible damage, when the collide and provide force feedback to the HW controls. Smart traffic AI. Traffic cars are physical, they're able to collide with player's car or with each other. Pedestrians. The virtual city has many unsupervised crosswalks used by pedestrians. Accurate rules of road control system. Good graphic quality. Cars have shadows, highlights, reflections. Road becomes wet and greasy after rain.

4.2.2. HW Target HW for basic simulation

Fig 1. Target HW Logitech G27 Drive force feedback to accurately reflect the action of driving. Transmission of road conditions to be fed back through the steering wheel. Gravel, tarmac, over steer, under steer etc.

Throttle too hard tires should start to lose grip. Lose control of the car’s rear end and the wheel will fight against you as you counter-steer to regain control. Driving controls to be supported – Clutch, brake, accelerator, gear shift

4.2.3. Audio Audio effects for acceleration, (to correspond with gear changing) Collisions, Horns, indicators required

Skills: C# Programming, Game Design, Javascript, Unity 3D

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About the Employer:
( 3 reviews ) Coventry, United Kingdom

Project ID: #1522115

6 freelancers are bidding on average £2567 for this job


I am here.

£2500 GBP in 39 days
(20 Reviews)

Hello,Expert In [url removed, login to view] have a 3d team as well.

£3000 GBP in 100 days
(5 Reviews)

Hello I am a sound designer & audio producer of 13 years experience in the games & multimedia industry I would love to be able to discuss any audio production this program may need with you and to offer my services. Th More

£1500 GBP in 30 days
(0 Reviews)

i have send you the details

£3000 GBP in 60 days
(0 Reviews)

I have a number of years experience producing the graphics for driving simulators, particularly F1 Simulators. I would like to be involved with this project if I can. Please contact me for further details and my rates

£3000 GBP in 30 days
(0 Reviews)

Hello, I am developer of games with me and have a full staff to meet you (sound design, 3d modeler, animator, graphic design, script writer, level design). you can see some of my works here: htttp :/ / [url removed, login to view] More

£2400 GBP in 90 days
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