Coding a simple doodle jump-like game + somes features

  • Status Closed
  • Budget N/A
  • Total Bids 8

Project Description


I need a really simple game similar to doodle jump with endless level procedurally generated from easier to hard the more far the player jump.

_Events systems so sometimes it will entertain the gameplay with more smart, but predictable pattern(like boss events..)

If made on Corona SDK, I need you to use level helpers (or if you use another level editor, please tell me how to create those pattern on in..)

_Simple Gem(In game currency, collectible on the level) and Power up system : shield, speed/power boost, throw fire ball etc..

_Scoring and Achievements systems with openfeint support, you implement it and 3 examples, I will make the remaining achievements myself.

_Differents kind of "platform", statics, movable etc.. and Obstacles like spikes.

Monsters with simple pattern, like "static", moving on a line, specific trajectory, follow the player or shooting in only 1 area.

_In app purshase systems template.

I will provide all the assets, like menu, sounds, arts etc.. I only need you to code it on Corona sdk or Gamesalad.

In the end, It need to be a COMPLETE game ready to be submitted on Appstore. Once it's approved, I will pay the last milestone and eventually Bonus according to your finishing touch. (the bonus might be up to 100$ or a bit more)

I will only pick someone who already have complete games made on the appstore and good portofolio/feedbacks, you will also need to write "itachi" as a proof you actually read this post.

IF you are okay with this, please let me know.


P.S: I need it in less than 2 weeks so if you are too much busy with other project, please don't apply..

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