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Auto Johnny is ready to hit the streets, and I need a playable prototype that shows the core loop of a 3D endless runner on Android, built in Unity. Gameplay • Endless forward motion with tap/ swipe controls for left, right and jump. • Obstacles are moving and parked cars; feel free to stub-in other hazards later but cars are the must-have for this first pass. • Coins appear in a straight line down the centre lane so the player can weave in and out to collect them. • Running score that adds one point per coin and tracks distance. Look & Feel The whole scene should read as a bright, cartoonish city: low-poly buildings, bold colours and exaggerated proportions that match the auto-rickshaw hero vehicle. Quick looped traffic ambience plus simple collision, coin-pickup and UI sounds will bring it to life; one light background music track is enough for now. Deliverables 1. Unity project folder (2021 LTS or newer) with clear folder structure. 2. Signed APK ready for sideloading on Android 10+. 3. Brief read-me explaining control scheme, scene hierarchy and where to swap art or audio. Acceptance Criteria – Game boots straight into play and runs at 60 fps on mid-range Android. – Left / right / jump inputs are responsive and animate the rickshaw. – Colliding with a car triggers a simple crash animation and restarts the run. – Coins increment score reliably; distance counter resets on restart. Keep the code clean and commented so the prototype can grow into a full game later. Source art and audio can be placeholder or CC-0—functionality is the priority.
Project ID: 40396751
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29 freelancers are bidding on average $19 USD/hour for this job

Dear , We carefully studied the description of your project and we can confirm that we understand your needs and are also interested in your project. Our team has the necessary resources to start your project as soon as possible and complete it in a very short time. We are 25 years in this business and our technical specialists have strong experience in Mobile App Development, Android, C# Programming, Animation, User Interface / IA, Unity 3D, Unity and other technologies relevant to your project. Please, review our profile https://www.freelancer.com/u/tangramua where you can find detailed information about our company, our portfolio, and the client's recent reviews. Please contact us via Freelancer Chat to discuss your project in details. Best regards, Sales department Tangram Canada Inc.
$25 USD in 5 days
7.6
7.6

I have carefully reviewed your requirements and understand you need a playable 3D endless runner prototype in Unity for Android, focused on smooth core mechanics, performance, and clean structure. With 9+ years of experience in Unity mobile game development, I specialize in runner mechanics, responsive controls, and optimized gameplay systems. As a technical lead, I ensure stable builds, clean architecture, and scalable code for future expansion. I will implement endless forward movement with responsive swipe/tap controls (left, right, jump), obstacle system (moving/parked cars), coin collection with scoring and distance tracking, and a smooth restart loop with crash feedback. The environment will follow a bright, low-poly cartoon city style, with basic audio integration for immersion. The game will be optimized to achieve 60 FPS on mid-range Android devices, with clean, well-commented code and structured project setup. Deliverables include Unity project (2021 LTS+), signed APK, and a clear README for controls, hierarchy, and asset replacement. Quality optimized work with suitable pricing is always my top priority. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$15 USD in 40 days
6.7
6.7

Hello, I’ve gone through your project details for the Unity Auto Rickshaw Runner Prototype, and this is something I can definitely help you with. I have 10+ years of experience in mobile and web app development, with a strong focus on Unity and Android development. My expertise in creating engaging gameplay mechanics, along with my knowledge of C#, animation, and user interfaces, ensures a polished prototype that meets your requirements. I will deliver a playable prototype that includes all specified features, ensuring smooth gameplay with clear controls and responsive animations. The vibrant, cartoonish city aesthetic and sound elements will be carefully integrated to bring your vision to life. Here is my portfolio: https://www.freelancer.in/u/ixorawebmob I’m interested in your project and would love to understand more details to ensure the best approach. Could you clarify: 1. Do you have specific art or audio assets in mind, or should I source placeholders? Do you have specific art or audio assets in mind, or should I source placeholders? Let’s discuss over chat! Regards, Arpit Jaiswal
$20 USD in 1 day
7.5
7.5

Your coin-collection logic will break if you spawn obstacles and pickups on the same frame without collision-layer separation. I've debugged this exact issue in 4 mobile runners where players clip through coins at high velocity because Unity's FixedUpdate cycle misses the trigger event. Before I map out the architecture, two questions: What's your target APK size limit? If you're planning Google Play distribution later, staying under 150MB without asset bundles will save you a refactor. Do you have existing 3D assets for the rickshaw and city blocks, or are you expecting me to source CC-0 models that match your art direction? Here's the technical approach: - UNITY OBJECT POOLING: Instantiate 20 obstacle prefabs at startup and recycle them instead of spawning new GameObjects every second. This prevents garbage collection spikes that drop your frame rate from 60 to 35 fps on mid-range devices like the Galaxy A52. - C# COROUTINE-BASED SPAWNING: Use yield return WaitForSeconds with difficulty curves so obstacle density increases every 500 meters. I'll add a ScriptableObject config file so you can tweak spawn rates without touching code. - PHYSICS LAYER MASKING: Separate collision layers for Vehicle vs Obstacle vs Collectible so raycasts only check relevant objects. This cuts physics overhead by 40% compared to checking every collider in the scene. - ANDROID OPTIMIZATION: Bake lighting, disable real-time shadows and cap particle effects at 30 per frame. I'll include a profiler screenshot showing memory usage under 512MB and consistent 60fps on Adreno 618 GPUs. - UI CANVAS SCALING: Implement safe-area detection for notched screens and anchor score elements so they don't get clipped on 21:9 displays. I've shipped 6 Unity mobile games that hit 60fps on Android 10+ without frame drops during garbage collection. The prototype will include a modular scene setup where you can drop in new vehicle models or swap the procedural city generator without breaking the spawn system. Let's schedule a 15-minute call to confirm your art pipeline and whether you need iOS builds later—that changes how I structure input handling and build settings now.
$18 USD in 30 days
6.4
6.4

Hello There!!! ★★★★ ( Unity 3D endless runner with smooth controls and optimized Android gameplay ) ★★★★ I understand you need a playable Unity prototype of a 3D endless runner with auto-rickshaw, including swipe controls, obstacles (cars), coin collection, and scoring. Focus is on smooth gameplay, 60fps performance, and clean, scalable code. ⚜ Endless runner core mechanics (movement & lanes) ⚜ Swipe/tap controls (left, right, jump) ⚜ Obstacle system with cars & collisions ⚜ Coin system with scoring & distance tracking ⚜ Cartoonish low-poly environment setup ⚜ Sound effects & background music integration ⚜ Android APK build & optimization I have experince in Unity 3D and C# with mobile game prototypes, including runner-style mechanics. I enjoy building fun, responsive gameplay loops with clean structure. I’ll use Unity 2021 LTS, optimized scripts, and simple assets to ensure smooth 60fps gameplay and easy future scaling. Let’s connect and get Auto Johnny on the road. Warm Regards, Farhin B.
$15 USD in 40 days
6.6
6.6

Hello, I can build your Unity Android prototype for “Auto Johnny” as a clean, playable 3D endless runner focused on a solid core loop, responsive controls, and performance on mid-range devices . I will implement continuous forward movement with lane-based swipe/tap controls for left/right movement and jumping, along with a simple obstacle system using parked and moving cars. The coin system will be placed along the center lane with reliable collection logic tied to score and distance tracking. Collision detection will trigger a basic crash state and reset the run cleanly. The project will include a lightweight, optimized scene using placeholder/CC0 assets styled as a bright low-poly cartoon city, with simple UI feedback, looping traffic ambience, and basic SFX integration. The codebase will be structured, modular, and fully commented so it can easily evolve into a full production game. Deliverables will include the full Unity project (2021 LTS+), a signed Android APK ready for sideloading, and a clear README explaining scene setup, controls, and asset replacement points. Thanks, Asif
$25 USD in 40 days
5.8
5.8

Toriqul Global Solutions is a trusted web design and development company specializing in modern, high-performance, and user-friendly digital solutions. Founded by Engineer Md. Toriqul Islam, a Computer Science & Engineering graduate from RUET, we bring over 10+ years of industry experience in creating scalable, visually stunning, and business-focused websites. Our Expertise We provide complete full-stack web and mobile app development services with modern technologies, including: HTML5, CSS3, Bootstrap, JavaScript, jQuery, React JS, Angular JS, Node JS, PHP, Laravel, WordPress, .NET, Python, Ruby on Rails, MySQL, MongoDB, React Native, and more. Why Choose Us? ✔ Modern, clean, conversion-focused designs ✔ Fully responsive across all devices ✔ Scalable, secure, and optimized development ✔ Clean and maintainable code structure ✔ On-time delivery with strong commitment ✔ Professional communication & support ✔ 100% Client Satisfaction Priority We have successfully delivered projects for clients across multiple industries with excellent feedback and long-term relationships. Let’s build something exceptional together. Contact us today to turn your ideas into reality. Best Regards Toriqul Global Solutions
$20 USD in 40 days
5.4
5.4

With more than a decade of experience in Full Stack Development and Mobile App Development particularly with Android, I am equipped with the technical skills to deliver this Unity Auto Rickshaw Runner Prototype. I am well-versed in Unity and C#, ensuring a smooth and responsive gameplay from start to finish. My solid understanding of 3D graphics will allow me to create a bright and cartoonish cityscape with low-poly buildings, bold colors, and exaggerated proportions that suits the main auto-rickshaw hero vehicle vibe you're after. Moreover, I'm no stranger to end-to-end app development, having successfully completed over a hundred projects throughout my career. My approach is not just about building products but about building scalable solutions. I would create a clear folder structure for the Unity project folder and a brief read-me file that'll guide any future tweaks or graphics/audio swaps. Additionally, my commitment to fast delivery, clear communication, and long-term support aligns perfectly with your project's needs. Not only will you get a playable prototype that meets all the acceptance criteria, but one that's built with clean and well-commented codes which will make it easier for it to grow into a full-fledged game later on. Let my skills and expertise add value to your project! Let's turn your vision into reality!
$15 USD in 40 days
4.6
4.6

Dear Client, I’m an experienced full-stack developer with over 10 years of experience in web and mobile application development, specializing in building scalable, responsive, and high-performance solutions for diverse business needs. I understand you are looking for a reliable developer to build or improve your project, including web or mobile applications similar to CRM, dashboards, or APIs, and I have worked on similar solutions successfully. My skills in React, Vue, Laravel, PHP, Python, REST APIs, and database design ensure efficient and high-quality delivery. Feel free to share more details or ask questions. I’m ready to refine my approach to match your exact requirements. Looking forward to working with you. Best regards, Md Ruhul Ajom
$20 USD in 40 days
4.9
4.9

Hi there, I've taken a close look at your Unity Auto Rickshaw Runner Prototype project and I think I can help you get a playable prototype up and running. You're looking for a 3D endless runner on Android with a core loop that includes tap/swipe controls, obstacles like moving and parked cars, and a coin collection system. I've worked on similar projects in Unity, using C# programming and creating engaging user interfaces, so I'm confident I can deliver what you need. My approach would be to start by setting up the endless forward motion and tap/swipe controls, then add the obstacles and coin collection system. I'd also make sure the running score is displayed and updated correctly. I've got experience with Android development and optimization, so you can be sure the prototype will run smoothly on your target devices. Let's discuss the details of your project and see how I can help you bring Auto Johnny to life - shall we chat about the next steps?
$15 USD in 7 days
1.6
1.6

This is exactly the kind of work I love doing, and I'm currently offering premium quality at a reduced rate while building my reputation—meaning you get full dedication without the full price tag. Creating a dynamic playable prototype of Auto Johnny aligns perfectly with my expertise. You aim for an engaging endless 3D runner with unique character and vibrant aesthetics on Android. Capturing the key moves like swipes for movement, obstacle interaction with animated responses, and zone-coins collection arranged for maximum effect is pivotal here. Your project's success matters as it marries quick developmental iteration with key touchscreen mechanics suited for an urban street race in Unity. I have extensive experience in Mobile App Development, Unity, Android, and C# Programming. My skills align perfectly with your requirements for a swift-to-launch prototype. I am eager to leverage my skillset in addressing needs like these with commitment and quick responsiveness―proposing an enhanceable scaffold embodied with extensible properties— patent friendliness remains core for revision snowobarded intervals steadily affirmed amend. Looking forward to potentially collaborating. Regards, Jason McLachlan
$15 USD in 3 days
1.0
1.0

Hello, I'd be happy to help bring Auto Johnny to life. With proficiency in Unity, I can create a 3D endless runner prototype for Android, ensuring responsive tap/swipe controls, obstacle variations including cars and coins for score tracking. I comprehend the significance of a vibrant city scene, cartoonish aesthetics, and engaging sound effects to enhance gameplay immersion. Here’s how I’ll approach your project: ✔ Implement endless forward motion with intuitive controls ✔ Design moving and parked car obstacles ✔ Integrate coin collection mechanism ✔ Develop scoring system and distance tracker ✔ Ensure smooth gameplay at 60 fps ✔ Include crash animation on collision ✔ Create clear folder structure and documentation My goal is to deliver a polished prototype that sets the foundation for your game's future development and growth. Best regards, Manthan
$15 USD in 30 days
0.0
0.0

Delivering a Unity 3D endless runner prototype that nails responsive tap and swipe controls for seamless left, right, and jump moves is my core focus—I’ve built similar Android projects achieving 60 fps fluidity on mid-tier devices. Your emphasis on a “bright, cartoonish city” with bold colors and exaggerated proportions aligns perfectly with my experience crafting clean, professional low-poly urban environments. I specialize in transforming gameplay concepts into playable systems with intuitive controls and integrated UI/UX that ensure smooth coin collection, dynamic obstacle interaction, and accurate scorekeeping. Rigorous commenting and a logical folder structure mean the prototype scales effortlessly, letting you swap assets or audio without friction. You need a reliable partner who delivers clean code, prompt communication, and efficient turnaround for rapid iteration—this is exactly what I provide. I am available for a quick chat! Best Regards, Oreliom
$15 USD in 40 days
0.0
0.0

I’ve spent the last five years building both lane-based and physics-driven runners in Unity, including a high-speed motorized rickshaw mechanic for a previous arcade-style mobile title focused on tight urban navigation. Your vision for "Auto Johnny" is exactly the kind of fast-paced, character-driven prototype I specialize in delivering, where tactile responsiveness and "feel" are prioritized over basic movement. I understand how crucial it is to nail that unique weight and slight drift of a three-wheeler early on to ensure the core loop is immediately addictive. I am ready to bring that specific mechanical polish to your project right away. To build a robust foundation, I will implement a custom lane-switching system using optimized C# Coroutines for snappy transitions, paired with a modular Object Pooling system to handle infinite track generation and obstacle spawning without performance hitches. I plan to utilize Unity’s Cinemachine for dynamic camera framing to emphasize the rickshaw's speed, ensuring that the physics-lite collisions feel satisfying rather than clunky. Furthermore, I’ll structure the Game Manager using a clean State Machine pattern, making it effortless for you to transition from this prototype into a full-scale production build with menus and upgrades later on without a code rewrite. Regarding the gameplay feel, should the rickshaw’s handling be strictly lane-based, or are you looking for more free-form physics steering to mimic the chaotic nature of street driving? I’d also like to clarify if you have the "Auto Johnny" assets ready for integration, or if you’d prefer me to build the prototype using optimized placeholders to focus strictly on refining the core mechanics first. I am available to jump on a brief chat or call to align on your specific vision and get a functional first build into your hands quickly.
$25 USD in 7 days
0.0
0.0

As a dedicated and experienced mobile app developer with a strong focus on Android, I am confident that my skills are perfectly aligned with your Unity Auto Rickshaw Runner Prototype project. With a proficiency in Android development and a strong understanding of Unity, I am well-prepared to bring your project to life and deliver a high-quality, visually appealing prototype that exceeds your expectations. In addition to my technical skills, I bring a creative eye for design and an understanding of the gaming experience. Your need for bright, cartoonish aesthetics fits perfectly with my fondness for developing rich, immersive graphics. Further, my ability to optimize performance and code cleanliness will ensure the prototype can smoothly transition into a full-fledged game later on. As you value clarity and effective communication, rest assured that I prioritize these aspects in all my projects. I will provide you with a well-documented Unity project folder including a read-me guide for simple art or audio integration. With me as your choice, you'll get an innovative prototype built to run at 60fps on mid-range Android devices while ensuring the core gameplay loop mechanics are flawlessly implemented. Trust me to turn your digital dreams into reality!
$20 USD in 40 days
0.0
0.0

Hi, I can build a polished and fully playable prototype of your Auto Johnny 3D endless runner in Unity with a strong focus on smooth gameplay and clean architecture. With 8+ years of Unity and mobile game development experience, I’ll deliver a responsive lane-based system (left/right/jump), optimized endless path generation, moving/parked car obstacles, and a reliable coin + distance scoring system that resets correctly on collision. The game will feature a bright low-poly city style with placeholder assets, fluid 60 FPS performance on mid-range Android devices, and essential audio (traffic ambience, SFX, and background music) to bring the loop to life. You’ll receive a well-structured Unity project (2021 LTS+), a signed APK ready for testing, and a clear README for easy scaling and asset replacement. I focus on clean, commented code so this prototype can smoothly evolve into a full production game. Thanks
$15 USD in 40 days
0.0
0.0

With nearly a decade of experience as a web and software developer, I am excited to take on the challenge of creating the Unity Auto Rickshaw Runner Prototype for your project. Mobile App Development lays at the core of my skills, and my proficiency with Unity and User Interface Design will ensure that your vision is masterfully translated into a playable, addictive, and visually engaging game. Your detailed project outline strikes a chord with me as it signifies your appreciation for organization, scalability, and clean coding. These happen to be cornerstones of my working style. I prioritize creating systems such as the one we seek to develop that can grow over time with ease while ensuring high-impact performance. A quick learner by nature, I can familiarize myself with CC-0 assets quickly ensuring that functionality remains top-notch. Moreover, my commitment to be your long-term technology partner means that I will go above and beyond to help this prototype evolve into a full-fledged game if you choose to do so. Let’s work - on this exciting project - together to create an immersive, engaging, and successful digital experience for your players!
$20 USD in 40 days
0.0
0.0

Hi, I went through the Auto Johnny requirements — this is very doable. I already have a 3D endless runner prototype in Unity running on Android with the core systems in place: forward movement, lane switching (left/right/jump), obstacle spawning, and coin + distance scoring with day and night cycle too. Right now it uses drones and a flying character, but that’s just content — swapping it to a city setup with an auto-rickshaw and traffic is straightforward. For your version I’d set up: Rickshaw controller with responsive movement/animation Moving + parked car obstacles Coins in the center lane for weaving gameplay Basic UI + sounds (coin, crash, ambience, music) Since the base is already working and optimized for mobile, I can put together a solid playable pretty quickly instead of building everything from scratch. I’ll also include the full Unity project, APK, and a short readme so it’s easy to test and modify. If you want, I can share a quick video of what I currently have so you can see how it feels. Let me know
$20 USD in 40 days
0.0
0.0

Hello! I’d be happy to build this prototype. I’m a Unity Developer with 5+ years of experience creating mobile games with responsive controls, clean architecture, and stable performance. I can implement the full core loop of a 3D endless runner: smooth forward movement, swipe/tap controls (left/right/jump), obstacle handling (cars), coin collection with scoring, and distance tracking. I’ll ensure responsive input, simple animations (including crash/restart), and stable 60 FPS on mid-range Android devices. I’ll deliver a well-structured Unity project (2021 LTS+), a signed APK, and a clear readme explaining controls, scene setup, and how to replace assets. The code will be clean and scalable so you can easily expand the prototype into a full game later. I’ve worked on mobile projects with similar core systems and would be glad to discuss details and get started quickly.
$15 USD in 40 days
0.0
0.0

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