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Auto Johnny is ready to hit the streets, and I need a playable prototype that shows the core loop of a 3D endless runner on Android, built in Unity. Gameplay • Endless forward motion with tap/ swipe controls for left, right and jump. • Obstacles are moving and parked cars; feel free to stub-in other hazards later but cars are the must-have for this first pass. • Coins appear in a straight line down the centre lane so the player can weave in and out to collect them. • Running score that adds one point per coin and tracks distance. Look & Feel The whole scene should read as a bright, cartoonish city: low-poly buildings, bold colours and exaggerated proportions that match the auto-rickshaw hero vehicle. Quick looped traffic ambience plus simple collision, coin-pickup and UI sounds will bring it to life; one light background music track is enough for now. Deliverables 1. Unity project folder (2021 LTS or newer) with clear folder structure. 2. Signed APK ready for sideloading on Android 10+. 3. Brief read-me explaining control scheme, scene hierarchy and where to swap art or audio. Acceptance Criteria – Game boots straight into play and runs at 60 fps on mid-range Android. – Left / right / jump inputs are responsive and animate the rickshaw. – Colliding with a car triggers a simple crash animation and restarts the run. – Coins increment score reliably; distance counter resets on restart. Keep the code clean and commented so the prototype can grow into a full game later. Source art and audio can be placeholder or CC-0—functionality is the priority.
Project ID: 40402691
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Hi there, I understand you need a polished Unity-based Android endless runner prototype featuring a bright, cartoonish city and a responsive auto-rickshaw control scheme with 60fps performance on mid-range devices. My approach is to build a clean, modular scene: a fast, looped forward motion system, swipe/tap left-right-jump controls animating the rickshaw, three core hazards (moving and parked cars), and a straight coin line for a chase/collect loop. I’ll use lightweight, low-poly assets and a single CC-0 music track to keep the scene lively without heavy assets. The deliverables include a well-structured Unity project (2021 LTS+), an Android APK for sideloading, and a concise read-me detailing controls, scene hierarchy, and asset swap points. I’ll keep code clean, well-commented, and prepare hooks for future expansion (new hazards, power-ups, and more levels). Questions I propose to address with you: How strict is the 60fps requirement on all mid-range devices, and should I implement a dynamic quality setting toggle? What Android min API level should I target for broader compatibility? Do you have preferred art style constraints or brand colors for the city palette? Should I implement a simple crash animation with a reset restart on collision, or a brief pause before restart? Are there any accessibility considerations (color blindness, larger UI) to keep in mind? Would you like to expose a basic in-game store or coins-only progression for future expansion? What is the pr
$25 USD in 37 days
9.2
9.2

Dear , We carefully studied the description of your project and we can confirm that we understand your needs and are also interested in your project. Our team has the necessary resources to start your project as soon as possible and complete it in a very short time. We are 25 years in this business and our technical specialists have strong experience in Mobile App Development, Android, C# Programming, Animation, User Interface / IA, Unity 3D, Unity and other technologies relevant to your project. Please, review our profile https://www.freelancer.com/u/tangramua where you can find detailed information about our company, our portfolio, and the client's recent reviews. Please contact us via Freelancer Chat to discuss your project in details. Best regards, Sales department Tangram Canada Inc.
$25 USD in 5 days
7.6
7.6

Hi there, I understand you want a playable Unity prototype for an Android endless runner featuring a forward-only run, tap/swipe left-right and jump, with moving/parked cars as hazards, central coin line, and a 60fps, bright cartoon city look. I will deliver a clean Unity 2021+ project with modular layers (Scenes, Scripts, Art, Audio) and a simple yet responsive control system that makes the auto-rickshaw feel lively. Core loop: forward motion, lane switching, coin collection, distance and score, basic car collision with restart. Art and audio will be placeholders or CC-0 as needed while you swap assets later. I’ll provide a signed APK for Android 10+, plus a concise read-me covering controls, hierarchy, and asset swapping points. The code will be commented and structured for future expansion to a full game. What is the exact Android build target you want beyond 10+ (e.g., 11/12+), and would you like me to prioritize a specific device compatibility profile (low-mid specs) or push for ultra-smooth 60fps across a broader range? Best regards,
$25 USD in 28 days
7.0
7.0

✅ Have developed similar Game Hi, I reviewed your requirement and understand you need a functional 3D endless runner prototype first — not a full polished game, but a smooth playable core loop that proves the mechanics, controls, scoring, and overall game feel. I have solid experience building Unity mobile game prototypes and gameplay systems. This prototype will include: • Continuous forward auto movement • Tap/swipe left, right, jump controls • Moving + static vehicle obstacles • Coin collection with score + distance tracking • Crash/restart loop • Cartoon low poly city environment • Basic SFX + background audio • Clean commented Unity project structure I will keep the code expandable so new hazards, boosters, skins, and levels can be added later without rebuilding the core. A working Android prototype can be delivered quickly, then we can refine visuals if needed. Due to NDA, I can’t share project links here, but I’ll share them once we connect on chat. Let me know if you’d like to proceed. Thanks! Purnima
$20 USD in 40 days
7.1
7.1

I have carefully reviewed your requirements and understand you need a polished Unity prototype for a 3D endless runner with smooth controls, core gameplay loop, and optimized performance on Android. With 9+ years of experience in Unity mobile game development, I specialize in runner mechanics, responsive input systems, and performance optimization. As a technical lead, I ensure clean architecture and scalable code for future expansion. I will implement endless forward movement with swipe/tap controls (left, right, jump), obstacle system (moving/parked cars), coin collection with scoring and distance tracking, and smooth restart flow with crash feedback. The game will feature a bright low-poly city style with basic audio integration. The build will be optimized to maintain 60 FPS on mid-range devices with clean, well-commented code. Deliverables include Unity project (2021 LTS+), signed APK, and a clear README for controls and structure. Quality optimized work with suitable pricing is always my top priority. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$15 USD in 40 days
6.7
6.7

Hi there, Hope you are doing great. We have done similar work for an Android app and smartwatches for a running game, but it's developed in React Native (Commoncode), would love to share the case study. However, we have Unity and C# capabilities to build it using the tech-stack of your choice. Look forward to hearing from you !! Best,
$25 USD in 40 days
6.9
6.9

Hello! I'm Asif from Einnovention, and I must say your project excites me! With over 248 successful projects and immense expertise in Animation, C# Programming, and Mobile App Development, my team and I are more than capable of creating a top-notch Unity Auto Rickshaw Runner Prototype. Our knowledge of Android development using Unity combined with our experience in developing responsive tap/swipe controls for games gives us a clear edge here. We understand the importance of an 'Endless Forward Motion' experience and can provide you with a low-poly, colourful scene that adds to the game's aesthetic, just like you imagined it. Moreover, we appreciate clean coding and we'll ensure your project is commented meticulously to allow it to grow easily into a full game later on. Our comprehensive read-me files would help even a non-technical user understand the game hierarchy effortlessly. Additionally, not only will your game be 60 fps compatible for mid-range Androids, but we'll also provide you with unlimited revisions until you're completely satisfied. Choosing us means opting for a reliable, transparent yet flexible development process that won't compromise on quality or time management.
$20 USD in 40 days
6.3
6.3

Hello! We have already developed this type of Endless Games. We can make tuk-tuk endless game with ease and confidence accodring to your expectation. I have read the job description and interested for this project. Thanks. Ajay
$20 USD in 40 days
6.3
6.3

Hello There!!! ★★★★ ( Unity 3D endless runner prototype for Android – Auto Rickshaw core gameplay build ) ★★★★ Project understanding: I understand you need a playable Unity prototype of a 3D endless runner featuring an auto rickshaw with core mechanics like lane movement, jumping, coin collection, obstacles (cars), scoring system, and crash/restart flow. It must run smoothly on Android with clean structure for future expansion. Services: ⚜ Unity 3D endless runner prototype development (Android ready) ⚜ Player controls: swipe/tap left, right and jump mechanics ⚜ Obstacle system (moving + parked cars integration) ⚜ Coin collection system with score + distance tracking ⚜ Crash detection + restart loop functionality ⚜ UI + simple audio integration (bg music, SFX) ⚜ Clean C# scripting with comments for scalability I have experience in Unity game prototyping and C# gameplay systems, including endless runners and mobile arcade mechanics. I focus on clean code structure so prototypes can easily evolve into full games later. My approach will be to first build core movement + lane system, then integrate obstacles and coin systems, followed by UI scoring and Android optimization for stable 60fps performance. Let’s connect and I can quickly deliver a functional playable prototype ready for testing. Warm Regards, Farhin B.
$15 USD in 40 days
6.6
6.6

With a deep knowledge and proven track record in mobile app development, I am confident in my ability to bring your vision of Auto Johnny racing through the vibrant streets to life. Throughout my 5 years of experience, I have honed my skills in building high-performing, user-friendly applications with an emphasis on aesthetic appeal and smooth functionality. What stands me apart from many freelancers is my expertise in Unity combined with my use of front-end frameworks such as Flutter and React Native, which are vital for an immersive game like yours. Additionally, you outlined that clean code structure is a priority for this project as it will grow into a full-fledged game later on and I am well-versed at that. My experience with Git and other version control systems ensures the project's maintainability and makes any changes or work handovers hassle-free. As a further testament to my proficiency, I have developed and deployed over 30 mobile applications including games that are currently live on both Android and iOS platforms. For example, my work on Victoria UAE Real Estate and IVI Cryptos showcase not only my technical expertise but also a deep appreciation for maintaining smooth performance across multiple platforms. I look forward to bringing this same level of dedication to making your vision for Auto Johnny's adventure come alive!
$20 USD in 40 days
6.2
6.2

✋ Hi There!!! ✋ The Goal of the project:- BUILD A PLAYABLE UNITY 3D ENDLESS RUNNER PROTOTYPE WITH RESPONSIVE CONTROLS, OBSTACLE SYSTEM, AND SCORE MECHANICS FOR ANDROID DEPLOYMENT. I carefully reviewed your requirement for a Unity auto rickshaw runner prototype with swipe controls, coin collection, obstacles, scoring system, and Android APK build. With 9+ years experience as a full stack developer and Unity game developer, I can deliver a clean, scalable prototype ready for future expansion. 1. Develop endless runner core loop with left, right and jump swipe controls. 2. Implement car obstacles, coin collection system and scoring mechanics. 3. Deliver optimized Unity project with Android APK and structured codebase. I provide UI integration, game logic development, testing, performance optimization, and full source code delivery. I have built multiple Unity prototypes and arcade style mobile games with smooth controls and scalable architecture. Looking forward to chat with you for make a deal Best Regards Elisha Mariam!
$15 USD in 40 days
5.5
5.5

Hi, Auto Johnny team. Your endless runner idea is clear, and I can build a working 3D prototype that shows the core loop on Android. I’ve shipped Unity mobile builds before, including swipe‑based runners. I’d focus on getting the main feel right first: • Forward motion with lane‑switch and jump • Simple car obstacles and collision reset • Coin line down the centre lane with score update • Distance tracking and restart logic • Light city look with placeholder low‑poly assets • Basic SFX and one looping music track I can deliver the Unity project, APK, and a short read‑me within a few days. Code will stay clean and ready for later expansion. Do you want the swipe input handled through Unity’s new Input System or the legacy Touch API? Thanks, Slavko
$15 USD in 1 day
4.5
4.5

Hello, I have reviewed your requirement to build a **UNITY AUTO RICKSHAW ENDLESS RUNNER PROTOTYPE FOR ANDROID** featuring smooth lane movement, obstacle avoidance, coin collection, scoring, and a bright low-poly city style — delivered as a clean, extendable Unity project. WITH STRONG EXPERIENCE IN **Unity** 3D GAMEPLAY PROTOTYPING, MOBILE OPTIMISATION, AND ENDLESS RUNNER MECHANICS, I BUILD PLAYABLE PROTOTYPES THAT ARE CLEANLY STRUCTURED AND READY TO SCALE INTO FULL GAMES. My approach would be: set up the project in **Unity 2021 LTS** → implement endless forward motion with swipe/tap controls (left, right, jump) → design a 3-lane system with moving/parked car obstacles → implement centre-lane coin spawning with reliable pickup detection → add distance + coin score tracking → create simple crash/restart loop → build a bright, cartoonish low-poly city with placeholder CC-0 assets → integrate basic SFX and background music → optimise for stable 60 FPS on mid-range Android → organise folders, scripts, and scene hierarchy for easy future expansion. LET’S TURN AUTO JOHNNY INTO A SMOOTH, FUN, AND EXTENDABLE ENDLESS RUNNER PROTOTYPE THAT CAN GROW INTO A FULL MOBILE GAME. Looking forward to starting the prototype and sharing early builds for feedback. Thanks
$15 USD in 40 days
5.0
5.0

Hi, We’re confident in delivering a polished, high-performance prototype of your 3D endless runner in Unity, with a strong focus on clean architecture and scalable gameplay systems. **Work Process:** • Structure a well-organized Unity (2021 LTS+) project for easy future expansion • Implement smooth core mechanics: endless movement, responsive lane switching, and jump controls • Develop obstacle logic (moving and parked cars) with reliable collision and restart flow • Build a robust coin and scoring system with accurate distance tracking • Design a cohesive low-poly, cartoon-style environment aligned with your vision • Integrate lightweight audio and animations for an engaging gameplay feel • Optimize performance to ensure stable 60 FPS on mid-range Android devices • Deliver a signed APK, complete source project, and clear documentation for handover We focus on quality, performance, and maintainability—ensuring this prototype can evolve into a full-scale game seamlessly. Looking forward to working with you. Best regards, Murtuza
$20 USD in 40 days
4.8
4.8

Hello, I am Vishal Maharaj, a seasoned professional with over 20 years of expertise in C# Programming, Unity 3D, Android, User Interface / IA, Unity, and Mobile App Development. I have carefully reviewed the requirements for the Unity Auto Rickshaw Runner Prototype project. To create the prototype, I will focus on developing an endless runner gameplay experience with tap/swipe controls for movement, implementing obstacles like moving and parked cars, and incorporating a scoring system based on collecting coins and tracking distance. The visual elements will feature a vibrant, cartoonish city setting with low-poly buildings and bold colors to complement the auto-rickshaw theme. I am prepared to deliver a Unity project folder with a structured layout, a signed APK for Android devices, and a comprehensive read-me guide for easy navigation. Let's discuss further details to initiate the project. Cheers, Vishal Maharaj
$20 USD in 40 days
3.3
3.3

Hello there, I’m an independent Unity developer with a solid track record delivering lightweight, playable prototypes quickly. I focus on clear architecture, responsive controls, and clean code so a project can grow into a full game without rework. I’ve built and shipped 3D endless-runner concepts in Unity, implementing forward motion, basic swipe controls for left/right/jump, coin rails, simple obstacle interactions, and a modular scene setup. I’ll implement a bright, cartoonish city aesthetic with a low-poly rickshaw hero, looping ambiance, and placeholder assets that are easy to swap later. The prototype will boot straight into play and target 60 FPS on mid-range Android devices, with a readable project structure and well-commented scripts. I can handle the work end-to-end based on these core requirements and my experience. I’ll deliver a clean, working prototype now and leave room to extend your content and features later. Best regards, Billy Bryan
$20 USD in 15 days
3.1
3.1

✅✅It’s My Best Pleasure to SUPPORT You✅✅ $ rate: $18/hr, ⏱duration: 10 days (playable prototype ready) Portfolio: https://www.freelancer.com/u/photop2 I can build your Unity 3D endless runner prototype for Auto Johnny with a clean, expandable structure and smooth gameplay that hits your 60 FPS target on mid-range Android devices. Here’s how I will handle your project: Core Gameplay Implementation • Continuous forward movement with lane-based system (left / center / right) • Tap / swipe controls (mobile-optimized input handling) • Jump mechanics with smooth animation transitions • Collision system (cars = crash → restart loop) Obstacles & Environment • Moving and parked cars as primary hazards • Procedural spawning system for endless gameplay • Low-poly city environment (optimized for performance) • Modular scene setup for easy expansion later Coins & Scoring System • Center-lane coin lines with collection feedback • Score system (coins + distance tracking) • Reset logic on crash • UI display (clean, readable, mobile-friendly) I’ll make sure the prototype is fun to play, technically solid, and ready to evolve into a full game. Pier M
$18 USD in 40 days
3.6
3.6

As a seasoned Full-Stack Engineer with more than seven years of experience, I am confident that I can deliver an exceptional 3D endless runner prototype for Auto Johnny that aligns perfectly with your project description. My expertise in Unity and Android app development, combined with my knack for building clean and scalable codebases, make me a strong candidate for this project. I understand the crucial elements you've highlighted, such as the tap/swipe controls and the specific obstacles like moving and parked cars. Not only will I deliver on these details, but I'll also ensure your vision for a bright, cartoonish cityscape is translated into low-poly buildings with bold colors and exaggerated proportions to match the theme. Having created various mobile games before, I have a deep appreciation for intuitive User Interfaces and immersive sound effects. Rest assured, not only will I provide you with a fully functional APK but also a read-me that clearly outlines not only the control scheme but also areas where you could swap in art or audio should you choose to. Let's collaborate to bring Auto Johnny to life in the best possible way!
$20 USD in 40 days
3.3
3.3

Hi there, I’m excited about the opportunity to develop a playable prototype for the Auto Johnny endless runner. With my extensive experience in Unity and mobile app development, I’m confident in my ability to bring your vision to life. The prototype will feature endless forward motion with intuitive tap and swipe controls for maneuvering the rickshaw. I will implement moving and parked cars as primary obstacles, while ensuring coins are placed strategically in the center lane to enhance gameplay flow. The prototype will feel vibrant with a cartoonish city aesthetic, complemented by ambient sound effects and light background music. To implement this, I plan to structure the Unity project clearly, utilizing clean, commented code for future expansion. I will deliver the complete project folder, a signed APK, and a concise read-me for easy understanding. I’m available for real-time communication in your time zone and can provide a demo within 12 hours of commencement. What specific features or enhancements do you envision for future iterations of the game? Best regards, Cindy Viorina
$15 USD in 18 days
2.7
2.7

Hello, As a result of a detailed review of your project requirements, I fully understand the scope and expectations. I have experience building Unity Android prototypes and endless runner gameplay systems, and I'm available to start your project right now. I bring deep expertise in Unity 3D, C#, Android builds, mobile controls, animation, UI, and game prototyping with over 10 years of experience. One of the key challenges in projects like this is keeping the runner loop smooth on Android while handling lane movement, jump controls, obstacle spawning, coin collection, score/distance tracking, crash restart logic, and clean scene structure for future expansion. I have a couple of quick questions. • Do you already have the auto-rickshaw model, or should I use a placeholder low-poly vehicle for the prototype? • Should the road/traffic spawn system be fully procedural or simple looping segments for the first MVP? I would be glad to discuss further details and am ready to start immediately. Looking forward to hearing from you. Best regards, Carlos.
$15 USD in 40 days
2.7
2.7

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