UNITY project code work

We are looking for an experienced UNITY programmer to continue work on an existing app project that was produced using Gamesalad: [url removed, login to view] [url removed, login to view] We now aim to expand our market reach through a UNITY engine port. Code work in UNITY has been started. We need you to continue in the existing project. We use a simulated 3D approach using high resolution/high quality 2D pre-rendered images to support low end devices. We will continue using this approach with this new code. The base code architecture is set up in a way that allows our artists to quickly swap in new Model pre-rendered images and data tables to produce a new model. No code required: our artists are able to output asset bundles by just updating csv tables, model and UI image files, a song, bundling, and uploading to our server. We are leveraging the successes of this production approach with this new UNITY code as well. The base code must be flexible enough to allow artists to turn off and on certain features and quickly plug in their assets to view and test their artwork on target platforms, followed by compiling, testing, and publishing. The basic UI elements are at first-pass implementation in UNITY and the coloring logic is in. There's no guesswork in this job. Just smart code work. The design is defined and the UX prototyped. All Audio, Model Images, UI Images, UNITY project, and csv Tables are provided at project start. UI layout and flow are correctly represented in the V1.0 apps currently available for download on Apple Store and Google Play; changes to the existing app design are outlined as such in detailed design documents. This first contract will focus on re-doing the model image loading & display, RAM management to support low-RAM (512 RAM) Android and iOS devices, as well as support model asset bundles and multi-model UX integration. We’re looking for a Unity Coder that shows they can produce quality multi-platform mobile apps using Unity that demo smooth UI and UX, load quickly, perform great, and feel like quality apps. Apply if you: - Have an expert understanding of image memory management in UNITY - Know how to implement asset bundles and access remote server data - Detail oriented and high production values - Experienced with highly functional UI implementation - Commited to Unity project optimization - Maintain smooth UX and high framerate on low end devices - Test on iOS and android at multiple specs/screen resolutions/aspect ratios - Dedicated and Communicate well in English

Skills: Android, C# Programming, Game Development, iPhone, Unity 3D

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About the Employer:
( 0 reviews ) Lahore, Pakistan

Project ID: #10882794

7 freelancers are bidding on average $602 for this job


Hello, Greeting of the day! We are happy to discuss our proposal with you. KEY POINTS THAT MAKE US DIFFER FROM OTHERS: ~ We have 5+ years of experiences in Unity 3D, Xcode, CoCoa 2d, Phonegap and major iOS and More

$750 USD in 20 days
(67 Reviews)

Hello. I am very familiar with Unity3D, Construct2, GameSalad. Your project makes me interested as I am fully confident that I can accomplish it on time with the best quality. Looking forward to discussing further. More

$1263 USD in 10 days
(77 Reviews)

Hello Sir, First of all, we would like to tell you how we will initialize the project with you Please have a look at our portfolio for Mobile App based projects: [login to view URL] More

$444 USD in 10 days
(70 Reviews)
$500 USD in 15 days
(6 Reviews)

Hello, I have above 3 years of experience in Web Designing & Development, Web application development. My strengths are in ASP.NET WITH C#,VB.Net, MVC Architecture,Three TIRE Architecture,HTML5,CSS3,JavaScript,Aj More

$444 USD in 25 days
(0 Reviews)

I am very experienced with unity, my code is organized and well documented and I am also fluent in English, and am always on time for deadlines

$410 USD in 15 days
(0 Reviews)

I have been first place champion on unity development. Contact for more info

$400 USD in 1 day
(0 Reviews)