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I need a lightweight NeoForge 1.21.1 mod that lets players protect their territory through a simple in-game menu. Once a chunk is claimed, no one except the owner may break or place blocks, open doors, or take items. The owner can extend full build-level access with the command /trust <username> Trusted players should be able to do everything the owner can inside those chunks—use chests and crafting tables, interact with animals or villagers—just not run extra commands. Hostile-mob control is also essential. When protection is toggled on, any zombie (or other hostile mobs) already present inside the area must vanish instantly, and no new ones may spawn there afterward. Core flow I’m looking for: 1. Player opens the claim menu, selects the chunk, and confirms. 2. Permissions apply immediately. 3. The owner may toggle mob-free mode on or off via command. Deliverables • Source code and compiled .jar targeting NeoForge 1.21.1 • Simple config file (or gamerule) for future tweaks to menu text, default settings, and mob list • Minimal user documentation: claiming steps, /trust syntax, mob toggle command The finished mod should be dependency-free apart from NeoForge itself and leave server performance unaffected when no chunks are claimed.
Project ID: 40401854
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39 freelancers are bidding on average $166 USD for this job

I understand you need a NeoForge 1.21.1 Chunk-Claim Mod allowing players to protect territory, manage permissions, and control hostile mobs. I can deliver the mod as requested, ensuring it is lightweight, dependency-free, and performance-efficient. Once the full project scope is discussed, we can adjust the budget accordingly. I am confident in my Java and game development skills to meet your requirements. Let's discuss further details and get started on this project. Please review my 15-year-old profile for past work examples. Looking forward to hearing from you.
$123 USD in 6 days
6.1
6.1

Hi This is a clean and well-scoped mod, but it needs to be implemented carefully to avoid performance issues and edge-case exploits. I can build a lightweight NeoForge 1.21.1 mod that handles chunk claiming, permission enforcement, and hostile mob control with minimal overhead. I have experience working with Minecraft modding and event-driven systems, so I will implement efficient checks for block interaction, container access, and entity behavior. The claim system will include a simple UI flow, instant permission application, and a reliable trust system via command. For mob control, I will ensure existing hostile mobs are removed immediately and spawning is prevented using optimized hooks. The mod will include a clean config for customization, full persistence, and clear documentation so it is easy to manage and extend. Best, Justin
$1,000 USD in 7 days
6.0
6.0

Hey, You are looking for NeoForge 1.21 Chunk-Claim Mod "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
$30 USD in 1 day
5.4
5.4

Hi, I will develop a lightweight NeoForge 1.21.1 mod that enables players to claim territory effortlessly through an in-game menu. This mod will ensure that claimed chunks restrict block placement, item interaction, and door access to the owner while allowing trusted players to interact fully within those areas. I've worked extensively with Minecraft modding and understand the nuances of player permissions and chunk management. My approach will involve clean and efficient code to ensure no performance impact on your server when unclaimed. The core flow will be straightforward: players will open the claim menu, select a chunk, and permissions will apply instantly. I'll also implement the hostile mob control feature to ensure a safe environment. To ensure flexibility, I'll include a simple config file for future adjustments and minimal user documentation for claiming steps and commands. I'm ready to get started and deliver a robust solution tailored to your needs. Thank you.
$156 USD in 7 days
5.1
5.1

Hello, I’ve gone through your project details for the NeoForge 1.21.1 Chunk-Claim Mod, and this is something I can definitely help you with. With over 10 years of experience in software development, particularly in Java and game design, I can create a lightweight, efficient mod that meets all your requirements. I focus on clean code and scalability to ensure the project runs smoothly. The core flow you described will be implemented seamlessly, allowing for quick user navigation in claiming chunks and managing permissions. I will also ensure the mod is dependency-free, minimally impacts server performance, and includes a configurable file for easier future adjustments. Detailed documentation will be provided for easy understanding of claiming steps, the /trust command syntax, and toggling the mob-free mode. Here is my portfolio: https://www.freelancer.in/u/ixorawebmob I’m very interested in your project and would love to discuss a few details to ensure the best approach. Could you clarify: 1. What specific commands you'd like for managing permissions? What specific commands you'd like for managing permissions? Let’s discuss over chat! Regards, Arpit Jaiswal
$180 USD in 5 days
5.1
5.1

Hello, I built a similar project where players could manage their game territory through a user-friendly interface, featuring dynamic permissions like allowing trusted players access via commands. In this system, instant removal of hostile mobs upon claiming a zone ensured a safe environment, mirroring your requirements for immediate control. The technologies used, including React.js and Node.js, align closely with your needs. A possible technical scenario includes querying the chunk data on player interaction for efficient territory claims. Let's discuss!
$150 USD in 5 days
3.3
3.3

As someone deeply invested in creating smart, efficient, and powerful digital solutions, I believe I can deliver exactly what you're looking for with the NeoForge 1.21 Chunk-Claim Mod. My experience in building custom software and system architecture is directly transferable to this task. I can guarantee a lightweight mod that not only streamlines the chunk claiming process but completely protects and controls territory as per your specifications. One of my specialties is ensuring that products I build are scalable. This means your mod won't just function perfectly with NeoForge 1.21.1 but will also accommodate any future changes you desire with ease through a simple config file or gamerule. Moreover, simplicity is at the core of my approach- both in design and technology. Your users will find navigating the claim menu smooth, comprehensible, and quick while the server performance remains unaffected. Trusted by international clients and known for my reliability, your project will be handled promptly yet effectively. I make it a practice to focus on client needs holistically rather than just ticking technical requirements, and this aligns perfectly with what you're seeking.
$200 USD in 5 days
3.4
3.4

Hello, This is a well-defined mod scope, and I can build it as a lightweight NeoForge 1.21.1 solution with clean territory-claim logic, immediate protection handling, trusted-player support, and hostile mob control that behaves exactly as described. My focus would be to keep the system simple for players through an in-game menu while making the backend reliable, dependency-free, and efficient for server use. I would structure it so unclaimed worlds remain unaffected from a performance standpoint, while claimed chunks enforce ownership and trust permissions instantly for blocks, containers, entities, and interaction events. The mob-free toggle can be handled cleanly with command-based control, including instant removal of hostile mobs already inside protected chunks and prevention of future hostile spawns based on configurable settings. I can also provide the source, compiled jar, editable config, and short documentation for claiming, trust usage, and mob toggling. Before starting, I would just want to confirm whether you want claims limited per player or left fully unrestricted by default. Thanks Oleksandr
$140 USD in 7 days
3.5
3.5

Hello there, I’m an independent Minecraft mod developer who thrives on clean, efficient NeoForge integrations. I specialize in lightweight, performance-conscious mods that feel native to the game, with simple, intuitive UI flows and robust in-game configuration. My approach for NeoForge 1.21.1 is to build a small, dependency-free mod that handles chunk-based protection with an in-game claim menu, immediate permission application, and a portable /trust command system for trusted players. I’ll implement a secure ownership model, a trusted-access layer that mirrors owner permissions for trusted players, and a mob-control toggle that wipes existing hostiles inside the protected area while preventing new spawns. The implementation will consist of: a minimal in-game menu for chunk selection, per-chunk owner and permission data, immediate application of permissions, a /trust command, and a mob-toggle command for the owner. I’ll provide source and a compiled jar targeting NeoForge 1.21.1, plus a simple config (or gamerule) to tweak menu text, defaults, and mobs, along with brief docs covering claiming steps, /trust syntax, and the mob toggle. Best regards, Billy Bryan
$250 USD in 3 days
3.1
3.1

Hi, I can create a lightweight NeoForge 1.21.1 mod for territory protection that meets your specifications. With extensive experience in Minecraft modding, I’ll ensure players can easily claim chunks, manage permissions, and control hostile mobs. The core functionality will allow players to open a claim menu, select a chunk, and apply permissions instantly, ensuring a seamless user experience. I will implement an efficient system to handle mob control, ensuring that hostile creatures vanish and cannot spawn when protection is active. I’ll provide the source code and compiled .jar, along with a simple configuration file for customization. User documentation will cover claiming steps, the /trust command, and mob toggle functionality, all crafted for clarity and ease of use. To ensure minimal impact on server performance, I’ll focus on lightweight coding practices while maintaining full functionality. Let’s discuss any additional requirements you might have. Thank you.
$156 USD in 7 days
2.6
2.6

Hi there, I am excited about the opportunity to develop the NeoForge 1.21 Chunk-Claim Mod you've described. With my extensive experience in game development and Java, I understand the importance of creating an intuitive in-game menu that allows players to protect their territory effortlessly. To address your requirements, I'll implement a system that provides players with a seamless way to claim chunks and manage their permissions through easy commands. The functionality will ensure that only the owner and trusted players can interact with blocks and entities, while hostile mobs are effectively controlled. When protection is toggled, any existing mobs will be removed and prevented from spawning again. This mod will be lightweight and dependency-free, focusing on optimal performance. I will deliver a source code along with a compiled .jar file, a straightforward configuration file for user customization, and minimal documentation for users to understand claiming procedures and commands. I am available for real-time communication based on your time zone and can provide a quick demo within 12 hours of project commencement. What specific features would you like to prioritize for the user interface? Thanks, Cindy Viorina
$30 USD in 4 days
2.6
2.6

Hey , I just finished reading the job description and I see you are looking for someone experienced in Documentation, Minecraft, Game Design, Game Development, Debugging, Java, API Integration and Software Development. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: 1. These are all the requirements? If not, Please share more detailed requirements. 2. Do you currently have anything done for the job or it has to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? 1. I have done more than 250 major projects. 2. I have not received a single bad feedback since the last 5-6 years. 3. You will find 5 star feedback on the last 100+ major projects which shows my clients are happy with my work. Timings: 9am - 9pm Eastern Time (I work as a full time freelancer) I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Adil.
$30 USD in 4 days
2.3
2.3

✅Hello, I’ve reviewed your NeoForge 1.21.1 mod requirements and fully understand the goal: a lightweight territory protection system where players can claim chunks via an in-game menu, enforce strict build/interact permissions, manage trusted users via /trust <username>, and control hostile mob presence with a toggleable protection mode. The system must be server-efficient, dependency-free, and configurable. I specialize in Minecraft mod development (Forge/NeoForge ecosystem) with Java-based systems involving chunk management, permission control, and server-side event handling. I’ve built similar systems for region protection, player access control, and performance-safe world interaction logic. My approach will include a clean chunk-claiming system tied to server events (block/place/interact/item access), a secure trust-layer override for full shared permissions, and a mob control module that instantly clears existing hostile entities and prevents future spawns within claimed regions when enabled. Everything will be modular and optimized to avoid tick overhead when no chunks are claimed. Deliverables include source code, compiled .jar for NeoForge 1.21.1, a simple config/gamerule system for customization (UI text, defaults, mob whitelist/blacklist), and minimal documentation covering claim flow, trust command, and mob toggle usage. I can deliver a working initial build quickly for testing, followed by refinement for stability and balance.
$150 USD in 8 days
1.9
1.9

Hi, I can fix your NeoForge 1.21 Chunk-Claim Mod I've solved this exact problem many times. Here is what I will do: Build a lightweight NeoForge 1.21.1 claim system with chunk-based protection, instant permission checks, and simple in-game menu flow. Implement /trust <username> so trusted players get full build-level access, plus chest, crafting, animal, and villager interactions inside claimed chunks. Add mob-free mode with immediate hostile-mob removal, spawn blocking, config options for menu text/defaults/mob list, and clean source + compiled .jar delivery. 10 days free support after delivery Milestone-based payment Reply "YES" and Best regards, syed ribal
$30 USD in 2 days
2.0
2.0

Hello, I can deliver a lightweight NeoForge 1.21.1 mod that lets players claim a chunk, locking block placement, block breaking, door opening, and item pickup to the owner, with trusted players gaining full build-level access inside claimed chunks via the /trust <username> command. The design emphasizes simplicity and performance: a clean in-game claim menu, immediate permission enforcement, and a toggle to enable or disable mob spawns within the protected area. When protection is enabled, hostile mobs currently inside the chunk vanish instantly and cannot spawn there thereafter, meeting your mob-control requirement without impacting unclaimed areas. Key deliverables include: - A clean, dependency-free (apart from NeoForge) source codebase and a compiled .jar targeting NeoForge 1.21.1. - A simple config or gamerule for tweaking menu text, default settings, and the mob list for future tweaks. - Minimal, focused docs covering claiming steps, the /trust syntax, and the mob-toggle command. I’ll implement your flow: 1) open claim menu, select chunk, confirm; 2) permissions apply immediately; 3) owner can toggle mob-free mode with a command. The mod will be designed with careful attention to performance, stability, and clean integration with NeoForge’s API, ensuring a smooth gameplay experience even on servers with multiple claimed chunks. If you’re ready, I can proceed with a compact sprint plan and a first milestone including the core claim/permission logic and the in-menu UI
$100 USD in 3 days
2.0
2.0

This is exactly the kind of work I love doing, and I'm currently offering premium quality at a reduced rate while building my reputation — meaning you get full dedication without the full price tag. I understand that you need a lightweight NeoForge 1.21.1 mod that allows players to protect their territory via a simple in-game menu. This includes preventing unauthorized interactions in claimed chunks, providing trusted access with the /trust command, and ensuring hostile mob control by toggling on and off. These solutions are critical for enhancing player control and positive in-game experiences. I have extensive experience in Java, Game Development, debugging, and API integration that align perfectly with these needs. I guarantee high-quality results and I'm happy to provide insights even if I'm not selected. Looking forward to potentially collaborating. Regards, Jason McLachlan
$188 USD in 3 days
1.4
1.4

Dear Hiring Manager, I’m ready to develop a lightweight NeoForge 1.21.1 territory protection mod that delivers clean chunk-based claiming, permission control, and optional mob-free zones while keeping server performance fully stable and dependency-free. My Approach: I will build a modular system directly on NeoForge that focuses on **event-driven protection logic**, ensuring minimal overhead when chunks are unclaimed. The design will use chunk-level ownership tracking with fast permission checks on block interaction, inventory access, and entity interaction events. A simple in-game UI/menu will handle chunk claiming, and all permission logic will be enforced server-side to prevent bypassing. Classification Points: • Chunk-based territory claiming system (NeoForge 1.21.1) • Real-time protection for block placement, breaking, and interactions • Owner + trusted player permission system • `/trust <username>` command implementation • Full-access trust inheritance inside claimed chunks • Mob control system with toggleable “mob-free zones” • Instant removal of hostile mobs in protected chunks • Prevention of new hostile mob spawns in protected areas • Lightweight event-driven architecture (no performance overhead when idle) • Simple in-game claim menu (minimal UI system) • Config file for customization (messages, defaults, mob list) The final mod will be stable, lightweight, and production-ready for server use. Best regards, JP
$140 USD in 7 days
1.4
1.4

I can develop a lightweight and efficient NeoForge 1.21.1 mod that precisely handles your chunk protection and hostile-mob control requirements. My approach focuses on creating a clean, dependency-free JAR that ensures server performance remains optimal by only activating logic when chunks are claimed. I will implement a seamless in-game menu for selection alongside the /trust command to give your players full build-level access, including interactions with containers and entities. For the mob-free mode, I’ll ensure an immediate clear of existing hostile entities and a robust prevention system for future spawns within protected zones. You will receive the full source code, a compiled JAR, and a flexible configuration file to easily adjust menu text and mob lists. I am ready to start immediately and can deliver this within your seven-day timeframe.
$140 USD in 7 days
1.1
1.1

Hello, I'd be happy to help with your project. With my expertise in full-stack development, I can tackle the lightweight NeoForge 1.21.1 mod efficiently. Understanding the importance of real-time player interactions, I can handle in-game menu integration seamlessly and ensure smooth functionality across different platforms. Here's how I'll approach your project: ✔ Develop NeoForge 1.21.1 mod for territory protection ✔ Implement chunk claiming functionality ✔ Enable block and item access control ✔ Integrate trust system for player permissions ✔ Create commands for mob-free mode toggle ✔ Provide extensive testing for reliable performance ✔ Documentation for easy understanding My goal is to deliver a reliable, polished solution that works smoothly end-to-end and is easy to maintain or extend in the future. Best regards, Manthan
$100 USD in 14 days
0.0
0.0

The tricky part with NeoForge 1.21.1 is the new registry system. Are you using commands to claim chunks or an in-game item like a wand? That changes how the whole thing gets built. Either way I can have the core claim, unclaim, and permission system working within a week. These numbers are based on the post as written and will firm up after we talk scope. Can start today. Want me to send a quick plan?
$150 USD in 7 days
0.0
0.0

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