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I have a fantasy-style creature that’s already been autorigged in Blender, but the skeleton needs a few small tweaks before motion can flow cleanly through it. Alongside the model I’ll supply a single .bvh mocap file. What I need is for you to adjust the rig where necessary—nothing major, just the usual joint re-alignment or weight touch-ups—and then retarget and bake the motion so the animation runs without foot sliding, scale drift, or pop-through on extreme poses. No need for perfection. You’ll be working natively in Blender, so please be comfortable with its retargeting add-ons, Action Editor, and NLA tracks. Once the motion is locked in, send back a clean .blend that plays the animation from frame 1, plus an fbx export with the action baked into the armature for easy import elsewhere. Also explain what was done and how, but very briefly.
Project ID: 40262796
5 proposals
Remote project
Active 12 days ago
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5 freelancers are bidding on average €26 EUR for this job

I can help you fix the rig so that the bvh mocap would work smoothly,not sure you want retargetting?.
€50 EUR in 7 days
5.9
5.9

As an accomplished 3D model designer, my intimate knowledge and extensive experience with Blender make me an ideal candidate to execute your project. I understand that rigging and retargeting animations can be a tedious process if not done carefully. However, I assure you a smooth experience throughout. Having worked with similar projects for numerous clients in the past, I'm well-versed with the intricacies of joint re-alignment and weight touch-ups, ensuring seamless motion flow. My expertise extends to using Blender's retargeting add-ons, Action Editor, and NLA tracks proficiently, which will ensure crystal clear animation without the foot sliding or scale drift issues you mentioned. In terms of delivery, rest assured that I will provide you with a clean .blend file where the animation plays seamlessly from the first frame, along with an fbx export with the action baked into the armature for easy import elsewhere. Additionally, I will succinctly explain the adjustments made and how they enhance the overall output. Let's work together to bring your creature to life!
€8 EUR in 2 days
0.9
0.9

I have a fantasy-style creature that’s already been autorigged in Blender, but the skeleton needs a few small tweaks before motion can flow cleanly through it. Alongside the model I’ll supply a single .bvh mocap file. What I need is for you to adjust the rig where necessary—nothing major, just the usual joint re-alignment or weight touch-ups—and then retarget and bake the motion so the animation runs without foot sliding, scale drift, or pop-through on extreme poses. No need for perfection. You’ll be working natively in Blender, so please be comfortable with its retargeting add-ons, Action Editor, and NLA tracks. Once the motion is locked in, send back a clean .blend that plays the animation from frame 1, plus an fbx export with the action baked into the armature for easy import elsewhere. Also explain what was done and how, but very briefly.
€14 EUR in 1 day
0.0
0.0

Dublin, Ireland
Member since Feb 27, 2026
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