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I have an already-sculpted character in Blender and I need clean, production-ready texture maps baked from it. The job is focused solely on baking three maps—normal, ambient occlusion, and specular—so that they can be plugged straight back into my Blender file. You will receive the .blend scene with the high- and low-poly meshes arranged and named; your task is to run an optimized bake that avoids distortion, banding, or cage artifacts. Please keep the UV layout intact and return each map as a 4K PNG along with the updated .blend so I can verify the result in real time. Deliverables • 4K Normal map • 4K Ambient Occlusion map • 4K Specular map • Updated .blend file with all settings preserved I’ll review the maps inside Blender’s viewport using the Principled BSDF shader; once everything lines up without seams or lighting anomalies, the project is complete.
Project ID: 40628789
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18 freelancers are bidding on average $20 USD for this job

I'm Anmol, and I bring to the table extensive experience in 3D design and animation, with a primary focus on Blender and Maya. Over my 9 years career span, I've been consistently committed to delivering high-quality results as quickly and efficiently as possible. Your project of baking texture maps - normal, ambient occlusion, and specular - while skillfully preserving UV layout aligns perfectly with my expertise. In addition to assuring clean, production-ready maps without common artifacts such as distortion or banding, I'm proficient in using optimized baking techniques to avoid cage artifacts as well. What sets me apart is not just a thorough understanding of the technicalities of the task at hand but also my ability to constantly visualize how everything will integrate within the software interface you'd use for verification—Blender's viewport utilizing the Principled BSDF shader in your case. Rest assured that I'll generate unparalleled 4K PNG texture maps using your already-sculpted character's high- and low-poly meshes. Finally, I'll neatly package everything together by providing updated .blend files that maintain all the necessary settings for future reference. Consider me not just an experienced freelancer but also a dedicated partner for this project. Let's work together and bring your vision to life!
$30 USD in 1 day
8.4
8.4

With years of experience in 3D design and modeling, I have all it takes to undertake this Blender Character Map Baking task. You need a thorough individual who can ensure that the maps you require—normal, ambient occlusion, and specular—are well baked and ready for production. Look no further! I will effectively carry out the bake while avoiding any distortions, bandings, or cage artifacts to deliver you high-quality final maps closely suiting your requirements. I believe this will come handy in ensuring a meticulous bake process that retains your UV layout intact. To guarantee a seamless process, I propose weekly progress reports with actual files for you to test in real-time using the Principled BSDF shader as required. My utmost priority is client satisfaction and so welcome input and feedback throughout the project. Choose me today for a timely execution, glitch-free 3D texture maps, and an opportunity to leave your Blender file better than we found it. Let's talk and get started!
$20 USD in 1 day
5.7
5.7

Hi, I see you are looking to bake clean, production-ready normal, ambient occlusion, and specular maps for your Blender character. We have 8+ years of experience in Blender texturing and game-ready asset workflows. To ensure the best results, I would suggest optimizing the UVs and bake settings to eliminate seams and artifacts before generating the final maps. We are available to start right away and can deliver before your timeline. Let's discuss the details. Portfolio: https://www.freelancer.com/u/mahadhasan012 Thanks, PIXORA STUDIO
$10 USD in 1 day
5.1
5.1

Hi there, I understand that you need clean, production-ready texture maps baked from your already-sculpted character in Blender. I will ensure an optimized bake process to avoid any distortion, banding, or cage artifacts, while keeping the UV layout intact. The deliverables will include a 4K Normal map, Ambient Occlusion map, Specular map, and an updated .blend file with all settings preserved. I will work diligently to ensure that the maps align seamlessly within Blender’s viewport using the Principled BSDF shader. Rest assured, I will make any necessary adjustments to meet your requirements. Feel free to share the necessary files or details to get started. Best regards, GenZ Solutions
$10 USD in 1 day
4.0
4.0

Hi, I can bake clean, production-ready 4K Normal, Ambient Occlusion, and Specular maps from your prepared Blender scene while keeping the UV layout intact. I’ll optimize the bake to avoid seams, distortion, banding, and cage artifacts, then return the maps and updated .blend ready for viewport verification. Regards, Muhammad Mohid Ahmed.
$10 USD in 1 day
3.4
3.4

Hi, I can bake the 4K Normal, Ambient Occlusion, and Specular maps from your high-poly to low-poly Blender character while preserving the UV layout. I have relevant Blender character baking/texturing samples and can share them with you. I will carefully check the maps to avoid seams, distortion, banding, and cage artifacts, and I will deliver the 4K PNG maps plus the updated .blend file with the materials connected to the Principled BSDF shader. I can start immediately after receiving the .blend file. Best regards, Adam
$25 USD in 1 day
3.4
3.4

Hello, We would like to grab this opportunity and will work till you get 100% satisfied with our work. We are an expert team which have many years of experience on 3D Rendering, Maya, 3D Modelling, 3D Animation, 3D Design, Blender, 3D Visualization, 3D Graphic Design Please come over chat and discuss your requirement in a detailed way. Regards
$25 USD in 1 day
2.5
2.5

Hi, Have a pleasant day! I carefully reviewed your project and am confident that I have the expertise and experience to deliver high-quality results that meet your expectations. I have successfully completed similar projects and would be happy to share relevant work samples during our discussion. Please share your detailed requirements so I can fully understand your objectives and recommend the most effective solution. My focus is on delivering quality work, clear communication, and on-time completion. The final timeline and budget will be based on the project scope. I offer flexible pricing and am happy to work within your budget. I also prefer milestone-based payments, with no upfront payment required, ensuring complete transparency and confidence throughout the project. I would be delighted to discuss your project and look forward to the opportunity to work with you. Kind regards, Sneha Kanwar
$20 USD in 7 days
1.7
1.7

Hello, I have carefully reviewed your project description for Blender Character Map Baking. I understand that you require clean and production-ready texture maps—normal, ambient occlusion, and specular—baked from the already-sculpted character in Blender. I will ensure an optimized bake process to avoid any distortion, banding, or cage artifacts while keeping the UV layout intact. With my experience in Blender and character texturing, I am confident in delivering high-quality 4K PNG maps and an updated .blend file with preserved settings. I will work diligently to ensure that the maps align seamlessly within the Principled BSDF shader in real-time. I look forward to discussing further details and collaborating on this project with you. Best regards, Aqsa
$15 USD in 1 day
0.0
0.0

I can deliver clean, production-ready texture maps baked from your existing sculpted character in Blender. My experience includes producing high-quality maps optimized for both game engines and animation pipelines. I focus on precision baking and clean UV layouts to ensure your textures look sharp without artifacts or distortions. Do you already have your UVs finalized, or should I assist with the unwrap for optimal results?
$20 USD in 7 days
0.0
0.0

Are you looking for a Blender artist who can deliver clean, production-ready texture bakes with zero guesswork? I can bake high-quality 4K Normal, Ambient Occlusion, and Specular maps from your existing high- and low-poly meshes while preserving your current UV layout and Blender scene. I'll carefully optimize the bake settings to eliminate seams, cage artifacts, banding, and projection errors, ensuring the maps work flawlessly with the Principled BSDF shader. You'll receive the baked 4K PNG textures along with the updated .blend file containing all settings and correctly assigned textures, ready for immediate verification in Blender. 4K Normal Map 4K Ambient Occlusion Map 4K Specular Map Updated .blend with preserved settings Fast turnaround and revisions if any adjustments are needed I can start immediately and deliver clean, optimized results that are ready for production.
$20 USD in 2 days
0.0
0.0

I can start immediately and deliver clean, production-ready 4K texture bakes for your Blender character. Since the high-poly, low-poly, and UVs are already prepared, I'll focus on generating artifact-free Normal, Ambient Occlusion, and Specular maps with optimized bake settings to eliminate seams, banding, distortion, and cage projection issues With solid experience in Blender, PBR workflows, texture baking, and game-ready asset preparation, I'll carefully verify each map in the Principled BSDF shader before delivery to ensure everything aligns perfectly in the viewport without lighting anomalies. Deliverables 4K Normal Map (PNG) 4K Ambient Occlusion Map (PNG) 4K Specular Map (PNG) Updated .blend file with preserved bake settings Please send the .blend file, and I'll begin right away. You'll receive clean, optimized texture maps with a fast turnaround and revision support if any fine-tuning is required.
$20 USD in 2 days
0.0
0.0

Hello, I reviewed your requirements, and the main challenge appears to be producing clean, artifact free texture bakes that accurately capture the sculpted detail while preserving the existing UV layout and ensuring the maps integrate seamlessly into your Blender workflow. The baking process should be carefully configured to eliminate seams, ray misses, and cage artifacts, with the normal, ambient occlusion, and specular maps optimized for consistent shading when connected to the Principled BSDF material. I have worked on similar Blender asset preparation and texture baking projects and can share relevant examples once we connect in chat. Best Regards, Atik
$20 USD in 1 day
0.0
0.0

Hi, I would be happy to take on this task for you. I'm a 3d artist and have knowledge on baking and other process in this field.
$30 USD in 3 days
0.0
0.0

Hi! I just saw your project and I think I can help. I'm a 2D and 3D modeler and designer with over 10 years of experience. You can see part of my portfolio on my Freelancer profile.
$20 USD in 7 days
0.0
0.0

Sanliurfa, Turkey
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