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I have an environment that was originally built in Unreal Engine and I now need the entire scene transferred into a clean, well-organised .blend file You will receive the Unreal files from me More details will be shared in chatbox Budget can be discussed in chat box.
Project ID: 40461873
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16 freelancers are bidding on average $109 NZD for this job

Pitch: As an experienced 3D designer and animator, I am well-equipped to handle your project of migrating an Unreal scene to a Blender file. Throughout my career, I've worked extensively on a range of 3D projects and have a solid understanding of different design environments and the best practices to ensure smooth transitions. My skills in 3D animation, modelling, and rendering have been honed by using powerful tools like Cinema 4D, SketchUp, and Octane. Aside from this technical expertise, what makes me stand out is my ability to balance artistic vision with technical precision, which is crucial for your project's success. I understand that you need the new .blend file clean and well-organized – a task that requires meticulousness and attention to detail.
$100 NZD in 2 days
6.6
6.6

Hello sir, Did go through your job description and glad to share that I have enormous experience in working with Migrate Unreal Scene to Blender I'm a seasoned programmer and Engineer with quality experience in Flutter, React, Node.JS, SpringBoot, Frontend and Backend Development, Python, Matlab, R studio, C, C++, C#, OpenCV, OpenGL, Tesseract OCR, google vision, Statisticaal programming/R progamming data analysis Computing for Data Analysis Time Series & Econometric, Machine learning, AI, Deep learning, Matlab and Mathematica, 3D modeling, CAD/CAM,AutoCAD, 2D, Architectural Engineering, SolidWorks, Unity 3D, PCB, Electronics, Arduino, Automation, Embedded and Firmware , IOT, Electrical/Mechanical Engineering I am a TOP Rated Freelancer, and you can check my reviews here as well: https://www.freelancer.com/u/mzdesmag. Looking forward to potentially working together on this project. Thanks and Best regards, Adekunle.
$30 NZD in 1 day
5.1
5.1

Hey, I can help with transferring the Unreal Engine environment into a clean and properly organised .blend file while maintaining the scene structure, assets, hierarchy, and overall setup correctly. I’d just like to check a few things first: • Which Unreal Engine version was the scene built in? • Approximately how large/heavy is the environment? • Do you need materials/textures and lighting transferred as well, or mainly the geometry and scene organisation? • Will the final .blend file be used for rendering, animation, or further development? Once I review the files and scope properly, I can suggest the best workflow and a fair budget for it. Best Regards, Muskan
$30 NZD in 1 day
4.8
4.8

Hi, I reviewed your project details carefully and I’m confident I can deliver exactly what you’re looking for. I’m a professional 3D artist with strong experience in Blender, including modeling, texturing, lighting, rendering, and product visualization. I focus on clean topology, realistic materials, and high-quality final renders. Why choose me? • Clean and optimized models • Professional lighting and realistic rendering • Quick communication and regular updates • On-time delivery • Unlimited minor revisions until you’re satisfied If needed, I can also provide source files (.blend) along with final renders in any format you prefer. Let’s discuss your project in detail so I can start working on it right away. Looking forward to working with you. Best regards, Shahzaib
$170 NZD in 1 day
3.3
3.3

Hello, I’m very interested in your project. I have experience working with Unreal Engine environments and transferring scenes into clean, organized Blender workflows. I can help export and rebuild the entire environment into a properly structured .blend file while keeping the scene optimized and easy to manage. I understand the importance of maintaining correct hierarchy, materials, meshes, and overall scene organization during the conversion process. What I can provide: * Clean and organized Blender (.blend) project * Proper scene hierarchy and naming conventions * Imported meshes, materials, and textures from Unreal Engine files * Optimization and cleanup of the scene structure * Ready-to-edit Blender environment for further production use I am comfortable working with large environment files and can adapt to your specific pipeline requirements. Once you share the Unreal Engine files and project details, I can review everything and discuss the estimated budget and delivery timeline with you. Looking forward to hearing more about the project. Thank you.
$90 NZD in 1 day
2.9
2.9

Hi, I specialize in Unreal Engine 5. I can help transfer your Unreal Engine environment into a clean and well-organized .blend file while maintaining the overall quality. I’m experienced with Unreal Engine and Blender workflows, including asset transfer, scene organization, materials, and cleanup for smooth future editing. Once you share more details and the Unreal files, we can review everything and discuss the scope, timeline, and budget further in chat. Looking forward to hearing more.
$250 NZD in 7 days
2.9
2.9

Hi, I'm Manish from PrimePixel — transferring environments from Unreal Engine into clean, well-organised Blender files is a technical pipeline our team handles with precision. We'll export your UE scene assets, reconstruct the environment in Blender with properly structured geometry, materials, and lighting, and deliver a clean .blend file that's organised and easy to work with for whatever comes next. Happy to discuss the full scope and budget once you share the Unreal files in chat — reach out and let's take a look.
$120 NZD in 4 days
1.9
1.9

Hello, I understand you need the full Unreal Engine environment rebuilt as a clean, well-organised Blender (.blend) file—not just a rough import, but something structured and production-ready. Before I start, two quick things will determine the workflow and effort: which Blender version are you targeting (so materials/nodes and scene settings match your pipeline), and do you want the transfer to preserve materials as closely as possible, or should we rebuild/optimise shaders and textures for a cleaner Blender setup? Once you share the Unreal project/files, I’ll deliver a scene with consistent collections/layers, logical naming, grouped assets, cleaned transforms/axes, and a tidy material/texture setup suitable for editing and iteration. If you have any specific organization standard (folder structure, naming rules, LODs, collision objects), tell me and I’ll align to it from the first pass. Happy to move forward as soon as you answer those two points.
$50 NZD in 6 days
1.6
1.6

As intriguing as Real Engine has been for my career, I'd like to state that I'm well-versed in using Blender, one of the industry's premier 3D modeling and rendering tools. My understanding of 3D Animation, Modelling, Rendering, Visualization and Blender makes me an ideal candidate to handle your project. Given my commendable skill set, I assure you of migration without any loss of data or quality. You can expect clean, well-organized .blend files from me, ready for further processing. Moreover, my proficiency in automation could come in handy when dealing with such a project. Having previously worked on essential tasks such as management and organization purposes for similar projects, I would be able to deliver your desired output efficiently and provide continuous support as needed. Finally, as a highly experienced freelancer, I understand the importance of clear communication throughout the project. It ensures both parties remain on the same page about expectations and progress. Rest assured that my commitment to delivering precision and measurable results will apply here too. With me handling your Unreal scene migration to Blender project, you can anticipate professional handling combined with exceptional outcomes. Let's bring your scenes to life!
$200 NZD in 7 days
0.4
0.4

Hello! I can transfer your Unreal Engine environment into a clean, well-organized .blend file for Blender. Here’s how I’d approach it: I’ll import all Unreal assets (meshes, textures, lights, cameras) and rebuild the scene in Blender while keeping everything properly organized into collections and layers. Materials and textures will be mapped correctly and set up in Blender’s shader nodes so you can render or continue working without adjustments. The scene will maintain scale, positioning, and lighting setups to match the original Unreal environment as closely as possible. Final deliverables include the .blend file, all linked textures, and a short note/document explaining how the scene is structured for easy editing. Thank you very much.
$90 NZD in 7 days
0.0
0.0

I have experience with both softwares for team work usage, mainly meaning I am able to keep the clean and organised aspects the project needs.
$85 NZD in 5 days
0.0
0.0

Hi there, I can absolutely help you migrate your Unreal Engine environment into a clean, well-organized Blender file. I am highly proficient in Blender and understand how to keep collections, naming conventions, and materials neat and structured. I am ready to receive the files and discuss the details in the chat. Let's get this done smoothly for you!
$77 NZD in 3 days
0.0
0.0

Hello, Instead of a messy, manual export that loses all asset placement, I use an automated script pipeline that guarantees every rock, building, and prop sits precisely where it did in Unreal, completely optimized and ready to render in Cycles or Eevee. I’ve done heavy engine-to-modeling scene transfers before, so I know exactly how to dodge the usual traps like broken UV maps, flipped normals, or messed-up texture scales. I’ll cleanly rebuild the Unreal shaders into organized Blender Principled BSDF materials and sort every single asset into neat, labeled collections with zero messy file clutter left behind. Kindly share more details over the chat box
$140 NZD in 7 days
0.0
0.0

Hi there, I can handle this scene migration and clean-up for you. I am an intermediate-level Blender user, which means my core focus is exactly what you are looking for: clean outliner management, proper collection hierarchies. Because I specialize in Blender, I know exactly how to fix the common issues that happen during a migration—like correcting scale mismatches, cleaning up messy geometry, applying transforms, and manually wiring up texture maps Since the exact scale of the environment isn't fully detailed in the description, I’ve placed a placeholder bid of 75 NZD with a 7-day timeline. Once we jump on a chat and I can take a look at the files, we can finalize the timeline based on the project's size. My final pricing will stay strictly within the 75 to 150 NZD range depending on the scale. Let's connect in the chatbox, look over the files, and get this environment properly moved over to Blender for you! Best regards,"
$75 NZD in 7 days
0.0
0.0

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