
Closed
Posted
Paid on delivery
I already have the 3-D helmet saved as an .obj and the textures separated. What I need now is a clean pipeline that gets the asset into Grand Theft Auto V, ready for OpenIV. The two critical tasks are: 1. Rigging or binding the helmet to the correct head bone so it moves naturally with the vanilla character skeleton. 2. Exporting the finished asset to .ydd for the geometry and .ytd for the textures, with everything loading error-free in-game. You are free to work in Blender with the Sollumz plugin—or any toolchain you trust—as long as the end result installs through OpenIV and shows up properly in Los Santos. If you can also include a concise outline of the steps you followed (enough so I can repeat the process on future props), that would be perfect. Deliverables • Rigged .blend (or equivalent) file with proper skeleton bindings • Final .ydd and .ytd files, tested in GTA V • Brief workflow notes or screen captures of the export settings Let me know your relevant GTA V modding experience and any past examples of successful .ydd/.ytd exports. I’m ready to start as soon as you are.
Project ID: 40408169
23 proposals
Remote project
Active 4 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
23 freelancers are bidding on average $139 USD for this job

With a comprehensive understanding of your project requirements and an extensive background in 3D design, I believe I'm the ideal candidate for your OBJ to GTA V Conversion project. With proficiency in software like Blender, SolidWorks, and AutoCAD, I can guarantee a streamlined and error-free pipeline for exporting your asset into GTA V using the Sollumz plugin or any other toolchain we consider appropriate. As apparent from my portfolio boasting with successful 3D projects, my exceptional skills in 3D modelling, rigging and animations would ensure a seamless integration of the helmet into the vanilla character skeleton. Our end product would be one that not only reflects the original design precisely but also moves naturally with the character's head bone as you intended. To provide you with greater controls over future conversions, I'll accompany my delivery with detailed workflow notes and clear screen captures of all export settings. Furthermore, my understanding of OpenIV mechanics will ensure our final product shows up properly in Los Santos. Allow me to bring your concept to life seamlessly, delivering rigging .blend files along with properly exported .ydd/.ytd asset files tested extensively in GTA V. It will be an honor to be chosen for this task.
$66 USD in 1 day
7.4
7.4

As an experienced 3D artist who specializes in GTA V modifications and asset exports, I believe I'm the perfect fit for your OBJ to GTA V Conversion project. With my proficiency in softwares like Maya and Unity 3D, along with my detailed understanding of Blender and Sollumz plugin, I can ensure a seamless transition for your helmet asset into Grand Theft Auto V. My expertise lies in not just exporting .blend files but ensuring they are properly rigged with the correct skeleton bindings to mimic natural movement alongside the vanilla character skeleton. My successful past examples of precise .ydd and .ytd exports speak volume of my ability to deliver assets with zero loading errors in the game. I’m cognizant of your inclination for a clean pipeline and concise workflow that can be replicated easily in future props. Rest assured! In addition to delivering rig-ready .blend file, tested final .ydd and .ydt files, I'll also provide you comprehensive workflow notes or screen captures which will guide you through the exact steps, settings, and plugins used in this process. Choose me for an impeccable OBJ to GTA V conversion that won't just save your time but would ensure a fully-functional asset in Los Santos. Let's get started!
$55 USD in 1 day
7.4
7.4

Hi, I reviewed your OBJ to GTA V Conversion project and I’m genuinely excited about it. I’m confident I can convert your OBJ model into a fully functional GTA V-ready asset while maintaining quality, scale, and in-game compatibility. I understand this is a conversion task, not just basic export. My focus would be proper optimization, correct hierarchy setup, material handling, and ensuring the model works smoothly inside the GTA V environment. ✔ Convert OBJ model to GTA V compatible format ✔ Proper scaling, positioning, and optimization ✔ Clean mesh and game-ready topology ✔ Materials and textures correctly applied ✔ Collision setup (if required) ✔ Organized files for easy integration ✔ Tested for in-game performance I have experience with 3D asset preparation and game-ready model workflows, ensuring smooth integration and performance. I can deliver quality work within your timeline. You can view my portfolio here: [https://www.freelancer.in/u/CreativeDesign50](https://www.freelancer.in/u/CreativeDesign50) Please share your OBJ file and details, and I’m ready to begin. Best regards, Kirandeep Kaur
$31 USD in 1 day
6.2
6.2

My blend of skills and experience make me a standout choice for your GTA V modding project. With an extensive background in 3D animation, modelling, and rigging - as well as a proficiency in tools like Blender and Maya - I possess the knowledge and technical wizardry necessary to make your OBJ to GTA V conversion a seamless reality. Understanding the essential tasks at hand, I am trained in binding assets to the correct skeletal structure, ensuring they move naturally alongside vanilla character animations. Moreover, I have considerable experience exporting to ydd/ytd files, guaranteeing trouble-free asset installations. Best regards, Sakshi masih
$35 USD in 1 day
6.1
6.1

Hi, I see you are looking for a clean pipeline to integrate your existing 3D helmet (.OBJ + textures) into GTA V, including proper rigging and export to .YDD/.YTD for OpenIV. We have 8+ years of experience working with game assets, including GTA V modding pipelines, rigging, and optimized exports. To achieve better results, I suggest binding the helmet to the correct head bone using the vanilla skeleton structure and validating scale, normals, and material setup before export to avoid in-game clipping or loading issues. We’re ready to start immediately and can deliver a fully rigged, correctly exported .YDD and .YTD asset that loads flawlessly in-game before your timeline. Let’s discuss the details and finalize your asset for GTA V. You can review our work here: https://www.freelancer.com/u/mahadhasan012 Thanks, PIXORA STUDIO
$150 USD in 1 day
4.9
4.9

Hi, I’m Ben Jackson from Jetjams Technologies. We can help prepare your 3D helmet asset for GTA V/OpenIV with proper rigging, texture setup, and clean export files. We can help with: * Binding/rigging the helmet to the correct GTA V head bone * Preparing the asset in Blender/Sollumz or a trusted modding workflow * Exporting final .ydd geometry and .ytd texture files * Testing files for error-free loading in GTA V * Providing the rigged .blend file * Sharing brief workflow notes/export settings so you can repeat the process later We understand the importance of clean skeleton binding, correct texture paths, and OpenIV-ready files. Best reasonable price: $120 We can also share relevant 3D/modding work examples in our application. We are so much grateful to serve you. Best regards, Ben Jackson Jetjams Technologies
$120 USD in 7 days
4.9
4.9

As someone who has worked extensively in the field of 3D modelling and animation for more than five years, I have garnered rich experience in tools that span across various domains. Blender, one of my core areas of expertise, has been critically instrumental in many of my successful projects, GTA V conversions included. I believe this puts me in a unique position to help with your Grand Theft Auto V modding needs. Since your project entails both rigging and exporting assets, my exceptionally deep understanding of 3D design and preparation process within the gaming industry would definitely add immense value to your project. Having delivered over two hundred successful projects to clients across domains like real estate, interior design and product development to name a few while maintaining a top-rated status speaks volumes about my dedication and commitment towards client satisfaction. Moreover, as a diligent professional I always work towards delivering more than what is asked for. In addition to the deliverables you've mentioned, I assure you detailed workflow documentation that will allow to implement the process on future props independently. My clients can testify that I don't just create stunning visuals but also ensure their end-to-end functionality,which means that not only will your helmet appear correctly sculpted in Los Santos but also respond organically to character movements. So let's bring your project vision to life together!
$55 USD in 1 day
4.3
4.3

As an experienced 3D artist with a strong understanding of Blender, I believe I'm well equipped to handle your OBJ to GTA V conversion project. While I am relatively new to this platform, my knowledge in the field stretches back much further, giving me the advantage of both discipline and finesse when it comes to 3D modelling and rigging. Having extensively worked on projects spanning from graphic to web design, 2D/3D animation, and even PCB/PLC programming, my skillset has grown versatile and adaptable. These experiences have refined my attention to detail, an essential trait when dealing with complex meshes like binding your helmet accurately to the GTA V skeleton while maintaining natural movement. Best Regards Sumit
$36 USD in 1 day
4.9
4.9

With our extensive background in 3D modeling, rigging, and video game modding, we'd make an adept choice for your task at hand. Our team is well-versed in leveraging Blender and the highly efficient Sollumz plugin which would perfectly fit your requirement. Having engaged with similar projects in the past, our portfolio reflects successful conversions of .ydd/.ytd files for GTA V mods. I understand that efficiency and clarity are vital aspects of a project, and I assure you that our workflow ensures just that. We’ll provide you with a comprehensively rigged .blend file with appropriate skeleton bindings, final tested .ydd and .ytd files along with detailed workflow notes. In this way, we not only aim to meet your immediate needs but ensure you have a thorough understanding of the process for any future projects. Our collaborative approach means we value open communication and working closely with our clients to ensure their visions are brought to life. Our track record in exceeding expectations and providing top-notch qualit
$30 USD in 1 day
5.0
5.0

As an accomplished 3D modeler, I bring a unique blend of skills and expertise to your project. While my freelancing profile doesn't directly mention GTA V modding experience, that's actually where my passion for graphics began. I've got a deep understanding of working with complex 3D assets and have dabbled into video game modding before taking on bigger challenges in the software industry. Contrary to limiting myself to just one aspect of technology, I've expanded my knowledge base by working with an extensive range of programming languages and tools, including those that align with your project's specific requirements. In choosing me for this task, you're hiring someone who not only possesses exceptional 3D modeling skills but also has a broad range of technical expertise. This means that I'm capable of troubleshooting through any issues that may occur along the way and can provide comprehensive guidance, enhancing your overall understanding and ability for future projects.
$100 USD in 7 days
2.0
2.0

I have worked with garry's mod, created both 3d models and a level for it. I am adaptable, I believe I can complete this work.
$140 USD in 14 days
1.4
1.4

Hi, I have read your description and I fully understand your needs. I am a senior engineer with over 7 year of experience on Maya, 3D Modelling, 3D Animation, Unity 3D, 3D Design, Game Development, Blender, 3D Rigging. Please visit my profile to view my latest projects, certificates, and work history. Let's connect in chat to discuss more. Thank you, Matheus
$140 USD in 7 days
0.0
0.0

Hello, I am Vishal Maharaj, a Unity 3D Game Development expert with 20 years of experience. I have carefully reviewed your project requirement for converting OBJ to GTA V and am confident in providing a solution. To achieve this, I will use Blender with the Sollumz plugin to rig the helmet to the correct head bone for natural movement within the vanilla character skeleton. I will then export the asset to .ydd for geometry and .ytd for textures, ensuring error-free loading in-game through OpenIV. Additionally, I will include a detailed outline of the steps taken for future reference. Please initiate a chat to discuss further details. Cheers, Vishal Maharaj
$250 USD in 5 days
0.0
0.0

Hi, this is really about getting your helmet properly rigged and exported so it behaves naturally in GTA V without breaking in OpenIV or in-game. I’ve worked on similar 3D asset pipelines where the main focus was taking models from raw formats into game-ready assets with correct rigging, bone assignment, and clean exports that actually load without errors. I’m familiar with Blender-based workflows and plugin-driven exports where the goal is engine stability, not just visual quality. For your helmet, I’d start by importing the .obj into Blender, clean up scale and orientation, then bind it correctly to the character head bone so it follows the vanilla skeleton movement naturally. After that, I’d make sure the textures are properly linked through the material setup, then use a GTA V workflow like Sollumz to export clean .ydd and .ytd files. Before delivery, I’d test for common issues like missing textures, wrong hierarchy, or export errors so it installs cleanly through OpenIV. I’d also document the exact steps so you can reuse the pipeline for future props. Have you already tested the model in Blender with a GTA V skeleton, or is this the first time it’s being rigged for in-game use?
$185 USD in 7 days
0.0
0.0

Hello, no problem. I have hands-on experience building clean pipelines for Grand Theft Auto V assets using Blender with the Sollumz plugin, including rigging props to the correct skeleton bones and exporting stable .ydd/.ytd files for OpenIV. I can bind your helmet to the appropriate head bone, ensure proper weights and transforms so it follows the vanilla character naturally, and clean up the asset hierarchy and naming for a smooth import. My workflow includes preparing materials/textures correctly, exporting geometry and texture dictionaries, and testing in-game to confirm there are no errors or visual issues. I’ll also provide a concise step-by-step outline (with key export settings) so you can repeat the process for future assets. I’m ready to start immediately and can turn this around quickly. Sincerely, Lorenzo
$200 USD in 1 day
0.0
0.0

Hi, I can take your .obj helmet and complete the full pipeline into GTA V, including proper rigging to the head bone and clean export to .ydd/.ytd. I’ve worked with Blender using the Sollumz workflow, so I can ensure correct skeleton binding, weights, and game-ready assets that load without errors in OpenIV. You’ll get the rigged file, tested game files, and simple steps so you can repeat the process yourself. Ready to start right away.
$290 USD in 2 days
0.0
0.0

With a passion for game development and an extensive array of relevant skills, my team and I are the ideal candidates to complete your OBJ to GTA V conversion project. Our experience in 3D Animation, 3D Modelling, Blender, Game Development, and Unity 3D makes us well-equipped to handle every aspect of this task, from rigging your helmet to ensuring an error-free loading in-game. On top of having the technical expertise necessary to complete the job successfully, we approach every project with a firm commitment to quality and client satisfaction. This is evidenced by our ability to provide streamlined, high-impact solutions tailored specifically to meet individual needs. We are also familiar with the importance of providing comprehensive documentation for each project and will ensure you receive clear notes or screen captures of every export setting used. Furthermore, we understand the value of strong communication throughout a project. From our first chat to the final launch, we aim to create a collaborative and stress-free journey that ensures you're always informed and satisfied with our work. With us on board, not only do you gain a professional team but you also gain access to a partner who genuinely cares about your success. I believe partnering with us will exceed your expectations; let's get started on bringing your prop into Los Santos!
$240 USD in 7 days
0.0
0.0

Boston, United States
Payment method verified
Member since Apr 29, 2026
$250-750 USD
$30-250 USD
$30-250 USD
$1500-3000 NZD
£250-750 GBP
$1500-3000 USD
$30-250 NZD
$30-250 AUD
€250-750 EUR
$30-250 USD
$250-750 USD
$10-30 USD
$30-250 SGD
$250-750 USD
$15-25 USD / hour
₹600-1000 INR
$30-250 AUD
$10-30 USD
$10-30 USD
$1500-3000 AUD
₹1000-1001 INR
₹4000-7000 INR
$250-750 USD