This project is for the rewrite of my plugin's code to function correctly
within the game as it once did and if possible, implement new features.
Qualified bidders include those who are:
* Experienced in C++
* Experienced in Reverse Engineering
* Experienced in Assembly
**Please look below for more? information? about this project.**
My plugin is for a free, online first-person shooter game that uses DirectX8.
The plugin is already coded in Visual C++ 2005 and is in the form of a DLL. When the DLL is injected into the target process of the game, the code will locate the character models and paint them with a color. It was working perfectly until an update with the game's security that detects the program as a "hack" and terminates the game process if found.
Locating & bypassing the detected code will require the worker to know reverse engineering techniques. I believe the hook I'm using is no longer exploitable and may need to be rewritten. The new hook bypass must include all functions that were hooked in the previous hook.
This project will require the worker to download a game that is about 400mb. I will provide a number of links for you to download from. I also will be providing you with an account to use for testing.
I have some Assembly source codes of some new features that I would like added to my source code.
As a conclusion, here is a complete list of tasks to be completed:
* Convert Visual C++ 2005 project to Visual C++ 2010
* Locate & replace the detected code
* Implement a new hook technique to bypass the game's hack security system
* Implement Assembly source codes into my project
The source code of my plugin and more details of the game can be viewed upon request. I have attached a screenshot of the output of the plugin when used in-game.
Windows XP, Vista, 7