Virtual and Augmented realities are uncharted territories for developers of today. Many considerations have to be taken into place on top of regular design, such as solid rendering performance, immersive design, and combating 'virtual sickness'. In every step of the way I want to ensure all fronts are tackled and detailed out for the development process, and prefer to contribute and receive rapid feedback to quickly iron out newly discovered obstacles in the journey toward the project - things that may include odd collisions, developing natural interactions to comfortably immerse the user, and scoping out ideal locomotion options that work for the project just to start.
Currently I am working on an ambitious personal project VR game in Unity targeting Oculus, Vive, and Windows Mixed Reality with support for seated, standing, 180, and room scale. While I prefer more direct environmental interactions I also have experience working with UI in VR that can ensure legibility with today's technological limits in pixel density, as well as the design aspect of accessibility for an immersed experience.
I would love to find out more about the project at hand and help contribute to a new experience in these uncharted waters, and to see what new possibilities are within our grasp.