You will use your software renderer you have been developing in order to create your own 3D demonstration. Your submission must be a Win32 application written in C++ and using only GDI calls for all graphical functionality (i.e. use of APIs such as OpenGL or DirectX are forbidden). Your submission must clearly demonstrate the use of the features of your software 3D renderer in a creative way.
Please note the following requirements: -
• All features implemented must be demonstrated clearly in your submission. You should use code in your submission to control enabling and disabling of the features. Do not provide user controls, etc. Your demonstration must be completely standalone. You will not be given credit for any features in your renderer that are not demonstrated.
• On-screen text should clearly indicate the current features being demonstrated at all times. This should include the form of rendering being shown (wireframe, flat, Gouraud, etc), what lighting is being demonstrated and any other information you feel would be useful. The objective is that the text should clearly explain what is being shown. You will be given details of how to add text to your display later in the module.