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C4D thinking particles (inherit the velocity of the emitter) PGet data node. math:add node. PSet Data node.

Hi,

I am trying to get particles to in inherit the velocity of the emitter. This is not possible using 'PStorm' as I have found out now.

Someone posted a solution on 'C4Dcafe' although I cannot follow as I only have a basic understanding of C4D.

C4dcafe forum answer:

The velocity input on PStrom is used to distribute particle emission between frames. It is not meant to make the particle inherit the velocity of the emitter.

It's not to hard to set up though. Use a PGet data node to get the particles velocity, use a math:add node (in vector mode) to add the Position Velocity from the Emitter object to the velocity and feed the result in the already existing PSet Data node.

I would like this setup as a working file so I have something to work with as a start point.

Attached is the wrong example of what I have done with PStorm, and as you can see the particles do not inherit the velocity of the emitter, they just emit and float off like dust. I want the particles to inherit the emitter velocity so they will visualise the actual motion movement of the emitter before ending the life span.

Thank you.

Skills: Cinema 4D

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hi I am a cinema 4D artist working on Xpresso particle emmistion. please let me know about your problem.

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