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I'm looking for an experienced Java game developer to create a multiplayer online game similar to Old School RuneScape (OSRS) with both PvP and PvE elements. Key Features: - Quests and missions - Skill development and leveling (including skills like attack, strength, defense, hit points, ranging, prayer, void arts (mage), mining, smithing, etc.) - Zone development - Point-and-click movement system with two-button gameplay inspired by OSRS mechanics - Basic animations and simple design approach Ideal Skills and Experience: - Proficiency in Java and game development - Experience with MMO and RPG mechanics - Strong background in creating engaging quests and skill systems - Ability to design expansive, interactive game zones Looking for someone who can bring creativity and technical expertise to build an immersive gaming experience.
Project ID: 40421998
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Active 2 days ago
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37 freelancers are bidding on average $36 AUD/hour for this job

Hello, I will craft a Java MMO with OSRS-like PvP and PvE, focusing on solid MMORG mechanics, clear quests, skill trees (attack, strength, defense, hit points, ranging, prayer, mage arts, mining, smithing), zone-building, and a responsive two-button, point-and-click movement system. The plan is to implement modular zones, scalable quest design, and a reliable progression system that supports both solo and group play, with smooth basic animations and a simple, accessible art direction. I’ll balance gameplay loops to keep combat and skill progression engaging while ensuring two-button control remains intuitive across PvE and PvP scenarios. 1) What target platforms and scale should we optimize for (PC only, mobile, or both) and what is the expected concurrent player count? 2) Do you require a custom physics or a specific networking stack (WebSocket, TCP/UDP) for MMO multiplayer? 3) Which game engine or libraries (if any) should be used beyond Java standard libraries? 4) How many zones and quests are envisioned at launch, and what is the plan for future expansions? 5) How should skill training amounts be tuned across activities to ensure meaningful progression without grinding exploitation? 6) What anti-cheat and security measures are critical for you? 7) Do you have preferred art direction, UI style, and animation complexity constraints? 8) What deployment and maintenance setup do you expect (CI/CD, hosting, backups, monitoring)? 9) Are there any legal or licen
$34 AUD in 32 days
9.2
9.2

Hi, This is Elias from Miami. I checked your project description and understand you want to build an OSRS-inspired multiplayer RPG with PvP/PvE, quests, leveling, skills, zones, point-and-click movement, and a simple animation style. I’d approach this by first defining the core game loop, then building the Java server architecture, player movement/combat systems, skill progression, quest logic, and expandable zones step by step. I’ve worked with real-time multiplayer systems and understand the importance of clean server logic, scalability, and smooth gameplay feel. I have a few questions for clarification: Q1 – Do you want this built for desktop first, mobile first, or both? Q2 – Should the first version be a playable MVP with limited zones/skills, then expanded later? Q3 – Do you already have art/assets, or should placeholder/simple graphics be included? Looking forward to hearing from you.
$38 AUD in 40 days
8.2
8.2

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$38 AUD in 40 days
8.2
8.2

With nearly a decade of experience in Java and J2EE technologies, I am confident in my ability to bring your OSRS-style MMO to life. I've worked extensively with Spring Boot, RESTful APIs, and distributed systems, all essential components for an immersive multiplayer experience. My knowledge of Docker, CI/CD pipelines, and AWS-based deployments can ensure smooth project management from start to finish. Not only do I possess the technical skills required, but I also understand the unique challenges MMOs pose. I’ve dealt with service decoupling, fault isolation, and retries - crucial elements for a seamless gaming experience. Additionally, my proficiency in database design and performance tuning can help optimize your game's performance. I genuinely love what I do and it reflects in my work. My aim is to provide not only a technically sound solution but an immersive gameworld where players can lose themselves. Your project requires someone who can mix technicality with creativity – that’s me! Hiring me would be bringing on a skilled professional who is dedicated to making your vision come true. Let's collaborate and create something epic!
$35 AUD in 40 days
7.3
7.3

Hi I can help build a Java-based multiplayer online RPG inspired by OSRS, with PvP, PvE, quests, leveling systems, and interactive zones. The main technical challenge is creating a stable multiplayer architecture where combat, movement, skills, quests, and world zones stay synchronized for all players in real time. I can work on Java server-side game logic, player progression, combat mechanics, NPC behavior, quest scripting, inventory systems, and scalable zone management. I can also help structure the backend so new skills, missions, maps, enemies, and PvP rules can be added without rewriting the core system. For the game world, I can support zone design, interactive objects, resource nodes, enemy spawning, and progression-based unlocks. My focus would be to create a clean technical foundation while keeping the gameplay loop engaging and expandable. Thanks, Hercules
$50 AUD in 40 days
6.4
6.4

Hello, I reviewed your MMORPG project requirements carefully and this is a very interesting concept, especially with the OSRS-inspired mechanics and progression system. I have experience working on large-scale custom software and game logic systems, including multiplayer mechanics, progression systems, real-time interactions, and structured backend architecture. I can assist with: ✅ Java-based multiplayer game development ✅ PvP and PvE combat systems ✅ Skill progression and leveling systems ✅ Quest and mission frameworks ✅ Point-and-click movement mechanics ✅ Zone/world development ✅ Real-time player synchronization ✅ Inventory, stats, and equipment systems I understand the importance of keeping the gameplay loop simple but addictive, similar to classic MMORPG progression systems. My approach would focus on: • Scalable multiplayer architecture • Efficient combat/stat calculations • Modular quest and skill systems • Smooth networking and synchronization • Expandable world/zone structure for future updates I also understand that projects like this require strong long-term planning from the beginning to avoid performance and scaling issues later. One technical question: Are you planning for a browser-based MMORPG, standalone desktop client, or mobile-compatible experience?
$38 AUD in 40 days
6.5
6.5

Hi Building a full scale MMORPG like OSRS is a complex project, but I can help you develop a solid, scalable foundation with core gameplay systems and multiplayer functionality. I have experience in Java development and system architecture, and I can design key mechanics such as skill progression, quests, PvP and PvE systems, and zone based exploration with efficient performance. I will focus on creating a clean and modular structure including point and click movement, player synchronization, and core combat systems, along with simple animations and UI to match your design goals. The project can be approached in phases starting with a playable MVP, then expanding into a richer world with more content and features. You will get a well structured codebase, clear progression roadmap, and a reliable foundation for long term development of your MMORPG vision. Best, Justin
$50 AUD in 40 days
6.1
6.1

As an avid gamer myself, I understand the importance of creating immersive experiences. My experience as a game developer spans over 15 years and includes the successful delivery of 750+ projects, making me a seasoned pioneer in this field. My familiarity with Java and game development alongside my inherent love for MMO and RPG mechanics aligns perfectly with your project needs. Building on Old School RuneScape (OSRS)'s tried-and-true mechanics, I can bring to life unique quests, engaging skill systems for every aspect of gameplay you've outlined such as attack, strength, defense, hit points, ranging, etc., and design expansive interactive zones to truly captivate your audience. I thrive on challenge in my work. And what could be more fascinating than creating a game like OSRS? It's a perfect fusion of strategy, storytelling and character-building elements that I have excelled at throughout my career. Let me leverage my knowledge on backend systems such as Laravel (for user stats), or Python (for NPC behavior) along with popular frontend platforms to make your visions reality. With me by your side for this project, be assured of timely deliveries, regular updates and most importantly - exceeding the player's expectations!
$25 AUD in 40 days
5.9
5.9

✋ Hi There!!! ✋ THE GOAL OF THE PROJECT:- TO DEVELOP AN OSRS STYLE JAVA BASED MULTIPLAYER MMO GAME WITH QUEST SYSTEM, SKILL PROGRESSION, PVP/PVE MECHANICS AND EXPANDABLE WORLD ZONES. I have carefully read and understood the complete requirement and this is a full scale Java MMO development project requiring strong game architecture, multiplayer systems and RPG mechanics similar to Old School RuneScape. I am best fit because I have strong experience in Java development, game logic design and building scalable interactive systems with RPG and MMO structures. 1 Java based MMO architecture with player movement, zone system and multiplayer interaction support 2 RPG mechanics including skills, leveling system, quests and PvP/PvE combat logic 3 Expandable world design with point and click movement and OSRS inspired gameplay flow I will provide game architecture design, backend logic, testing, documentation and full source code delivery. I have 9+ years experience as a full stack developer and have worked on game systems and interactive simulation projects. Looking forward to chat with you for make a deal Best Regards Elisha Mariam!
$25 AUD in 40 days
5.0
5.0

Hello, With extensive experience in Java game development, I excel in creating immersive MMORPGs and RPG mechanics that retain players' engagement. I will develop your OSRS-style MMO by implementing engaging quests, comprehensive skill systems, and expansive zones, all while ensuring smooth point-and-click gameplay. What specific timeline do you envision for the core development phases of this project? Best regards,
$34 AUD in 10 days
5.4
5.4

⭐⭐⭐⭐⭐ ✅Hi there, hope you are doing well! I have developed Java-based multiplayer online games with PvP and PvE elements, implementing smooth skill progression and quest systems that function seamlessly. The most critical part of successfully completing this type of MMO project is designing scalable and efficient game mechanics for skills, quests, and zone interactions. Approach: ⭕ I will develop a point-and-click movement system closely matching OSRS two-button mechanics ⭕ Create core skill development modules including attack, defense, magic, and crafting skills ⭕ Design and implement immersive quests and mission progressions ⭕ Build interactive zones with quest triggers and NPC behaviors ⭕ Integrate basic animations and simple graphics for smooth gameplay experience ❓ Could you please clarify your preferred platforms for the MMO (desktop, mobile, or both)? I am confident my experience in Java MMO and RPG development will bring your OSRS-style game to life effectively and engagingly. Best Regards, Nam
$34 AUD in 36 days
5.2
5.2

Hello, I hope you’re well. I’m a Java game developer with solid MMO and RPG experience, focused on building scalable PvP and PvE systems, quest design, and robust skill progression. I can translate OSRS-inspired mechanics into a lean, two-button movement system, with zone development, early quests, and a simple yet engaging animation style suitable for performance on multiple platforms. My approach emphasizes modular, data-driven design for skills (attack, strength, defense, hit points, ranged, prayer, mage/void arts, mining, smithing) and expansive zones, ensuring a coherent progression path as the world grows. I’ll handle the project solo, using clean Java, event-driven networking, and clear documentation to deliver a playable prototype quickly, followed by iterative balance and content enhancements. I’m confident I can create an immersive, extensible OSRS-like experience tailored to your vision. Please feel free to contact me so we can discuss more details. I am looking forward to the chance of working together. Best regards, Billy Bryan
$27 AUD in 36 days
4.5
4.5

Hello, I am free now and can start work immediately in your timezone. I'm excited about the opportunity to work on your multiplayer online game project. With a strong background in Java and extensive experience in developing MMO and RPG games, I am well-equipped to bring your vision of a game similar to Old School RuneScape to life. I've successfully implemented engaging quests, skill systems, and interactive zones in past projects, ensuring a captivating player experience. My approach balances creativity with technical expertise, aiming for an immersive world that players will love exploring. Let's discuss how we can make this game an unforgettable adventure!
$35 AUD in 40 days
3.0
3.0

Hi, I have gone through your project description and understand you’re looking to build a Java-based MMO inspired by Old School RuneScape, including PvP/PvE systems, skills, quests, and a point-and-click gameplay loop. I have experience working with game logic systems, backend architecture for multiplayer features, and Java-based development. I’ve also worked on RPG-style systems like leveling, combat mechanics, and quest structures, focusing on scalable design so new content can be added easily later. For your project, I would focus on building a solid core loop first (movement, combat, skills, and basic networking), then structure the systems in a modular way so quests, zones, and skills can be expanded without rewriting core logic. I would also ensure smooth client-server communication for multiplayer stability. Best regards, Juan
$25 AUD in 40 days
2.8
2.8

Hello Sir, Greetings of the day, Your vision of building a multiplayer RPG inspired by Old School RuneScape is both ambitious and exciting—and exactly the kind of project I specialize in. With strong expertise in Java and multiplayer game architecture, I can develop a scalable, engaging experience that captures the essence of OSRS while introducing fresh mechanics and originality. I have extensive experience designing core MMO systems, including real-time PvP/PvE combat, modular skill progression (combat, crafting, gathering, and magic systems), and immersive quest frameworks. I focus on clean, extensible code architecture so new skills, missions, and zones can be added seamlessly as the game evolves. For gameplay, I will implement a responsive point-and-click movement system with intuitive two-button controls, ensuring smooth player interaction. On the backend, I design efficient client-server models with optimized synchronization to support stable multiplayer performance. Beyond technical execution, I bring a strong creative approach—crafting engaging world zones, meaningful progression loops, and interactive NPC behaviors that enhance player retention. My goal is not just to build a game, but to create a living, expandable world. Let’s connect to discuss your scope, preferred tools (LibGDX or custom engine), and a clear development roadmap. Best regards, Brij Rawat
$25 AUD in 40 days
2.2
2.2

Hi, I see you need a Java-based multiplayer RPG with progression systems, combat, and expandable zones. I can help you with that and can start right away. I’m a full-stack game developer experienced in Java (Spring/Netty), real-time socket servers, entity-component systems, and MMO mechanics like quest engines, XP curves, and zone streaming. I’ll design a modular server (tick-based loop, state sync), implement PvP/PvE combat logic, quest scripting system, and scalable map instances with persistence. Would you prefer a custom engine or something like LibGDX backend for faster iteration? Let’s discuss further via chat. Best regards, Jeff Chong
$35 AUD in 40 days
0.0
0.0

Hello, I can develop a scalable Java-based MMO framework inspired by OSRS with solid architecture for PvP, PvE, quests, skill progression, and zone-based world design. I will focus on building a stable core engine including player systems, combat mechanics, inventory, and server-client synchronization for multiplayer gameplay. The design will be modular so quests, skills, and new zones can be expanded easily without breaking existing systems. I have strong experience in Java game development and RPG mechanics, ensuring smooth gameplay flow and extensible game systems. Ready to deliver a strong technical foundation for a long-term MMO project. Best Regards. Roger
$38 AUD in 40 days
0.0
0.0

Hi, I can fix your OSRS-Style Java MMO Development I've solved this exact problem many times. Here is what I will do: Build the Java MMO core with point-and-click movement, combat, PvP/PvE systems, and basic animations. Create the quest, mission, and skill progression system for attack, strength, defense, hit points, ranging, prayer, magic, mining, smithing, and more. Design expandable zones and gameplay loops to match OSRS-style mechanics with a simple, clean approach. 10 days free support after delivery Milestone-based payment Reply "YES" and Best regards, syed ribal
$25 AUD in 26 days
0.0
0.0

⚡⚡⚡ OSRS-Style Java MMO Development ⚡⚡⚡ Dear Client, I understand you’re looking for a Java developer to create a multiplayer online RPG with PvP, PvE, quests, skill systems, and immersive zones. I specialize in MMO and RPG development, crafting engaging gameplay loops with skills, quests, and interactive environments. ✨ ➤ Relevant Experience ★ Developed Java-based multiplayer games with skill leveling, combat mechanics, and PvP/PvE interactions ★ Designed quest systems, reward structures, and leveling progression ★ Built interactive zones with point-and-click movement and basic animations ★ Focused on clean, modular code for scalability and future content expansion ➤ Tech Stack & Features ✓ Java for game logic and server-client networking ✓ MMO mechanics: PvP, PvE, skill progression, experience points, and abilities ✓ Quest engine with branching missions and rewards ✓ Zone system: dynamic maps, NPCs, and interactive objects ✓ Simple, engaging UI with basic animations ➤ Timeline & Milestones ⏰ 6–8 weeks: Core engine – 2w, Skills & combat – 2w, Quests & zones – 2w, Testing & optimization – 1–2w ❤️ I’m ready to bring your MMO vision to life with engaging mechanics, scalable systems, and an immersive world. ❤️
$38 AUD in 40 days
0.0
0.0

Hello Dear. Building an MMO like OSRS isn’t just about features — it’s about architecture, scalability, and long-term gameplay systems. Most attempts fail because they start with content instead of a solid engine. I focus on getting the core systems right first, so everything else can scale. How I’d approach your game -Server-first architecture (Java) Authoritative game server (combat, skills, movement) Client-server sync designed for multiplayer reliability Modular systems so you can expand content over time -Core gameplay systems Skill engine (XP curves, leveling logic, progression balance) Combat system (PvP + PvE with tick-based mechanics similar to OSRS) Quest framework (reusable, scriptable missions) Zone system (instanced + open areas, NPC behaviors) -Movement & interaction Point-and-click pathfinding Lightweight animation system Two-button gameplay logic (clean, responsive controls) -Scalability Packet-based networking Efficient state management Ready for adding trading, clans, economy later What you’ll get Playable multiplayer prototype (core loop working) Clean, extensible codebase in Java PvP + PvE combat foundation Skill + quest systems ready for expansion Basic world with interactive zones Documentation for future development
$38 AUD in 40 days
0.0
0.0

WEST HOXTON, Australia
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