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Saya ingin mengembangkan sebuah game arcade bergaya “tap-target” di platform no-code Bubble. Tujuannya sederhana: pemain men-tap objek yang muncul di layar secepat mungkin dan skor dihitung berdasarkan total waktu yang berhasil mereka mainkan sebelum kehabisan waktu. Ruang lingkup yang saya butuhkan: • Prototype fungsional yang bisa langsung diuji di desktop dan mobile. • Sistem skor berbasis durasi bermain (semakin lama bertahan, semakin tinggi skor). • UI yang clean, responsif, dan ringan agar game mudah dipahami. • Alur database serta workflow Bubble untuk menyimpan skor lokal; saya ingin kemudahan memperluasnya menjadi leaderboard di tahap berikutnya. • Struktur dasar monetisasi (placeholder rewarded ads atau in-app purchase) cukup dityiapkan di level konsep sehingga bisa diaktifkan nanti. Saya sudah memahami dasar Bubble, jadi dokumentasi singkat tentang cara Anda menyusun elemen, workflow, dan plugin akan sangat membantu agar saya bisa meneruskan pengembangan sendiri. Kriteria selesai: prototype stabil, semua elemen tap-target muncul acak, timer bekerja, skor tercatat, dan desain terlihat rapi di berbagai resolusi. Silakan lampirkan portofolio proyek Bubble (terutama game atau aplikasi interaktif) dan perkiraan waktu pengerjaan.
Project ID: 40390420
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Active 3 days ago
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4 freelancers are bidding on average $36 USD/hour for this job

Hello, I understand you're looking to develop a "tap-target" arcade game on the Bubble platform with a functional prototype and a system to track scores based on gameplay duration. The game should have a clean UI and a basic monetization structure. ✨ Why choose me? ✔ Bubble development for game design ✔ Scoring system based on gameplay duration ✔ Clean code + full documentation delivered ✅ View my portfolio: https://www.freelancer.com/u/masroorahmed56 Let's collaborate on an hourly basis to bring your game to life, masroorahmed56
$30 USD in 1 day
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Hi, I can help you build a fully functional Bubble-based tap-target arcade game prototype that is responsive, lightweight, and structured in a way that can easily scale into a leaderboard and monetized version later. The main technical challenge here is designing efficient Bubble workflows that handle real-time element spawning, timing logic, and score calculation without performance lag, especially across mobile and desktop views. I have experience building interactive Bubble applications using custom workflows, database-driven state control, and responsive UI structures that simulate game-like behavior within no-code constraints. My approach would be to structure the game around a controlled game-state system in Bubble (start/end timer, dynamic object generation, randomized target placement), connect scoring logic directly to session duration tracking, and store results in a scalable database schema prepared for future leaderboard expansion, while keeping UI minimal and responsive across breakpoints. This ensures you get a stable playable prototype that is cleanly structured for future upgrades like ads and multiplayer features.
$38 USD in 40 days
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Padang, Indonesia
Member since Apr 22, 2026
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