The entire target to make combat real combat like i sent you in skype.
[login to view URL]
From the left are RedSolders its AI enemy. That shoot periodically red boxes.
From the right there are 3 types of solders: GreenSquaresSolders infront that have 4 lives.
after them GreenSolders that have 1 life and at the and up to 3 GreenTriangleSolders that have 3 lives.
Problems:
1) When amount of solder is GreenSquareSolder is 45 and GreenSolders is 25 (the big amount) there is a problem. That not all the solders leave blue tower. You can arise blue tower the solders inside.
If you put small solders amount GreenSquareSolder is 20, GreenSolders is 10 it works correctly.
I want maximum amount TriangleSolders = 5, GreenSolders = 100, SquareSoders =100
I need to show you in teamviewer.
2) When the solders in combat and solder dies there are empty spaces. I want that will be not empty spaces between solder. Solders must enter into opposite side.
I want you will do the combat like i sent you.
3)Thre "[login to view URL] [x, z]!=null "
in [login to view URL] line 76 that i cannot debug. It jumps out of the routine.
Please fix that.
4) If enemy solder come in angle need to rotate the solder in this angle
5)[login to view URL] line 155
yield return new WaitForSeconds (3f);
[login to view URL] ("Success");
Why I can't compiler doesn't goes after this line. It just return.I never see "Success" printed.
6) to make one bar under solders how many lifes are there.
7) Teach me how to attach VisualStudio15 as debugger.
8) Another bug. Why when all greensolders shooting the green box not goes straight but turns left?
9) When all combat over and exist solder that left from both side them go slowly.
Need to speed up the solders.
10) [login to view URL] line 134
the code breaks.
11) Also write document that explains what you did
Hi,
finding Errors is always fun. Your description is very detailed, but not really helpful without seeing the whole project. I will help you with that if you like. Just contact me!
Greetings from Germany
Florian
I have five years experience in unity game development. I developed 100 + unity games for ios , android and vr (cardboard , daydream , Oculus and Steam).