Unity - Upload a runtime created gameobject and download it with other client

Closed Posted 5 years ago Paid on delivery
Closed Paid on delivery

Hi,

What I have: A Scene that lets you import a obj.-file as Gameobject and make corrections to its size and position.

What I want: Upload this imported Object (not the obj itself) as a prefab to an FTP or similar and make it downloadable for other clients with the program.

Why I want it: Users need to import their own objects and the other users need to see them as well.

AssetBundle is not an option because you can't create Bundles outside the Unity Editor. Or can you?

C# Programming C++ Programming Mobile App Development Unity 3D

Project ID: #18658367

About the project

5 proposals Remote project Active 5 years ago

5 freelancers are bidding on average €65 for this job

fleedsteed

Hi Please give me 1 hour to do this job The budget for this project is 80 USD Please initiate the chat I will be waiting Regards Bingbing

€88 EUR in 1 day
(21 Reviews)
4.9
alanshields

Hey There, This sounds like a really fun problem to solve. I recently did some work integrating an API to push and pull data from Unity to a server I control, and this seems like it would be extremely similar. Depen More

€100 EUR in 1 day
(0 Reviews)
0.0
henrynitz

Based on the amount you are willing to pay we can start off with a proof of concept. If you already have a scene that can export and import objects then being able to upload and download should be fairly simple to add. More

€30 EUR in 7 days
(0 Reviews)
0.0
Gaurav2497

Hi, I have 2 years of experience working with servers data fetching, uploading, multipart, chunk transfer, and more. Would love to know more about your project and I also have some solutions to achieve what I understa More

€29 EUR in 2 days
(0 Reviews)
0.0