***Tournament System Project***
The goal of the project is to create a tournament system backend for a custom .Net application that uses the eCommerce portion of a DNN (Don Net Nuke) portal. Hundreds of video game players will sign up to play in a tournament. They will compete against each other playing online Flash games.
The .Net solution must read from the existing databases to check that a user has purchased a ticket to join the tournament. Then, the backend must match up users based on criteria for four rounds of matches. New database tables will need to be created.
C# ASP .Net 2.0 web application with US English comments
The Developer should use best coding practices, code comment all functions, and thoroughly design and document BEFORE starting actual development. We will do a small proof of concept just to make sure the concept works. The POC is a down-and-dirty hardcoded sample to prove that the project can work at all. The eCommerce function already exists.
***Deliverables:***
The Developer will deliver the following:
1) End to End Proof of concept
This is a working mini-app that we can test and install on the site
The purpose is to test the integration between your application and the existing backend
Use hard coded values not the database
ASPX pages with buttons to simulate the steps of starting and completing the process
!! Please see the attached PDF for an example of what the POC should look like. Pages 1-5 are already created. You do not need to create those pages !!
2) Technical Use Cases (see below)
3) Scope document with technical requirements
List the project features and requirements as you understand it
4) Compiled app for testing
Ready to upload app and dll
5) Source files
The final source code, solution files, and project files
Project Deliverables Due: July 27th, 2009
Testing July 27th - August 1st
Final Project Due and Payment: August 1st.
***Use Cases for Documentation***
The Developer will be responsible for filling out the following Use Cases. Each Use Case is a step-by-step script for what needs to happen for the user or for the system. This will be completed during the Documentation phase.
UC 1 Admin schedules a tournament
Date and time
X # of rounds
X # of players
(can be done directly in database) do not necessarily need UI
UC 2a Buy a tournament for self
UC 2bBuy a tournament for other (gift)
UC 3 Check on the status of a tournament
Display info
Display start time
Display user status
UC 4 System automatically starts a tournament
Server time
On established time, enables Start button
UC 5 User begins a tournament
System checks that user has purchased entry into tournament
Checks logic to see if already started
Launches
Button can be used anywhere from any site (link in email)
UC 6 System displays schedule
Show X # of rounds
Show date and time
Show status
Link to start current round
UC 7 Display rankings
Show User status score out of total users in tournament
Show Top 20 score
UC 8 Display matches
Show who is the home (host) and the visitor
Show date and time
Show all rounds
Show all users in a list
Link to start current round
UC 9 Display results
UC 10 Display SWF
User plays a game and launches SWF
frame of text above
modify and then use existing multiplayer
UC 11 End match
User clicks that game has ended
User submits results
Conflict resolution
UC 12 Matchmaking
Setup next round
Win, Score, then rounds, then time
UC 13 Award prizes to winners
Awards for top 10 players (first five games in bracket)
UC 14 User quits tournament
UC 15 User reports cheater or abuse
eSync is team of professional have enough expertise to provide state of art technology base solutions to its client. The core objective of eSync is to deliver Cost Effective, Efficient & Result Oriented Solutions to its clients with stringent deadlines.
eSync’s team have sufficient skills to provide web application, desktop applications, client server application, data entry, online processing, etc base solutions, as well as have high communication and language skills to communicate with our clients.