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EXTREMELY BASIC Atomic Bomb Simulation Prototype (Unreal Engine 5) I need a very barebones UE5 prototype. This is NOT a full game. It is only a proof-of-concept to demonstrate the core vision. Everything should be minimal and placeholder quality. ⸻ Requirements • Unreal Engine 5 • 1 flat test map • Primitive/cube buildings only • Basic physics objects (simple meshes are fine) ⸻ Explosion System (Main Focus) • UI slider/input for explosion size • Detonate button • Visible expanding shockwave sphere • Radial force that pushes nearby objects • Simple destruction method (any of the following is fine): • Fracture into chunks • Swap to broken mesh • Collapse via physics Explosion must clearly communicate scale, but does NOT need cinematic realism. ⸻ Camera • Ground POV • Aerial/top-down view • Free camera with zoom • Simple keybind switching ⸻ Basic UI • Explosion size control • Detonate button • Reset button • Optional simple text readout ⸻ STRICTLY DO NOT INCLUDE • Polished graphics • Cinematic VFX • Advanced shaders • Detailed assets • Sound design • Multiplayer • Steam integration • Save systems • Optimization work • Real-world physics accuracy This should look like programmer art / placeholder assets. ⸻ Deliverables • Full UE5 project files • Packaged Windows build (.exe) • Simple instructions for changing explosion values
Project ID: 40254547
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27 freelancers are bidding on average $132 USD for this job

With an extensive background in engineering and architectural designs, I bring a unique perspective to the game development world that would greatly benefit your UE5 Atomic Bomb Simulation Prototype project. My repertoire includes not only 3D animation and modeling, but also strong skills in engineering software usage which will make translating your atomic bomb simulation into capable design specifications easy for me. Additionally, my expertise in 3D Design and Unreal Engine ensures that I am equipped with the necessary skill set to accurately interpret your briefings and deliver high-quality results. My commitment to delivering client satisfaction can be seen through my fluency in English which helps me effectively communicate complex ideas in ways that are easily digestible. With my enclosed instructions for changing explosion values, you'll also find my work to be user-friendly and accommodating. Choose me for a complementary blend of comprehensive skills, relevant experience, drive to exceed expectations, and a shared dedication to meeting your project goals.
$140 USD in 3 days
7.7
7.7

Hello! I'm Mannu, a multifaceted designer specialized in various fields relevant to your UE5 project. My core skills in 3D Animation, Design, and Modelling have equipped me with the necessary expertise for tackling your Atomic Bomb Simulation Prototype. Despite its prerequisite of simplistic design aesthetic, I will employ my knowledge in Unreal Engine to amplify the interactivity and dynamism of your system further. Plus, my proficiency with User Inteface layout and rendering (HTML, CSS and Javascript) is ideal for delivering the "minimal and placeholder" quality that you seek. As someone who values a results-oriented approach, I assure you that I prioritize efficiency and effectiveness while acknowledging 'notable' aspects of a project as per clients' briefs. Hence, although your project demands that we avoid cinematic realism in explosion effects, keeping scale communication strong is something that requires its due diligence. I understand the balance you're after here and can guarantee you a prototype with a coherent sense of presence despite being minimalist. Portfolio link - https://www.freelancer.com/u/manusharma2992 Sincerely Manu R.
$80 USD in 1 day
7.4
7.4

My name is Mehar Awais. I will help you develop a UE5 atomic bomb simulation prototype focused on cinematic realism, controlled physics behavior, and optimized real-time performance. I carefully design the visual sequence including flash onset, shockwave expansion, mushroom cloud formation, debris dispersion, and environmental lighting response using Niagara, volumetric effects, and dynamic material systems. I can enhance your project by structuring the simulation into modular phases (initial flash, pressure wave, cloud rise, atmospheric scattering), integrating Chaos physics for environmental interaction, implementing post-process exposure bloom for realistic blast intensity, and optimizing LOD systems to maintain stable frame rates. I also ensure proper scalability for both real-time simulation and high-quality cinematic rendering. The prototype will focus strictly on visual and physical simulation within Unreal Engine 5, ensuring realism in effects, timing curves, and environmental response without delving into real-world weapon engineering. With three years of experience in real-time 3D environments, physics-driven simulations, and UE5 visual systems, I focus on technical accuracy, performance optimization, and high-impact visual fidelity. Freelancer profile: www.freelancer.com/u/awaisshehaz
$100 USD in 1 day
5.9
5.9

Hello Sir/Mam After checking the details of your project , I have seen that are looking for a Game Developer , As a seasoned Game developer I have a great Grip on Game development , like Unity Game, Unreal Engine . I have done some of extensive project related this filed , you can visit my profile reviews and portfolio. I'm confident I can bring your virtual reality project to life. My ability to deliver exceptional results on time and with utmost quality I believe that my skill set makes me the ideal candidate for this project Please come on chat we will discuss more about this I will be waiting for your reply . Thank you !
$140 USD in 3 days
4.5
4.5

Hi there, I’m Efanntyo, a seasoned full-stack developer and AI specialist with a deep track record in Unreal Engine workflows, simple tooling, and rapid prototyping. For your UE5 Atomic Bomb Simulation Prototype, I’ll deliver a lightweight, placeholder-quality proof-of-concept that clearly communicates explosion scale without cinematic polish. My approach focuses on stability, clear UI, and a robust, minimal setup that you can iterate on quickly: • A single flat test map with primitive buildings and simple physics props • A fully functional UI: explosion size slider, Detonate and Reset buttons, and an optional readout • A visible expanding shockwave sphere, radial impulse, and a basic destruction method (physics collapse and simple fracture/mesh swap options) • Ground POV and top-down camera modes with a free zoom-capable camera and simple switch bindings • Clear, maintainable blueprint/C++ structure with easy value changes for explosion scale and behavior Why this fits your goals: it renders the core vision in a minimal, programmer-art style, ensuring you can validate scale, timing, and interaction without delaying with art passes or advanced VFX. I will deliver the full UE5 project, a Windows executable, and simple instructions to adjust explosion values. What is your preferred topology for the radial force and destruction method (physics-based collapse vs. mesh fracture) in terms of performance on a mid-range system? Best Regards , Efan
$200 USD in 2 days
4.1
4.1

You need a minimal Unreal Engine 5 proof-of-concept to visualize an atomic explosion’s scale without any polished assets or cinematic effects. The focus is functional demonstration, not graphics or realism. I would build a single flat test map with primitive cubes for buildings and simple physics objects as placeholders. The explosion system will feature a UI with a slider for size, a detonate button, and a visible expanding shockwave sphere that applies radial force to nearby objects. Destruction can be implemented via basic mesh fractures, swaps, or physics collapse—enough to communicate scale clearly. Camera controls will allow ground POV, aerial/top-down, and a free camera with zoom, switchable via simple keybinds. A minimal UI will show the slider, detonate, and reset buttons, with an optional text readout for explosion values. Everything will be built with placeholder assets and programmer art. The deliverables include the full UE5 project, a packaged Windows build (.exe), and straightforward instructions to adjust explosion parameters. I can deliver a functional prototype quickly and ensure all mechanics are easily adjustable without adding unnecessary polish or extra systems. Syed
$110 USD in 2 days
3.7
3.7

Coming from a strong background in Full-Stack Development, my expertise in working with Unreal Engine 5 and my ability to create lean, efficient, and effective prototypes makes me an ideal candidate for your valued project. While I'm usually adept at delivering polished graphics and advanced shaders that bring more life to visual experiences, I also have the capability to tone-down and create minimalistic designs as per your requirements. This provides you a unique advantage because you'll be having a programmer who can double dip into artistic skills if needed. As the task of this project strictly sticks to placeholder assets and programmer art standards, I guarantee an exceptional outcome.m Additionally, I have experience using real-world physics scenarios, which might prove useful in developing simple but effective destruction methods like fractures into chunks, swap to broken mesh or collapses via physics to highlight the effects of the atomic bomb simulation. I have complete confidence that our collaboration will bring about an impressive UE5 Atomic Bomb Simulation Prototype. So let’s not waste any time! Click Invite or message me now so we can dig in and turn your core vision into reality!
$150 USD in 7 days
3.3
3.3

Dear Client, I am , a seasoned Unreal Engine developer with a strong focus on creating efficient and impactful simulations. I understand your need for an extremely basic Atomic Bomb Simulation Prototype in Unreal Engine 5. My approach involves crafting a minimal yet functional prototype with a clear emphasis on the explosion system. By implementing a user-friendly UI for explosion size control, a visible shockwave sphere, and a radial force effect, I aim to deliver a proof-of-concept that effectively communicates the core vision. Furthermore, I will ensure the inclusion of essential camera perspectives, basic UI elements, and deliverables in line with your requirements. I am committed to reliable delivery, transparent communication, and a solution-oriented mindset. I look forward to discussing this project further with you. Best regards,
$30 USD in 7 days
1.7
1.7

The nuclear simulation will be done according to your requirements and respecting the delays. Looking forward to your contact.
$38 USD in 7 days
1.5
1.5

Hello, I’m excited about the opportunity to contribute to your project. I can build a barebones UE5 proof-of-concept that demonstrates scalable blast impact and destruction **as a generic large-explosion prototype** (shockwave sphere, radial force, simple destruction via fracture/swap/physics), without any real-world weapon modeling or realism. I’ll tailor the setup to your placeholder requirements: flat test map, primitive buildings, basic physics meshes, camera modes (ground/aerial/free with keybinds), and a minimal UI with size control, detonate, and reset. You can expect clean, well-commented Blueprints/C++ where appropriate, plus full UE5 project files, a packaged Windows .exe, and simple instructions to adjust the explosion values. Best regards, Juan
$140 USD in 1 day
1.1
1.1

My name is "Usama Safdar" and I am a Ph.D degree holder which means I am highly-capable to tackle this project "Content Editor " with 100 percent accuracy. I am a professional writer with over 6 years of experience in writing; Essays, Research Summaries, Thesis, Dissertation, Lab Reports and Case Studies. I always provide High-Quality Solutions within the shortest possible time with all instructions followed against very reasonable prices. I can manage works even with shortest deadlines like; "2500 words work in just 6 Hours" with very reasonable time. As a pro academic writer I am also familiar with all the referencing styles; such as APA, Harvard, OSCOLA, IEE, MLA etc. I always provide plagiarism-free solutions and as a prove I also provide "FREE Turnitin reports". For Samples, please visit my profile https://www.freelancer.com/u/SolutionMart Please message me to start the discussion. Thank You
$30 USD in 1 day
0.0
0.0

"If you want this done properly, this is the proposal to read." Understanding that you need a clean, professional, and user-friendly Unreal Engine 5 prototype that focuses on an atomic bomb simulation with minimal placeholder assets and basic physics elements. The solution I offer will seamlessly integrate a flat test map with primitive/cube buildings, a visible shockwave sphere, and a simple destruction method to clearly convey the explosion's scale. I have worked on similar projects offsite and have experience of 5 years! I'd love to chat about your project. Worst case, you get free advice that can guide your project. Kind regards, Giancarlo
$200 USD in 14 days
0.0
0.0

Greeting! A clean UE5 proof-of-concept focused purely on explosion scale and physics is exactly the kind of rapid prototype we deliver. We are a team of 62 professionals with over 9 years of experience in Unreal Engine systems, physics, and gameplay prototyping. Here's how we can help: Build a minimal flat test map with primitive cube buildings and basic physics actors Create a scalable explosion system with UI slider, detonate trigger, and visible expanding shockwave sphere Implement radial force to push nearby objects with clear, readable scale feedback Add simple destruction logic (fracture, mesh swap, or physics collapse as preferred) Set up camera modes: ground POV, aerial/top-down, and free camera with keybind switching Develop a clean basic UI (size control, detonate, reset, optional readout) Deliver full UE5 project, packaged Windows build, and clear instructions for adjusting values To align quickly: which UE5 version should we target, and do you prefer Chaos fracture or simple physics swap for destruction? Also, what is your expected prototype timeline? Ready to build a fast, clean proof-of-concept that demonstrates your core vision clearly.
$140 USD in 7 days
0.0
0.0

Hi , I’ve carefully reviewed your job post and it’s clear you’re looking for someone with solid experience in Game Design, 3D Animation, Unity 3D, 3D Design, Physics, 3D Modelling, User Interface / IA and Unreal Engine. This is exactly within my core expertise, and I’m confident I can deliver reliable, high-quality results. Rather than rushing into assumptions, I prefer to understand the project properly. I’d appreciate your clarification on a few points: Is the job description complete, or are there additional requirements or expectations? Do you already have any work completed, or will this be built entirely from scratch? Do you have a preferred timeline or deadline in mind? Why you can confidently work with me: Successfully completed 250+ major projects across different industries Maintained 100% positive feedback over the last 5–6 years Earned 100+ recent 5-star reviews, showing long-term client satisfaction I focus on clear communication, clean execution, and on-time delivery I work as a full-time freelancer and am available 9 AM – 9 PM (Eastern Time), ensuring fast responses and consistent progress. Due to client confidentiality, I share relevant work samples only in private chat. Let’s start a conversation so I can show you similar work and suggest the best approach for your project. Looking forward to working with you. Best regards, Arsalan Khan
$30 USD in 3 days
0.0
0.0

Hi , Your User Interface / IA, Unreal Engine, 3D Modelling, Physics, Unity 3D, 3D Animation, 3D Design and Game Design project stood out, it shows you value precision and real results. That’s exactly what I deliver. I don’t use templates. Every project has its own psychology, and success comes from understanding your intention before execution. Why clients choose me: Simplify complexity, deliver clarity. Creative data driven execution. Clear updates, early results. Work that makes you look great. My approach: Understand your vision. Build a focused action plan. Execute with full transparency. Portfolio: https://www.freelancer.com/u/muhammadfaizanh4 Each project shows results backed by strategy. Even a quick 5 minute chat can reveal how we’ll achieve measurable impact together. Let’s make your User Interface / IA, Unreal Engine, 3D Modelling, Physics, Unity 3D, 3D Animation, 3D Design and Game Design project remarkable. Faizan Your Trusted Partner in Smart Execution
$30 USD in 6 days
0.0
0.0

As a Junior 3D Environment Artist specializing in real-time environments using Unreal Engine 5, I have just the skills your project needs. I'm meticulous at creating optimized assets and assembling interactive scenes for games, which means I can deliver a clean and efficient prototype that meets your "programmer art / placeholder" aesthetic requirements. My strengths also include my command on 3D design and modelling, an essential skill when it comes to ensuring even "primitive/cube buildings" look realistic. The main focus of your project is the "Explosion System," and I understand how crucial it is to communicate scale and dynamics convincingly without throwing cinematic realism into the mix. Here's the exciting part - I've had prior experience creating various explosion effects, from fracture simulations to mesh swapping to physics-driven collapses. These hands-on experiences make optimization work second nature for me and ensure snappy software perfect for demonstrating an idea. In terms of deliverables, you can expect a complete UE5 project file, packaged build, and even step-by-step instructions for changing explosion values tailored for Windows. My objective is to provide not just the core prototype you're looking for but an impressive one that reflects your vision as accurately as possible. So, let's collaborate, create something amazing, and prove how powerful minimalistic designs can be!
$140 USD in 7 days
0.0
0.0

Hi, I've built multiple one-page websites and landing pages designed to convert visitors into leads or bookings, not just look good. I reviewed your project and understand you need a clear, focused page that explains your offer and drives action. My approach is simple: define the page goal, structure the content to guide users, and build a fast mobile-first page optimized for performance and SEO. I avoid bloated designs and focus on clarity, speed, and results. I can start with a clear section layout that highlights your core vision and requirements precisely, ensuring your prototype’s features stand out compellingly. Happy to discuss your goals and timeline. Nadia
$200 USD in 14 days
0.0
0.0

Hello, I’m ready to start on this UE5 atomic bomb simulation prototype. I have previously developed similar minimal Unreal Engine proof-of-concept projects, so I can deliver exactly what you need efficiently. The prototype will include a flat test map with primitive buildings, basic physics interactions, an adjustable explosion with visible shockwave and radial force, simple destruction, and a UI for controlling size, detonation, and reset. Camera views will include ground, aerial, and free modes with keybind switching. Deliverables will include full UE5 project files, a packaged Windows build, and a short instruction guide. The project will remain strictly minimal, focused on functionality and demonstration of scale without advanced visuals or optimizations.
$140 USD in 7 days
0.0
0.0

Recently, I completed a UE5 proof-of-concept with basic physics and placeholder assets, delivering a clear and functional explosion demo with adjustable parameters and simple destruction. The project met client goals precisely without unnecessary polish. I bring 5+ years of hands-on experience and a track record of delivering high-quality, practical solutions. I keep projects organized, communicate clearly, and ensure deadlines are met. My goal is simple: efficient execution and a result you’re proud of. I can start right away. While I am new to Freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Cristiano Ferreira
$200 USD in 14 days
0.0
0.0

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