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Freelancer Project Briefs — AI Character Marketplace App BRIEF 1 — 3D Animated Character System Developer Project Title:3D Animated AI Assistant Character — Web & Mobile App Integration Budget Range: Project Overview: We are building a character marketplace app where users select, customise, and interact with a 3D animated AI assistant character. Think of it as a personal AI companion — a Pixar/Toy Story quality animated character that walks, talks, and gestures on screen in real time, inside a web app and mobile app. We need a developer who can build the core character system: a real-time 3D animated character rendered inside a React web app (and optionally React Native for mobile), with a customisation system for skin tone, hair style, hair colour, and clothing swaps. Reference Character: We have an existing character design (Kayla — a 3D illustrated female character in athletic wear, Pixar-style quality). This is the visual benchmark. The final character must match this quality level. Reference image will be provided to the selected freelancer. What We Need Built: 1. Base Character Model • A rigged, optimised 3D character model in GLB/GLTF format • Pixar/cartoon-style 3D illustration quality (not realistic, not flat 2D) • Female and male base versions • Optimised for web/mobile: total file size under 8MB including textures • Compatible with standard Mixamo animation clips 1. Animation Set • Idle (standing, breathing, subtle movement) • Walk cycle (looping) • Wave / greeting gesture • Talking animation (mouth movement synced to audio or looping talk cycle) • Pointing gesture • Thinking / listening pose • All animations as separate GLB clips or embedded in the model 1. Real-Time Rendering in React • Embed the character in a React web app using [login to view URL] or React Three Fiber • Character renders at 60fps on modern mobile browsers • Character can be placed on a transparent background (no background scene required) • Animations triggered programmatically (e.g., play "wave" when user opens app) 1. Customisation System • Skin tone: slider with 6–10 preset tones • Hair style: swap between 4–6 preset styles • Hair colour: colour picker or preset swatches • Clothing swap: ability to load a different clothing GLB asset onto the base character (modular clothing system) • All customisation changes update in real time without page reload 1. Clothing Swap Architecture • The character body and clothing must be separate modular assets • A clothing item is a separate GLB file that attaches to the character rig • Provide documentation on how to create additional clothing items to the same spec • This is critical — the clothing library will be expanded by third-party designers 1. Photo-to-Clothing (Stretch Goal — bonus if included) • User takes a photo of a real garment (e.g., a shirt in a shop) • The system applies the texture/pattern of that garment to a base clothing template on the character • This can use an AI garment transfer model or a simpler texture projection approach • If this is outside your skillset, please note it and we will brief separately Technical Requirements: • React 18+ / TypeScript • [login to view URL] or React Three Fiber for 3D rendering • GLB/GLTF model format • Mixamo-compatible rig • Must run in Chrome, Safari, and Firefox on both desktop and mobile • No Unity or Unreal Engine — must be web-native Deliverables: • Source GLB files for base character (male and female) with full rig • All animation clips as separate files or embedded • React component (<CharacterViewer />) that renders the character with animation control props • Customisation system as a React component with documented props • Clothing swap documentation and one example clothing item (shirt) • README explaining how to add new clothing items to the system What to Include in Your Proposal: • Portfolio links showing 3D character work (especially web-rendered characters) • Examples of real-time 3D in React/[login to view URL] if available • Your proposed approach to the modular clothing system • Estimated timeline • Whether you can include the photo-to-clothing stretch goal BRIEF 2 — 3D Clothing & Accessories Marketplace Artist Project Title:3D Clothing & Accessories Pack — AI Character Marketplace (Starter Library) Budget Range: Project Overview: We are building a character customisation marketplace where users dress their AI assistant character with clothing and accessories. We need a 3D artist to create the starter clothing library — a set of modular clothing items that attach to our base character rig (GLB format, Mixamo-compatible). This is ongoing work. The starter pack is the first order. If quality is good, we will commission additional packs regularly. What We Need: Starter Pack — 30 Items Total: Tops (10 items): • Casual t-shirt (plain, male and female fit) • Business shirt (male and female) • Hoodie • Tank top / crop top • Polo shirt • Blazer / jacket • Sports top / activewear • Dress shirt (formal) • Oversized streetwear tee • Knit sweater Bottoms (8 items): • Jeans (casual) • Dress pants / trousers • Shorts (casual) • Skirt (midi length) • Activewear leggings • Cargo pants • Mini skirt • Formal skirt Shoes (8 items): • Sneakers / trainers • Heels (block heel) • Boots (ankle) • Loafers / dress shoes • Sandals • Running shoes • Chelsea boots • Slides / slip-ons Accessories (4 items): • Baseball cap • Sunglasses • Handbag / tote • Backpack Technical Specifications: • Format: GLB/GLTF, modular — each item is a separate file • Must attach cleanly to the base character rig (rig spec and base model provided) • Optimised for web: each clothing item under 500KB • Pixar/cartoon style to match the base character aesthetic — not photorealistic • Neutral base colour with a simple material setup (colour can be changed via code) • UV mapped so textures/patterns can be swapped (important for the photo-to-clothing feature) Style Reference: Pixar/Toy Story quality 3D illustration style. Clean, slightly stylised, not hyper-realistic. Think Fortnite character skins or Apple Memoji clothing — recognisable and appealing but not photographic. Deliverables: • 30 GLB files (one per clothing item) • Thumbnail render of each item on the base character (PNG, 512x512) • Naming convention: [login to view URL], [login to view URL] etc. • Brief note on how to recolour each item via material properties What to Include in Your Proposal: • Portfolio showing 3D clothing/accessory work • Examples of low-poly or stylised 3D assets (not photorealistic) • Confirmation you can work to the GLB format spec • Estimated timeline for the full 30-item pack • Your rate for additional packs after the starter POSTING TIPS FOR FREELANCER.COM For Brief 1 (Developer):Post under: Programming & Tech → 3D Modelling → [login to view URL] / WebGLAlso try: Mobile Apps → React Native if you want mobile-first Search for freelancers with keywords: "[login to view URL] character", "React Three Fiber", "GLB avatar", "VRM character", "Ready Player Me" For Brief 2 (Artist):Post under: Design, Media & Architecture → 3D Modelling & CADSearch for freelancers with keywords: "low poly clothing", "game asset clothing", "GLB 3D assets", "Fortnite skin style", "stylised 3D character" Budget tip:Post Brief 2 first — it's lower cost and lower risk. Once you have the clothing assets and understand the spec, Brief 1 becomes easier to evaluate because you can test whether the developer's character system actually works with your clothing files. Prepared for: Blastly / Character Marketplace App — May 2026
Project ID: 40426991
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56 freelancers are bidding on average $1,182 AUD for this job

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$1,125 AUD in 7 days
7.3
7.3

Hello there, We can professionally develop your 3D animated AI assistant character system for the Blastly character marketplace app using React, TypeScript, and React Three Fiber. We will create Pixar-style male and female GLB characters with Mixamo-compatible rigging, real-time animations, modular clothing swap architecture, and live customisation for skin tone, hair styles, hair colour, and clothing assets. The system will be optimised for web and mobile with fast rendering, animation controls, and complete documentation for adding future clothing items. We are professional 3D artist with over 5 years of experience creating high-quality 3D models and visualizations. We specialize in 3D modeling, texturing, rendering, and realistic product or concept visuals with strong attention to detail. We offer fast turnaround, clear communication, and unlimited revisions to ensure the final result matches your expectations. Please visit our profile for portfolio; https://www.freelancer.com/u/Internative123/profile-27433543 Best regards, Internative Labs.
$750 AUD in 2 days
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Hi there, I'm Alema Akter. I'm a professional 3D artist/character artist with more than 10 years of experience in the industry. I have worked with various clients. I am very passionate about what I do, I love making characters, game assets, and sculptures. You can check an example of one of those projects in my portfolio here: https://www.freelancer.com/u/Vsion2 I'm interested in discussing your project, If you have any questions or special requirements, please don’t hesitate to message me. I'd be pleased to have the chance to assist you further with your project Best Regards Alema Akter
$1,050 AUD in 10 days
4.5
4.5

Hi, I can build your Pixar-style AI assistant system using React Three Fiber (R3F) and Three.js. My focus will be on creating a high-performance, modular architecture that allows for real-time customization and seamless clothing swaps without performance drops. My Approach: Modular Architecture: I will implement a "Bone-Following" or "Skinned Mesh" attachment system. Clothing items will be separate GLB files that share the same skeleton as the base model, ensuring perfect sync during animations. Performance: I use Draco compression and texture atlasing to keep models under 8MB while maintaining that high-end "Toy Story" aesthetic. Customization: I’ll build a React state-managed system to swap materials (skin/hair) and meshes (clothing) in real-time using useGraph for efficient node access. Animations: I will set up an Animation Mixer to trigger Mixamo-compatible clips (Idle, Talk, Wave) via props. Stretch Goal: For the Photo-to-Clothing feature, I can implement a UV-projection shader that maps a user’s image onto the base garment's texture coordinates. Timeline: 14–20 days. Tech Stack: React 18, TypeScript, R3F, GLTF-JSX. I have extensive experience bringing 3D characters to life in the browser. Let’s create a companion that feels truly alive. Best Regards
$1,300 AUD in 20 days
3.8
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Hi, As per my understanding: You are building a scalable AI character marketplace platform where users can interact with customizable Pixar-style 3D assistant avatars across web and mobile environments. The system requires two tightly connected components: a real-time React-based 3D character engine with modular customization and animation support, and a scalable marketplace-ready clothing/accessory asset pipeline optimized for web delivery, extensibility, and future AI-driven garment personalization. Implementation approach: For the character system, I would build a lightweight React + React Three Fiber architecture using optimized GLB assets with Mixamo-compatible rigs, modular clothing attachment points, animation state management, and real-time customization controls for appearance, colors, and clothing swaps. The rendering pipeline will prioritize mobile performance, scalable asset loading, and future compatibility with AI-assisted texture projection workflows. For the clothing marketplace assets, I would follow a standardized modular GLB specification with optimized topology, UV mapping, recolorable materials, and naming conventions to ensure seamless integration into the character engine and future third-party creator expansion. Documentation, reusable React components, asset pipelines, and clear extension guidelines will be included for long-term scalability.
$900 AUD in 20 days
1.2
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Lets chat, a free consultation and no obligation. I understand you need a clean, professional, and user-friendly solution for your "Interactive 3D AI Character Animations -- 2" project. My skills in PHP, Java, JavaScript are a perfect fit for this project. While I am new to freelancer.com, my extensive experience delivers integrated, automated solutions. Regards, Jason McLachlan
$1,125 AUD in 3 days
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Your vision for a Pixar-quality 3D animated AI assistant seamlessly integrated into a React web and mobile app demands precision and performance. I have delivered real-time 3D animated characters running at 60fps in React Three Fiber, fully rigged and optimized under 8MB, demonstrating reliable scalability for interactive user experiences. Your focus on a “clean, modular clothing system” with real-time customization perfectly aligns with my approach: delivering scalable React components that update skin tone, hair styles, and clothing swaps instantly without reloads. I will leverage Mixamo-compatible rigging and React Three Fiber to build a <CharacterViewer /> component that triggers animations like “wave” programmatically, ensuring a smooth, user-friendly interface. My specialty is developing robust character systems yielding fluid, customizable UX backed by optimized 3D assets and clear documentation, enabling third-party designers to expand your marketplace effortlessly. I am the right choice to deliver high-quality results with fast, clear communication and rapid iteration. I am available for a quick chat! Best Regards, Oreliom
$750 AUD in 14 days
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Hi, this is Kris from McKinney, Texas, I've reviewed your project requirements and it seems like the key challenge lies in creating a real-time 3D animated character system integrated into both web and mobile applications, complete with a customisation system for skin tone, hair style, hair colour, and clothing swaps while maintaining Pixar/Toy Story quality visuals. My approach involves developing a modular clothing system that cleanly attaches to the base character rig in GLB format, ensuring each clothing item is optimised for web and under 500KB in size. I will focus on creating stylised 3D assets that match the Pixar/cartoon aesthetic of the base character, allowing for easy recolouring via material properties. A few additional questions: Q1: Will the customisation system require backend integration for saving user preferences? Q2: Are there specific design guidelines for creating new clothing items to ensure consistency with the existing character style? Q3: Do you have a preferred method for handling user authentication within the app? Best regards, Kris Kramer
$750 AUD in 3 days
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Hello, I’ve reviewed your project details and understand your expectations. Having completed a similar project two months ago, I’m confident I can ensure this project’s success. I look forward to working with you. Thank you.
$930 AUD in 7 days
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Hello, there, I’m excited by the IInteractive 3D AI Character project and the chance to bring Kayla’s Pixar-style presence to a web/mobile experience with real-time rendering and modular attire. My approach is grounded in delivering a web-native, React-based viewer with a clean, extensible clothing system that third-party designers can expand, while keeping asset size under 8MB and 60fps performance on modern devices. A realistic risk is data synchronization between the UI controls and the 3D rig, especially when live skin/hair/clothing changes occur mid-scene. I’d solve this by keeping customization as a shader/material layer over a fixed rig, with a separate clothing GLB that attaches to the same skeleton, and by validating changes through a simple, idempotent pipeline to avoid drift. A key improvement is a modular clothing architecture plus a robust asset attach/detach protocol, plus a small, well-documented reader for how to add new clothing items. This improves maintainability and enables third parties to ship assets without breaking the rig or animation timing. Thanks, Jim.
$1,250 AUD in 10 days
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Kayla as the visual benchmark makes the scope clear: deliver Pixar-style, Mixamo-rigged GLB characters that stay lean enough for mobile and accept live clothing swaps. The tricky part isn’t the art alone but the attachment spec and runtime pipeline so third-party designers can drop in new garments without rig mismatches or heavy downloads. I built a React Three Fiber avatar viewer for a consumer app that used Mixamo rigs, modular clothing GLBs, and real-time customization controls — shipped with a documented clothing spec. Plan: produce two optimized base GLBs (male/female) with separate animation clips, a modular clothing system where each clothing GLB attaches to named bones, and a <CharacterViewer /> React/TypeScript component exposing animation and customization props. I’ll include one example shirt, a README for clothing authors, and test across Chrome/Safari/Firefox (mobile included). Estimated timeline and price: 6 weeks for the full dev deliverables and clothes example — 1125 AUD. Photo-to-clothing: I can add a basic texture-projection prototype as a 1-week add-on. Can you share the Kayla reference and repo or design files so I can draft a short technical plan and confirm clothing attachment points?
$1,125 AUD in 7 days
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Hi, I have wrapped up a similar project building a web-native 3D avatar and character customization system with GLB/GLTF assets, React Three Fiber rendering, animation controls, real-time material changes, and modular clothing swaps. I have understood the requirements for your project and can develop the 3D animated AI assistant character system with male/female base models, Mixamo-compatible animations, React components, customization controls, clothing attachment architecture, and clear documentation for future marketplace expansion, please send me a message to discuss details about the project
$2,000 AUD in 40 days
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Hi there, I have 7+ years of experience in 3D Modelling, AI Development, Animation and can deliver a clean, reliable solution for your project. I value clear communication and timely delivery, and I’m ready to get started immediately. Let’s connect and discuss your goals. Best regards, Dorian
$1,125 AUD in 1 day
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As a seasoned Software Engineer with specialization in Reaction Native, I'm confident that I can meet your needs for this project. I am familiar with creating interactive 3D graphics with React and have previously built character customization systems using this technology, closely related to what is required here. This past experience gives me a well-rounded understanding of the unique demands and restrictions such projects might impose. Moreover, AI Development also falls within my skillset. My background knowledge in AI provides a further edge to this project as it intersects effectively with character animation. I can craft the required animations for the 3D model to come to life using Mixamo-compatible rigs and your given reference design. Hiring me assures you progressive solutions offered by an adaptable freelancer dedicated to your success. Let's bring your envisioned 3D marketplace app into life together!
$1,125 AUD in 7 days
0.0
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°•. ★.•° GLB/GLTF • React Three Fiber • modular character system °•. ★.•° ✨ Hi, there ✨ This project is all about creating a Pixar-quality 3D AI assistant that runs smoothly in the browser and mobile, with modular customisation for skin, hair, and clothing. The focus is real-time responsiveness, easy integration in React, and a system that supports expanding clothing libraries. My approach: ♦️ Develop rigged male/female base characters in GLB/GLTF, optimised for under 8MB including textures ♦️ Implement idle, walk, wave, talking, pointing, and listening animations, either embedded or as separate clips, compatible with Mixamo rigs ♦️ Build <CharacterViewer /> React component using React Three Fiber for real-time rendering and animation triggers ♦️ Create a modular clothing system with separate GLB assets for tops, bottoms, and accessories, allowing live swaps without page reload ♦️ Document clothing creation workflow for third-party designers to add new items seamlessly ♦️ Optional stretch: implement photo-to-clothing AI texture mapping to apply user-provided garments onto base clothing ❓For the modular clothing system, do you want all body types to share one clothing rig, or will items need per-gender/morph adjustments for best fit? ✨ Best regards ✨
$1,125 AUD in 7 days
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Hi, Your 3D animated AI assistant character project immediately stood out as it matches my passion for real-time 3D React apps and character systems. I understand you need a Pixar-quality rigged GLB character with modular clothing, seamless customization, and smooth React Three Fiber integration optimized for web/mobile. I’m confident delivering the base models, animations, and a robust customization system with clear documentation for expanding clothing assets. While I’m new to Freelancer, I’ve completed extensive real-world projects off-platform involving scalable React 3D solutions and performance-focused animation control. Looking forward to discussing how I can bring Kayla to life for your app. Regards, Toufeeq.
$750 AUD in 14 days
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