Adding details to a 3d model(sculpture)
$250-750 USD
Paid on delivery
I have a scanned sculpture, available in STL and OBJ format. What i want is to have more details in this sculpture. I want the sculpture to be clean and rich with details. As you can see from the pictures, the details on the portrait are faded, and also some texture on the clothes would be good. Preferably i want someone to add details on this sculpture in Zbrush. Also it would be good if someone can make a UV map of the model.
Project ID: #9594596
About the project
43 freelancers are bidding on average $408 for this job
Our Portfolio = https://www.freelancer.in/u/crazypixelteam.html Dear sir we promise you that we can give you exactly what you want we read your job description please massage me inbox we want to see your files, we ar More
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Hello, i am an expert in 3D and can add details for your sculpture. Look at my portfolio and write to me for discuss the details
Hi, I have 5+ years of well experience in the field of 3D design, 3D modeling and animation. I have read your project description regarding 3D Designs and ready to start now. Please get back to me for example wo More
Hi, I have worked on projects for Disney and DreamWorks. I have been a part of the film industry for quite a while now. I believe in quality. And I want to provide you with the same! Please have a look at my prof More
Hello, I feel that my expertise is tailored for your needs. I have 6 years experience working at TV productions as VFX and CG artist. I worked mostly on commercials, intros for TV shows, and animated feature films. More
Good day! I will do this work in 10 days and 250$. I have been doing 3D modeling for over 7 years and I think will cope with this task.
Hi, this sounds like a cool project. I'm interested on working on it if you would let me do so. This is definitely something within my skill set. I'm a student at The Illinois Institute of Art Chicago. I am in Game More
Hi! I can fix the shape of the model and add details in zBrush, add textures to the cloth and make a UV map with pixologic UVMaster.
I can make the lower resolution of the mesh for it to be clean, and I will unwarp it and make base maps like normal, displacement, and AO. I will be gladly discuss this with you.
Can easily take the file and add texture and details along with baking out normal maps and laying out UVs.