I am an Instructional Designer and I develop online learning experiences where I am looking to create some simulation/animations to put the learner in the right environment.
I have found several models from 3D model sites Turbosquid and CGTrader that I would like to use for training I am developing...some of which I have already purchased and others I intend to purchase to have proper rights to.
I have begun using iClone to build out some simple simulation/animations for our trainings to make them more engaging and interesting. But I'm having a hard time getting the models into iClone as props via 3DXchange and having them look the same as they do in their original 3D software, e.g. 3DS or Maya. I lose the textures and materials and I haven't had luck yet trying to apply them all myself...mainly because I barely know what I'm doing. This is mainly an issue on the bigger models where there are many objects and materials. I'm still very new at this all and I am simply not capable of doing it myself. I am looking for help in optimizing some of these 3d models so I can ultimately import them as props into iClone and maintain the textures and materials.
20 freelancers are bidding on average $1086 for this job
Hi I`m use Maya for modeling and Keyshot for rendering. Portfolio here https://www.freelancer.com/u/volodymyrbystro Please send me a message so that we can discuss more. Regards
Hello. i have read your problem. And i think i can help you along the way. I have worked many 3d package out there and i think i can help you .You can message me for more detail.
Animation, Mocap in 3ds, Maya, blender and Ue4 Hi, It's a pleasure to discuss with you and share screen live with Mocap applied and create more realistic animation with cheapest equipment.
Hi, I am a 3D artist more than 3 year experiences. So, it's ok for me to work on 3D modeling & texturing as a 3D game artist. You can check my work - [login to view URL]