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Unity terrian

This project is ending in 4 days and has an average bid price of $276 USD.

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Project Budget
$30 - $250 USD
Total Bids
26
Project Description

I'm creating a Unity 5 Game project. It is a networked FPS/Survival game. I have used various tools and assets to create environments such as gaia, terrain composer2, tenkoku, suimono, speed tree packs, etc. I can create Terrain stamps and lay down basic unity textures. I can apply trees via gaia spawns, or gena spawns, manual paint, I have applied directx11 grass and set sky lighting whether, day/night, and water systems all to my liking for what I'm aiming for thus far on my own.

I am looking for tutorship in furthering my understanding and skill for creating game ready environments.

Specifics:

-Texturing: I would like to use substances for terrain. I get my substances from [url removed, login to view] and i'm currently learning substance.

-FPS performance optimization. I'm having issues with frame rate dropping drastically when speed trees and whether systems are in the project scene.

-run time optimization.

-General advice on approaching environment creation geared towards my game project goals.

Skills Required

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