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I want to turn a very lean tap-to-survive idea into a polished Android release that players can’t put down. The core loop is simple: the user taps to move a small character or ball and must keep dodging randomly generated obstacles for as long as possible. Everything needs to feel ultra-smooth, load quickly and run well even on low-end devices. What I need you to build • A lightweight Android game with a clean, attractive interface, three fun modes (Classic, Speed and Challenge) and a local high-score table that automatically stores the best run. • 3D animations for both the character/ball and the obstacles—nothing heavy, just enough depth to make the screen pop. If you think 2D or pixel effects would keep performance higher, I’m open to hearing the trade-offs. • Crisp sound effects and a short loopable track that match the fast arcade feel. • Google AdMob fully wired up: interstitials on game-over, rewarded ads that let the player continue from their last position. • A “watch ad to continue” prompt that feels natural and simple. • Final builds delivered as both APK and AAB plus the complete, well-commented source (Unity preferred, though any engine you’re comfortable with is fine as long as I can reskin easily later). • A brief step-by-step note on uploading to the Google Play Console so I can ship the game myself. To help me choose, please send links to any previous mobile or hyper-casual games you have shipped, let me know which platform you’ll use and give me a clear cost and timeline. I’m moving fast on this, so the sooner you can get a playable first build in my hands, the better. Thank you!
Project ID: 40380547
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Active 56 yrs ago
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