Hello, my name is Stacy. I have my bachelors in Fine Art and an associate in 3D graphics and animation.
I have a proven ability in 3D Modeling, Sculpting, Texturing and Rigging demonstrated in my portfolio..
I'm capable of creating high quality stylized, procedural and photorealistic textures for characters and environment.
My software knowledge includes but is not limited to Zbrush, Autodesk Maya, Substance Painter, Photoshop, and Unity 3D.
I also have experience with Arnold and Nuke.
I've always wanted to combine my two passions, which is creating art and gaming. Joining a studio as a character artist is my goal. I would love to be a part of a team and take part in working on characters and creatures.
Attention to detail is what I excel in and I am constantly pushing myself to learn and grow as an artist.
I'm specialize in hard surface/organic modeling from scratch to final render.
Texturing different kind of materials.