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$10 USD / hour
Flag of HUNGARY
miskolc, hungary
$10 USD / hour
It's currently 2:28 PM here
Joined February 26, 2016
9 Recommendations

Gergely M.

@tamas421

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4.9 (124 reviews)
5.9
5.9
$10 USD / hour
Flag of HUNGARY
miskolc, hungary
$10 USD / hour
99%
Jobs Completed
99%
On Budget
96%
On Time
8%
Repeat Hire Rate

Video & image editing. Programming. 3d modelling.

I have experiences in the following fields. Video editing: FFmpeg, AviSynth, VapourSynth; complex filters and scripting in FFmpeg, advanced video denoise methods (e.g. old or noisy or shaky sources, interlaced vhs and dvd sources), correcting broken mp4 files, adding and creating intro, logo and subtitle overlays, zoom and pan, high quality video stabilization, colorspace transformations, etc. Preferred encoding type is H.264 with x264, though have experience with DivX/Xvid, MPEG2, Motion PNG, VP9, H.265/x265, AV1, as well as with NVEnc. Audio editing: noise reduction and volume level normalization, working with text to speech engines, audio file splitting (final output by aac, mp3 or vorbis encoders). 3D modelling and animation rendering: Blender / Cycles. (CPU and GPU rendering, photorealistic shaders, using HDRI environmental textures, creating and rendering animations like 3d logos, fine rotation/translation of objects & camera motion; some example works are under "Recently completed 3D modells"). Image editing: Gimp, ImageMagick. It also includes: high quality upscale (e.g. Spline64) and superresolution upscale methods (e.g. waifu2x). Programming: including numerical & modelling tasks. (numerical MC simulations, optimizations, "Completed another programming works" could be checked in the portfolio).
Freelancer Videographers Hungary

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Portfolio Items

A video capture sample
I.
A rotating 3 dimensional "3" for a logo.
The completed modell can be found at: http://www.quot3d.com.au/

II.
A fragmenting cube. The exact details of the modell: photorealistic metallic shader (compositing it has taken a whole night), there are two real lightsources, as the object is in outer space: one is a sun, accordingly, no scattered light from outside, only a strictly unidirectional one (top right side), the second one (red) is at the centre of the cube. These two light sources are reflecting several times on its parts. The background was separately created, has no influence at all currently on the modell itself.

III.
A rotating three dimensional logo. Its materials include photorealistic shaders and some glass materials which has increased the necessary number of samples beyond 5000. The total rendering time of the animations was 3-4 days on an i7-4770 workstation (with AVX2).
Recently completed 3D modells
I.
A rotating 3 dimensional "3" for a logo.
The completed modell can be found at: http://www.quot3d.com.au/

II.
A fragmenting cube. The exact details of the modell: photorealistic metallic shader (compositing it has taken a whole night), there are two real lightsources, as the object is in outer space: one is a sun, accordingly, no scattered light from outside, only a strictly unidirectional one (top right side), the second one (red) is at the centre of the cube. These two light sources are reflecting several times on its parts. The background was separately created, has no influence at all currently on the modell itself.

III.
A rotating three dimensional logo. Its materials include photorealistic shaders and some glass materials which has increased the necessary number of samples beyond 5000. The total rendering time of the animations was 3-4 days on an i7-4770 workstation (with AVX2).
Recently completed 3D modells
I.
A rotating 3 dimensional "3" for a logo.
The completed modell can be found at: http://www.quot3d.com.au/

II.
A fragmenting cube. The exact details of the modell: photorealistic metallic shader (compositing it has taken a whole night), there are two real lightsources, as the object is in outer space: one is a sun, accordingly, no scattered light from outside, only a strictly unidirectional one (top right side), the second one (red) is at the centre of the cube. These two light sources are reflecting several times on its parts. The background was separately created, has no influence at all currently on the modell itself.

III.
A rotating three dimensional logo. Its materials include photorealistic shaders and some glass materials which has increased the necessary number of samples beyond 5000. The total rendering time of the animations was 3-4 days on an i7-4770 workstation (with AVX2).
Recently completed 3D modells
I.
Simple program: A call-response program to help learning violin by ear. The program gives a random tone that is between G3 to C8. Has been implemented both for violin and for piano (a Petrof one).

II.
A program that randomizes a preflop situation (gives a random card combination, put the given player in a position on a 6 max table, creates a scenario-course of action), offers a couple of solutions and then checks if the answer is correct or not, based on a number of preflop charts.

III.
Openoffice, programming: a Fortran program which finds the most optimal parameters combining random sampling and local optimizations.

IV.
Monte-Carlo Simulation for an event: Different kinds of probability distributions were generated based on uniformly generated random numbers and results were analysed.
Completed another programming works
1.) The five metallic balls were modelled with two point light sources and within a room with slightly reflective spherical top, this gives the interesting look of the balls on the final image.

2.) The glass window was covered at both sides by flower from a transparent image file.
Blender 3D rendered sample images
1.) The five metallic balls were modelled with two point light sources and within a room with slightly reflective spherical top, this gives the interesting look of the balls on the final image.

2.) The glass window was covered at both sides by flower from a transparent image file.
Blender 3D rendered sample images
It was never been published or finalized, as it has been part of a very initial proposal of a fluid mixing video.

Over 200000 particles were placed spherically in the initial setup. The plan was to allow them to diffuse.
The rendering engine was: Tachyon.

The model clearly illustrate the importance:
- the importance of rendering with shade (fullshade option) of the solid material
- applying ambient occlusion lighting, which means diffuse lightning (with 512 ray paths), so that not only clear shadows.
- Phong shading (interpolation and reflection model) to take the neighbouring colors/objects into account which are determining the shade of the pixels.
Particle/fluid mixing (modelling)
Monte-Carlo modelling results based on simulation applying pseudo-random numbers.
Monte-Carlo modelling results
Monte-Carlo modelling results based on simulation applying pseudo-random numbers.
Monte-Carlo modelling results

Reviews

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Showing 1 - 5 out of 50+ reviews
Filter reviews by: 5.0
$16.00 USD
Perfect, immediate work. Thank you! Will hire again.
Audio Services Video Services After Effects Video Production Video Editing
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Flag of Aaron D. @adomino
7 months ago
5.0
£30.00 GBP
Always a great experience - very knowledgable, helpful and communicative.
Graphic Design Video Services Animation After Effects 3D Animation
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Flag of Ross B. @electrickiwi
11 months ago
5.0
$385.00 USD
great result in no time
Python Excel Statistics R Programming Language Statistical Analysis
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Flag of Paul M. @ucla2019
1 year ago
5.0
$82.00 CAD
great work! extremely talented with ffmpeg and similar works!
PHP Java Python Video Editing
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Flag of David S. @gakiclubshop
1 year ago
5.0
$195.00 USD
ffmpeg expert, great experience
Graphic Design Video Services Photoshop Video Production
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Flag of Raja Sajjad S. @Yamiraan
1 year ago

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Top Skills

Video Services 50 Video Editing 46 Photoshop 31 Video Production 31 Graphic Design 29

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