JAVA CODE TASK
$30-250 USD
Paid on delivery
Design and implement a custom environment for your maze game. This requires producing
your own unique hand-drawn map of the maze game environment and changing the
HardCodedData file to reflect the locations and items on your map. At least M (M>=4) locations,
including exactly N (N>=3) shops with a condition M>N, must be included, as well as enough
items to allow for proper testing of the game functionality. For example, there must be sufficient
items to verify that a player cannot collect an item if the weight restriction has been met. Note:
you should not retain the original locations or items from the provided codebase in your version
of the game.
2. Implement each of the following deliverables/milestones:
a. functionality as detailed in Lab 7 and Lab 8
b. commands to manage the various item management commands:
i. listItems, getItem, and dropItem, to allow the listing of all held items, collect a new
item, and drop a held item.
ii. equipItem and unequipItem, to wear/wield a held item, and to stop wearing or
wielding an equipped item.
iii. purchaseItem and sellItem, to buy an item from a vendor and to sell an item to a
vendor.
iv. getmazestatus to show the status of the maze (i.e., the value of M and N)
Ensure that weight restrictions are not exceeded and that the context for each command is
appropriate. For example, purchasing and selling of items should only occur in a shop.
c. Basic combat functions, allowing a player to attack or to be attacked by a non-player
character (NPC). A player may flee combat or continue to attack until such time as one
combatant loses all life points. The end result must not be hard-coded, and neither the
hostile NPCs nor player may have their attributes configured in such a way that the final
outcome is pre-determined. Note that combat functions should only be available when the
player is in the presence of a hostile NPC, and combat may take whatever form is
appropriate for your game context rather than being limited to just hits with a weapon.
d. Collectable items that, when used, restore life points to a player. The number of life points
regained should be determined by the roll of 2 six-sided dice up to the player’s maximum
health. You can elect to allow these to be used during combat if you wish.
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3. Write 3 (Three) Unit test cases for each of the methods you are developing in this assignment.
You can write the test cases in any Java framework, but Junit is preferred.
4. Prepare a short Power-point presentation to demonstrate your software/program as if you are
going to sell this software/program to a prospective customer. The Power-point presentation
must contain the following items:
i. A demonstration of the game – how the game play works and how this was
implemented.
ii. Explanation of the role of design patterns in the game, clearly identifying the
functionality where design patterns have had an impact and how this has occurred.
iii. An analysis of the use of a development methodology in creating the game
describing how did this assist, or make the development of the game more
complicated.
This presentation will be assessed based on the clarity and accuracy of the explanations and how clearly
it demonstrates an understanding of how the game was coded, the design patterns used, and the impact
of using a development methodolog
Project ID: #25920753
About the project
2 freelancers are bidding on average $120 for this job
Hi there, I went through the requirements and I would like to do this project if given the opportunity. Let me know if you are interested.
I CAN COMPLETE YOUR PROJECT EASILY Hello, I am software developer with enough experiences on Java/JavaFX for 13 years. Java/JavaFX is nice programming language and I am majoring on it for long years so I have confident More