You will bid on this project to produce a game design that will run on the Second Life platform.
Elements you have to incorporate:
Must be turn based or non-penalizing for missed play.
Must include elements of alliance building
Must include elements of skill building
Must be PG genre (dark play must not freak normal people out :))
Must be designed with broad audience in mind
Must allow up to 10000 simultaneous players
You must be familiar with Second Life and some of the limitations of LSL. However, this requirement is only to weed out designs that won't play well on Second Life. I'll be the LSL expert so you don't have to worry about how to code it. For an example of what plays well, play the Tiny Empires game.
You will submit a bid for a GAME DESIGN only
DO NOT SUBMIT your design in the bid. I am only looking for capable game designers that want to try a new platform.
Coding of Game Design onto Second Life will be a separate project.
Any generic bids will be ignored and discarded.
Please ask questions before submitting a dollar amount on your bid. Also please list any qualifications of what you are providing. If the game does not work out on paper first it will not work well in Second Life.
## Deliverables
1) This is a creative work. The deliverable will be a document that will describe all elements of game play. Entire game play cannot be copied from other games, although it is recognized that successful elements from other games will be part of this design.
2) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).
## Platform
Second Life