With a deep-rooted passion for video game development, I find myself uniquely positioned to meet the demands of this project. I have extensive experience in Unreal Engine 4 and 5, which has been complemented by my work on Body Harvest Remastered, a classic game remastering project similar in scope to the task at hand. My ability to design dynamic material and create complex conditions is well-documented and showcased through my proficiency with Blender and Cascadeur, also my role requires me to develop Architectural Visualizations (ArchViz) which focuses on creating realistic textures and shader for in-game assets. This will ensure an enhanced simulation of fluctuating signal strength bars as per your project's requirements.
Lastly, during my tenure in the field, I have developed various crucial systems necessary for a modern-day game. Your project seems like a perfect opportunity to utilize them; be it Turn-Based Systems, Attack and Ability Systems or even Weapon or Inventory Systems if needed in future iterations of this project. Trusting your project with me means lauded experience and unmatched dedication will be working together with you ensuring utmost success with your UMG Waveform simulation project. Let's bring your desired design to life together!