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Write Shaders and Basic Graphics Pipeline for our GameEngine (OpenGL/Direct3D, C++)

€30-250 EUR

Closed
Posted over 4 years ago

€30-250 EUR

Paid on delivery
We need a graphics programmer who can write some shaders (basic lighting (spot, point and directional light) with blinn phong specular , texturing, normal mapping and soft shadows. Our engine has no graphics pipeline yet so you can choose which one you want to use!
Project ID: 21223886

About the project

5 proposals
Remote project
Active 5 yrs ago

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5 freelancers are bidding on average €174 EUR for this job
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hello, I am an expert with C/c++/Opengl. Please, let me know more details about the job, including deadline. Bet regards!
€250 EUR in 7 days
5.0 (179 reviews)
7.6
7.6
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Hello, I am software developer with enough experiences on C/C++, OpenGL/DirectX for 13 years. I can work by full time for your project and trying to satisfy the requirements. Client's idea + Programmer's good coding is the perfect result, this is my idea. I want to keep long-term relationship for customer so I want to give the nice result. C/C++, OpenGL/DirectX is very powerful programming language and I am majoring on it for long years. If you want the perfect result, please contact with me.
€200 EUR in 7 days
5.0 (19 reviews)
6.3
6.3
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I can write some good shaders for your program. I am well versed with opengl and c++ please review my bid and let me know if you like to work with me.?
€140 EUR in 7 days
4.8 (5 reviews)
3.0
3.0
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I am a engineering student . I’ve worked with openGL and 3D Object modeling.I would like to extend my knowledge working on your project.
€30 EUR in 14 days
0.0 (0 reviews)
0.0
0.0

About the client

Flag of GERMANY
Allensbach, Germany
5.0
1
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Member since Jan 12, 2019

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